I am writing an application that layers several PNG images with alpha on top of each other.Is there a way for me to convert this set of images to a single PNG with alpha, at runTime, and safe the image to the server?
I have a class which takes in another class as one of its parameters, and creates instances of it according to certain rules.In the past, I've had no problem with passing classes from the library to that class, which obligingly does its magic.In this case, however, I'm dynamically loading an image at runtime. I'm trying to wrap that image in a MovieClip, and somehow pass that clip *as a class*, to the one that creates multiple instances.Is this possible? I thought I'd cracked it with something like:
Code: theMovieClip.addChild(thePicture); var apples:Class = Class(getDefinitionByName(getQualifiedClassName(theMovieClip)))
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
I am wonder what tools or options I can use in order to have an object look like it is being drawn out while you watch a flash movie.So far all I can think if is draw it piece by piece over a few keyframes, but that could look choppy and take a lot of time.
After loading the following XML file, is there a way to count the number of attributes of the "question" node, and if possible, the number of items having the word "answer" in them? (in this case 4 should be returned, ie. answer1, answer2, answer3, answer4)
Code:
<?xml version="1.0" encoding="utf-8" ?> <quiz> <question text="The man went ___ the morning." answer1="at" answer2="on" answer3="in" answer4="out" correct="in" /> </quiz>
I am creating an animation that will be used in 60 or so countries so messages will have to be translated in-country. From what I understand, using XML is the best way to do this. So, I created the following XML file (number of items reduced for space) using notepad:
<?xml version="1.0"?><displays name="Transfer Case Messages"> <message text="Click on the igntion switch to advance the switch one position." messageNumber = "0"/> <message text="Please use the brake pedal hold button to shift into and out of Park (P)." messageNumber = "1"/> <message text="Speed is limited in 4WD LOW." messageNumber = "2"/></displays>
Then, I used the following code to load the XML file and verify that it loads:
I was wondering if there is a way to change fps(Frames Per Second) during run time using AS3.is there? if so is it recommended? or is there a way to slow down the execution of the code(like adding a pause?)
I'm trying to create a new list from a query using the following code, but I get a script error left side of assignment operator must be variable or property.
I m in process of developing a website which required to save the customized video, I want to know if there is any possibe way to embedd the audio and image in the swf in runtime so that it can be rendered to a video format via some 3rd party swf to video convertion tools.
When i am not placing it under a repeater tag, the components are created from XML, but if i do then the components are not getting created.
<components type="array"> <component type="mx.controls::ComboBox" title="Title One" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
<component type="mx.controls::RadioButton" title="Title Two" width="230" description="Lorem Ipsum
is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like AldusPageMaker including versions of Lorem Ipsum.">
I've made an AIR app with Flash Builder 4. Works great but I want to run the app without installing it. So..... when I install the app, I copy the files from program files and paste it on a CD and give it to somebody. He runs it on another computer without AIR runtime with as result that it doesn't work.How can I bypass this? Like some launcher/setup that installs AIR runtime for the client if it aint installed. If it is installed, run the AIR app
How can we create an SWF out of runtime created objects in an SWF.OrSaving Runtime created objects.The idea is to create an interface in flash that can be used to create some animations , saved , and later used.
I have a question about movie clips and levels. I have a small contact form. Everything is working fine. The client wants to add more content so I need to make the whole SWF scrollable. My first instint is to just make the entire swf an MC and then add the ScollPane. My problem is that once I make the various input elements into an MC they stop working. I figure this has something to do with levels. I am afraid to play around with _root too much as this swf is loaded into another swf at runtime.This is just a little chunk pulled out form the code. contact_us is the name of the stage MC.
[AS] for( var elem in inputs) { contact_us.inputs[elem].border = true;[code].....
Is there a way to see what linkage IDs are available at runtime?Like an object I can loop through to list all the linkage IDs availabe at that time. That or a way to check to see if a linkage ID is available?
I'm looking for a method to create and save a .swf file from a currently open .swf file while the second of the two is running.
My overall goal is to, with the click of a button, create a .swf that contains a certain MC that was already in the first .swf, then save the second .swf in a directory on a server that I have. I'm guessing it takes some server-side-scripting like php.
I found this source code that does EXACTLY what I want it to do, but the problem is it is in AS1. If anyone could help me in converting this to AS3 i would be FOREVER in your debt! I have been trying ALL day to do this exact thing and i'm going insane! What i'm trying to do is the same as what they're doing on [UREL]..I realize that I need to use the ExternalInterface to do this but I am very new to AS3 and do not know much JS so I'm not sure how to accomplish this same effect Code:
Setting a stage to align to "TL" (top left) spares us the need to re-shift the contents of the stage everytime we resize the object/embed tag in javascript. By default, Flash is aligned to to the center of a flash movie.
I am dynamically creating movie clips using something similar to[code]...
This works fine for creating and loading movie clips, but at the same time I'd like to apply functions to these clips as they're created. For example, I'd like to apply a distinctive onMouseDown or onRollOver behavior to each ie ...
I usually lurk, but on and off over the past 2-3 months...I've been trying to solve a problem and I can't seem to find a good solution for it. Here is my problem: - I have a SWF that acts as a Shell. This shell will contain the Design Template, the functions/class calls to make it run, and a call to the external SWF that contains all the core code classes.
- My main goal for this setup is to separate the front end Design part (which can be edited and modified relatively easily) from the core code. Now the core code is something the person making the Design Template should not have to mess with. They call it and they are done; they can now use the classes for most of the functionality they will need.
- The problem is, when I change the external SWF with the core code and distribute it... the Design Template needs to be recompiled to get any updates the external SWf core code has made. I want this to be done at runtime so that the user will not have to recompile their Design Template when the core code is updated. - Now, I've seen some people talk about a runtime library... but you have to go into the IDE and set things up a certain way or something something... I don't want that. Is there a way to make all this work in actionscript?
Been struggling with the basics of creating instances at runtime. I needed to implement an XML video player and even though the client has supplied a component that they liked and it works fine, i cant turn it off as im not sure how the thing works. Basically the timeline hits a keyframe and stops. It runs the code to make the player popup but once the user has exited, the player stays on.If the function creates an instance for flv playback... how do i tell it to stop?
function below function makePlayer ():void { my_player = new FLVPlayback();[code].........
I am trying to create a simple login page but coming across a number of problems. Firstly I have a text field - in the properties section it is classic text and Input text. However when I runt the flash file. I am not able to input anything in the text input, Why?
I should mention I am using CS5 - I get a silly runtime warning: Fonts should be embedded for any text that may be edited at runtime, other than text with the "Use Device Fonts" setting. Use the Text > Font Embedding command to embed fonts.
I am using Flash CS4. I insert and build a SWF file just fine. In the component inspector there is a preview entry but there is a note that says it is only for development not runtime. It says to use ActionScript and the Export option. I have used the Export Option to create the thumbnail image but I have no idea how to setup the ActionScript.