ActionScript 2.0 :: Preloaders And Export For Runtime?
Feb 8, 2007can some one confirm if there are some issues when you export library assets and duplicate movieclips, when trying to have a getBytesLoaded preloader?
View 5 Repliescan some one confirm if there are some issues when you export library assets and duplicate movieclips, when trying to have a getBytesLoaded preloader?
View 5 RepliesI'm looking for a method to create and save a .swf file from a currently open .swf file while the second of the two is running.
My overall goal is to, with the click of a button, create a .swf that contains a certain MC that was already in the first .swf, then save the second .swf in a directory on a server that I have. I'm guessing it takes some server-side-scripting like php.
Is it possible at all. I've search around and it seems like its not possible. I know you can export png, jpg [url]... and pdf, but how about vector graphics?
View 1 RepliesIs it possible to generate and save an swf file from a movieclip in runtime? Something like using the bitmapdata for raster images?
View 1 RepliesI've been thinking about the possibility of using Flash to create designs through ActionScript and tools that I could use at runtime. Is there any way of saving the stage elements as an image that I can use for print output later, preferably as a vector image?I realise the better option would probably be to learn how to script in java script or another language that can be used with a drawing application such as Illustrator, but I'm curious about what sort of options I have to do it through Flash.
View 1 RepliesI seem to be getting a funny problem whenever people click a bit too early on another link whilst a movieclip file is loadingthe prime example is here, you click to enter the site, then a .swf loads within a MC to give you the "homepage" content (in this case some rather pretty girls wearing some t-shirts) the problem comes when the user gets bored of waiting too long and decides to click else where, for example, the user clicks on events.This then begins loading the events.swf file into the loader_MC I have, and once loaded begins mass playing the file constantly ( warning, it does flash very quickly, so if that sort of thing set you off, dont click it =O!)This is what my preloader code looks like in the loading files (such as home.swf, events.swf, etc
ActionScript Code:
mycallback = setInterval(preloader, 10);
//function to be called to test for download
[code].....
I m making a T-shirt design application in Flash.I made all the drag and drop stuff and now i need to knw is how can i export the design my customers made?Like in ma application users can drag n drop designs on their T-shrit,change its colour and all when when he press a button say "Print"...the swf shud generate a jpg of that design(that the user made) and send it to a php file(that estimates its rate and all) and saves another copy in my domain(like [URL]).
View 3 Repliesi'm trying to hardcode a complicated looping movement of an mc on the stage. the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
how i can output those variables into an external txt file from flash at runtime ?
Summary: I don't quite understand how the import/export URLs for symbols in a runtime library work. I can't figure out how I can set them so that the runtime library will be properly loaded and accessible for other swfs to import from, if I want it to work both in a local environment (on my harddrive), and from a remote environment (on a web page).
Relative URLs seem to work great for the hard-drive case, but fail for the web page. Is there a magic way to set the relative URL to work from the web too? And/or, is there some way of manually loading up the RSL at runtime and making the importing swfs import from that loaded copy, rather than having Flash doing it behind the scenes based on the import URL set in the symbol? Following is a longish description of what I'm trying to do, and why... I'm trying to figure out if we can use RSLs to contain common UI controls for our next project. I'm running into an organizational issue that I can't quite figure out - how to get the RSLs to work in both a local development/debugging environment, and on a production web environment, with the same exporting/importing URLs.
Here's what my setup would look like. Say I have a main application main.swf, an RSL lib.swf, and a UI module dialog.swf. Main.swf loads or embeds dialog.swf. lib.swf exports some symbols that dialog.swf imports. On a local development environment, these swfs are found in folders like so:
[Code]...
i'm trying to hardcode a complicated looping movement of an mc on the stage.the way i plan to deal with it is first, to use a guide layer to actually tell the mc where to go, and then save at runtime the sequence of position (x/y coordinates) the mc goes to to follow the movement. With this set of coordinates, i will reproduce the movement via actionscript instead of guiding.
View 1 RepliesI must be missing something. I'm trying to set up a Shared Library. I created one Symbol, set the Linkage to "Export for runtime sharing" and put it on the stage. Publish, looks great.
Whenever I create a second (or third or fourth) Symbol and set it to "Export for runtime sharing" it won't appear on the stage, and further creates havoc with the first Symbol already on the stage, changing it's appearance when published.
AND, when placed into a .fla that's accessing the Shared Library, the second or third symbol when placed on the stage also won't appear when I publish that file
The URL for all Symbols is the same, library.swf, and it's in the same directory as the
When I try to export my application to native installer with using Export Build Release, it isn't importing my sqlite database files which are in my application directory. Is there a way that I can import those database files ?
View 1 RepliesI've seen the Loom project, but are there any alternatives that are more mature (and actively developed)? I am looking for something that would allow load-time weaving of pointcuts into existing binary code at runtime with the AVM2 runtime.
Has any work been done in this area?
I've been into coding for about 5 years now, but I'm a recent convert to Flash development. One of the questions I have at the moment is, considering that SWF files can be run by either Adobe Flash Player OR Adobe AIR, what's the real difference between the two runtime environments? What API's and Objects exist in one environment, but not the other?
