ActionScript 2.0 :: Export A .swf From A .swf During Runtime?
Nov 7, 2009
I'm looking for a method to create and save a .swf file from a currently open .swf file while the second of the two is running.
My overall goal is to, with the click of a button, create a .swf that contains a certain MC that was already in the first .swf, then save the second .swf in a directory on a server that I have. I'm guessing it takes some server-side-scripting like php.
Is it possible at all. I've search around and it seems like its not possible. I know you can export png, jpg [url]... and pdf, but how about vector graphics?
I've been thinking about the possibility of using Flash to create designs through ActionScript and tools that I could use at runtime. Is there any way of saving the stage elements as an image that I can use for print output later, preferably as a vector image?I realise the better option would probably be to learn how to script in java script or another language that can be used with a drawing application such as Illustrator, but I'm curious about what sort of options I have to do it through Flash.
I m making a T-shirt design application in Flash.I made all the drag and drop stuff and now i need to knw is how can i export the design my customers made?Like in ma application users can drag n drop designs on their T-shrit,change its colour and all when when he press a button say "Print"...the swf shud generate a jpg of that design(that the user made) and send it to a php file(that estimates its rate and all) and saves another copy in my domain(like [URL]).
i'm trying to hardcode a complicated looping movement of an mc on the stage. the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
how i can output those variables into an external txt file from flash at runtime ?
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
i'm trying to hardcode a complicated looping movement of an mc on the stage.the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
I've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
Whenever I link a set of movieclips together with the bone tool which are inside a containing movieclip, and also set the type to "runtime" instead of "authortime", I get this error when published.
"Runtime symbols with skewed matrices should be wrapped in a movie clip" What does it mean? I need the type to be set to runtime so I can use scripting with it..
I'm looking for software which can export my swf to a video format like avi / mov etc. Uncompressed and including any movieclip animations, actionscript made animations and stuff like that. Is there such a programme available for macintosh?
I have a CS3 flash .fla animation and I need to convert it into WMV or MP4 to use in Camtasia Studio
Is there any way of doing that in CS3?I tried looking for downloads on the web, so far I have found lots of software that claims to be "free" but sticks a watermark until you pay
I need to export the movie to AVI format, that will run in a store in USA I downlaoded the Divx compressor and "he" dont let me export the movie more than 720x480, my movie is 1360x765
the other comprassor on my computer turn the movie with very bad quality
I try export in Flash, flash run for 5 minutes and than cracshed with no movie
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
After looking at all of the Flash software types, I am confused as to what to download and try. I simply want to export AVI files to FLV. I do not want to do anything else with flash at this time.
I've been trying to export my .fla as a .mov from the Export>Export Movie option in the File menu. It will start exporting but once the progress meter gets to the end it just stops and never finishes.
I don't think it has anything to do with:
A: multiple scenes
B: actionscript directing to each scene
C: movieclips
since I was doing the exact same thing in CS3 without a problem.
What i'm doing now in CS4 that I wasn't in the CS3 version:
A: Motion tweens
B: importing .ai files to my library
C: using symbols created for flash in illustrator from imported .ai files.
I am a high school teacher, attempting to teach a few simple animations in Flash. The only action script students have written is the stop action in the last frame. I have one student, though, who has drawn a snowman and a tree using oval and paintbrush tools. Every time she tries to export as .swf (or pressing Ctrl+Enter) the progress bar stops half-way and sits. She's waited 5 minutes and hasn't had any luck. Her .fla file is only 1 mb so I don't think it's a memory issue. Is there anything else that's keeping her file from being unable to export as .swf? The compressed checkbox is on in the export options.
I started exporting the swf with no problem, but the next day i done a lot of editing and adding content, so when i try to exported didn't work, my swf file disappear from my folder and every time i try to exported the swf when it pass about the 75% of loading disappear. There is any software that can expor fla to swf ?? why flash is not exporting the swf correctly?.
I made a banner for my company that I'd like to turn into a .gif file for our marketing strategies portion of our site. I am new to flash and can't seem to find the right export/publish settings to get the cleanest possible .gif file.
Would anyone mind looking at my attached .fla file to see where I might be going wrong. All of the images I imported into flash were edited in photoshop CS4 and saved as .png files. Is this the preferred method? When I export my animation it slows down and becomes all grainy. I am trying to create a .gif similar to the one I have also attached that was created in flash by a professional design firm. What would this guy (the guy that created the attached .gif file) have done differently?
When I go to export a flash file (command > enter) the swf either decides to play every 5th frame which I made 5 keyframes each at 20% more alpha each playing only the one at 100% alpha. It also brings in the line spacing so it is all mucked up. Everything is fine when I press enter to do timeline preview but not when I export swf does anyone have any idea why?
I've been having similar issues as many others regarding saving xfl and fla files out of flash cs5. I have managed to get through them with various methods of recreating files, make new flas, and coping the library over, and the like.. (All of which is crap by the way, saving issues should NEVER be an issue)The answer from support seems to be "You have a corrupt asset". If this is the case then flash corrupted it. </RANT>The issue I'm having now however, is that I can no longer get it to export a new swc. I'm using the swc with a Pure AS3 project.I can save the xfl file just fine.I can compile it and it doesn't complain (though there isn't much to compile other than images and movieclips containing those images)I can re-open the file just fine.
I am not saving across a network, but directly to a local disk.As far as I know, I don't have odd characters in the clip names, but if there are its by mistake, and there is virtually no way of discovering which one it is.I am on the latest version of Flash Pro CS5 (11.0.2.489)So, to Support:e at adobe please look at this file and tell me what is not allowing it to build the swc? Or better yet, tell me how to find out?I'm sure its breaking in the middle and giving up but not ever throwing an error.Is there a way to find out what asset is breaking it?
I have a large FLA file and is fails to export. 108 meg.I have attempted an export on Win and Mac.No errors. It just stops and removes the 2 kb swf file it opens at start of export.I set jvm,ini to 512 and then to1024.I embedded the fonts.