Professional :: Export Stage As Image At Runtime?
Nov 5, 2010
I've been thinking about the possibility of using Flash to create designs through ActionScript and tools that I could use at runtime. Is there any way of saving the stage elements as an image that I can use for print output later, preferably as a vector image?I realise the better option would probably be to learn how to script in java script or another language that can be used with a drawing application such as Illustrator, but I'm curious about what sort of options I have to do it through Flash.
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Apr 6, 2008
I must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
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Jul 22, 2009
Is it possible to export the image on the stage with the interface's grid included?
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Apr 17, 2011
I've got a little problem when I export flash animations as .mov files. Sometimes a residual image on a past frame from any layer sticks and doesn't go away unless something from another frame is redrawn in it's place. I'm using CS5, but the effect I've shown you here also occurs when I export movie files on this computer in Toonboom. I brought my Flash CS5 file to school and exported in CS5 there and I get the same effect. This problem did occur in Toonboom on an older mac of mine but those files exported perfectly in Toonboom at school. Am I forever trapped making .mov files of my animations by doing a video screen capture?
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May 14, 2011
I've made a movie which has symbols waiting to come onto my stage. When I watch it, all seems to be fine until I run a test. A random symbol sits in the top left corner not moving which isn't there when I watch it.
I've looked through all the layers and none of them are duplicated. When i do a test, this following message appears:WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export.
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Mar 4, 2010
I was wondering if there is a way to change the color of an object during runtime.
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Mar 31, 2010
I need to change the stage size dynamically. When I try to do this?
size_mc.onRelease = function(){
trace(Stage.height);
Stage.height += 100;
trace(Stage.height);}
It comes always the current stage size.
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Feb 26, 2012
how I export the thing (as an image, or a movie, and in any format) I can't see the text. This is especially frustrating because text forms the entire basis of my animation.Tried converting text to movie clips, no difference. The weird part is, I was able to test the thing early on with no problem-- text displayed and everything. I should add: I have used MULTIPLE fonts... and I think this was about when things started not working.I'm working on a deadline and if you know how to fix this, it would make a big difference to my life.
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Nov 7, 2009
I'm looking for a method to create and save a .swf file from a currently open .swf file while the second of the two is running.
My overall goal is to, with the click of a button, create a .swf that contains a certain MC that was already in the first .swf, then save the second .swf in a directory on a server that I have. I'm guessing it takes some server-side-scripting like php.
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Apr 13, 2012
Is it possible at all. I've search around and it seems like its not possible. I know you can export png, jpg [url]... and pdf, but how about vector graphics?
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Feb 8, 2007
can some one confirm if there are some issues when you export library assets and duplicate movieclips, when trying to have a getBytesLoaded preloader?
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Dec 5, 2007
Is it possible to generate and save an swf file from a movieclip in runtime? Something like using the bitmapdata for raster images?
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Aug 5, 2009
I m making a T-shirt design application in Flash.I made all the drag and drop stuff and now i need to knw is how can i export the design my customers made?Like in ma application users can drag n drop designs on their T-shrit,change its colour and all when when he press a button say "Print"...the swf shud generate a jpg of that design(that the user made) and send it to a php file(that estimates its rate and all) and saves another copy in my domain(like [URL]).
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Jan 29, 2005
i'm trying to hardcode a complicated looping movement of an mc on the stage. the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
how i can output those variables into an external txt file from flash at runtime ?
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Aug 27, 2010
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
[Code]...
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Jan 29, 2005
i'm trying to hardcode a complicated looping movement of an mc on the stage.the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
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Nov 5, 2010
i try to create my logo from flash
i use export function in gif format.
the output color is not same as what i saw at flash.
may i know why? below is the screenshot.
flash
output
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Jun 23, 2010
I have a movie file which has 600 frajmes on top of that I have a layer (Shape Layer Image) which is transparent like glass. This glass layer comes from right side of the stage and it should stop in the middle of the image. It is looping. My actionscript 3 code for stop simply disappears the image after a moment. Actually it should stay on stage without looping. How can I do that?
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Dec 31, 2010
i've created a rotating banner with images and wanted to increase the stage size so i can put an opaque larger image in the background and have the other images rotate on top of it. when i made the stage larger i'm having difficulty selecting the other photos so i can center them back on the on the stage. i was able to get the first image centered but i only see the outline of the other images.
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Jun 23, 2011
The following code I found on website is for working with the image which is in library. But how to modify it to work with the image on stage. Because I don't want to use it from the library.
Is it the AS2 code or AS3. If it is AS2 code how to modify it to work with AS3.
[Code]....
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Mar 15, 2011
I am trying for moving a graphic across the stage, using a png image of a vehicle created in photoshop. Top to bottom travel takes 2 secs and stage is 767 pixels height.24fps is default and I have timeline at 48 frames long.Test movie sees very noticeable jerkiness in the motion, I expected one smooth movement up the screen, I sort of see two windscreens etc. Now I seem to recall that 25fps in video editing sees smooth motion as the human eye cant't perceive individual frames at that rate. What should I be doing to get a png to run smooth ?I tried doubling the fps and timeline length, it got a bit better, I kept doubling such and each time it improved, I hit the limit at 120fps. Its acceptable now but that seems wrong to have to do that, Timeline is going to be massive as actual movie to be 20 secs. Are there settings to be made somewhere to smooth things and use 24fps ?Png is 20kb, background image is 1.28Mb as a png. Envirographics
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Oct 18, 2010
I am trying to load an external .swf (actually it is only an image that I published as a swf file, not a complicated movie) but I get errors. I am trying to load the .swf into a movieclip and the movieclip appears on the stage. I have put the code in frame 1 where the image should appear (in the movieclip). The code that I used is below and works fine with a .jpg and when I load it directly on the stage, that is to say, when I put the code in a frame on the stage. Why does it not 'work' right now?
I have added 'parent' in 'parent.event.target.content.y = 200;' in the first frame of the movieclip timeline, to make sure that it will appear on the (main)stage. The error that i get is this one:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at galerie2010_fla::mcBallon1_11/frame1()
This is the code in frame 1 in mcBallon1:
var imageRequest1a:URLRequest = new URLRequest("images/SWFoverig/ballon1_702x368.swf");
var imageLoader1a:Loader = new Loader();
imageLoader1a.load(imageRequest1a);
addChild(imageLoader1a);
imageLoader1a.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete1a);
function onComplete1a(event:Event):void{
parent.event.target.content.y = 200;
parent.event.target.content.x = 205;}
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Feb 8, 2010
Everytime I'm trying to drag an image from the library to the stage, the program crashes. I've been sending the crash logs to Adobe many times, but never got any solution from them.
In the log there a line that says:
<crash exception="EXCEPTION_ACCESS_VIOLATION" instruction="0x0c4feb66>
I'm working with 10.0.2, I thought the latest update will fix that, but it doesn't. Changing the UI from Essential to Classic doesn't help
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Aug 28, 2010
I have been struggling with this with CS4 and CS5. I am working on an animation with a couple of characters comprised of several pngs I converted to symbols. When one characters symbols overlap another characters the swf file shows the stage color rather than the background image I have placed in the file. I can publish it as an html with the option of playing it windowless transparent and it will remove this problem. But I would like to just be able to play the swf file without this issue.
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Aug 30, 2009
would like to export a specific area of the stage. for example. My stage is 400 x 400 and I would like to export only 100 x 100 of the stage at xy 0 pos.
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May 25, 2009
was wondering if someone could tell me how to modify this code so i can export the stage at its dimensions in pixels. Right now the script saves the stage without bounds, unconstrained. I need it to draw the stage at its default 1280x720 stage size and whatever is within the stage bounds, not whats off the stage bounds
function createJPG(m:MovieClip, q:Number, fileName:String)
{
var jpgSource:BitmapData = new BitmapData (m.width, m.height);
jpgSource.draw(m);
[Code]....
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Apr 28, 2010
I'd like to export the many pictures I draw in Flash to something resembling the final product (preferably ber-high-res).However, the image export function in Flash isn't what it should've been.Quick summary of my ventures:
Export as .png/.bmp/any non-vector format: There's only 4x antialias, and everything beyond I think 4096 pixels in either dimension is cut for whatever reason. Not to mention there's an 8000 pixel limit.Export as .ai, open in Photoshop: All gradient fills disappear. Transparency is not retained.Export as .ai/.emf/.wmf, open in Illustrator for rasterization: Transparency is not retained.
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Aug 30, 2009
I would like to export a specific area of the stage. So, for example. My stage is 400 x 400 and I would like to export only 100 x 100 of the stage at xy 0 pos.
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Mar 3, 2009
how do i save a .jpg image while runing a swf. . . what i mean is. . taking a "snapshot" of the whole swf while it is runing by clicking on a button for example. . .and saving it in the swf's folder. . .naming it and if it is posible making several snapshots and saving them all by diffrent names. ..by 1,2,3,etc'...
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Mar 24, 2005
Is it possible to programatically export the contents of the stage to a jpg format? The goal is generating a starfield from a Photoshop png object over a background created in Photoshop inspired by van gogh starry night, then the result is exported in jpg of select sizes 800x600, 1024x768, 1280x1040.
That can be downloaded from a browser or emailed for use as wallpaper
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