Basically what I'm more or less trying to establish is, when would I want to develop an SWF for AIR, and when would I want to develop for Flash Player, considering that Flash Player can also execute locally (providing support for creating "desktop applications")
im dynamically loading images and text from a xml file. but text appearing so fast and images loading slowly..while the images loading slowly until i want my preloader to be viewed there...ive used the images within a seperate swf file and im calling them(swf files) dynamically via xml.how and where ive to use preloader..functionality....it has to be viewed on the place of image...(instead of swf)...
View 1 RepliesI was wondering how are circular preloaders done? Not just a preloader with a circular animation but actually a circle that grows with the progress.
View 3 RepliesI swear, this problem alone is the toughest issue I've ever had to figure out with Flash.Let me explain... You created a preloader to show a loading external swf's bytes loaded, which is to be placed in a empty movieclip once fully loaded.Your overall size for your fla.is around 40 mb. Create a windows projector.exe and the loader doesn't work, the movie loads but you don't see a loader. I've exhausted every possible solution I can think of.
View 1 RepliesI have moved on to using a Fireworks preloader in Flash. I have one timeline, my slideshow of 3 images starts on frame2, I insert my Fireworks loader into Flash from the Flash libary and place in Frame1. All fine however after my slideshow of 3 images is finished before it loops again the preloader blinks on the screen before the slideshow starts again. Is there anyway of stopping the preloader appearing after the slideshow has started? I know it sounds petty but I would like it if the preloader does its stuff at the beginning and then does not show again.
View 2 RepliesThis is something that has bugged me for a while, and I just can't seem to find the answer.My issue involves preloading my site and images that are dynamically loaded. My preloader, as it should, considers whatever is on my stage. But the preloader never waits for my dynamic stuff to load. Why is that??So my problem is that the preloader "thinks" that everything is loaded and send the user to the home page of the site, where none of the dynamically loaded images have appeared yet.
View 0 RepliesI'm using a simpel preloader script that holds the movie on frame 1, and plays frame 2 when everything is loaded.I used this script before without any problems, but for some reason the textfield with the "loading"-text only shows up at exactly 50%.There are no other objects/movieclips/textfieds except this one "loading"-text on frame 1. When I trace the 'update()'-function, it traces once at the beginning of the script, holds, and than traces as it should after 50%.[code]
View 5 RepliesWhen I put the common code for create a preloder in the beginning of the flash presentation, it will load the content of all the movie. But if I want to use different preloaders for loading JPEG's or mc, or different scenes, independly??
View 7 RepliesAll the information I've seen about preloaders show that one must make the preloader in the main scene, don't know why, I'm building [URL] with a fancy preloader, since i tryed making a group mc to contain all the elements of the preloader it stoped working. What i find strange is that sometimes grouping a simple preloader in a mc does work.
View 1 RepliesI have this code that uses a target box that shrinks down around the button you clicked on in a _scale tween/normal tween
Loader_xTween = new mx.transitions.Tween(holder_mc,"_x", mx.transitions.easing.None.easeNone, holder_mc._x, target._x, 100,false);
Loader_yTween = new mx.transitions.Tween(holder_mc, "_y",
[code].....
I have a few swfs loaded into the 'main' swf file through 'load movie'. As each of the independent swfs are quite big files, I need a preloader for each of them. However, when I include the 'load movie' in the 'main swf', the independent swfs have not finished loading yet, and the movie bounces back to the begining, which is not my intention. Am I using a wrong type or preloader? I'm actually using the preloader I got from Kirupa, the one which is load with percentage.Also, I originally created the flash in MAc, and the 'load movie' command links to, say...painting.swf. But when I transfer the files to PC, it automatically changes to painting, without the swf. extension. As a result, the link could not be read. I modified the url in the load movie command to 'painting' without the extension. I have yet to test on a mac, but I think it would not work.
View 5 RepliesI am basically having a problem with my site.I have one flash file, and from there are severallinks. Each new link when clicked opens up a new flashmovie using loadmovie in a target movie clip. I created preloaders for each of the individual flashfiles. However when testing for streaming, it does not work. My site isExample, from the main flash file, when I click onfilmography, the movie laods, but prelaoder doesn'twork. However, when I test my filmography movieindiviually, by running filmography.htm, the preloaderworks.
View 2 RepliesI'm not sure why I am so incompatible with preloaders. After so much struggling I got my first one to work, but now I can't get preloaders to work again with the site I'm currently working with. It just either goes straight to the main screen, or ignores the preloader and just loads while having a blank screen.
I also have a question, is a preloader like this
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
only for animations, and not web navigation purposes? I tried using this for my[URL].. that I'm working on, but it did not do anything. Could my problem be that I'm putting the loader in a separate scene? It seems it should work okay then, though, because on frame two I have it gotoAndPlay the next appropriate scene.
Bah. I don't know why this isn't working now. Even kirupa's show bytes/total bytes preloader isn't working.
Look at this site: www.marcelpabst.se How do they attach the preloaders on the mouse?
View 1 RepliesAble to direct me in the right direction as to how to go about adding preloaders for images on a rotating menu.
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'
I have a few thoughts which are;
1.create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.
2.create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in? [code]...
I am trying to create a dynamic image showcase for my homepage, which consists of a series of images fading in and out.I have created a flash file, with movie clip (empty) with an instance called "imageLoader"Then using some available AS I have called in the image (with a preloader function.) see below, the script has been pased on scene 1, frame 1.
startLoading("picture1.jpg");
function startLoading(whichImage) {
loadMovie(whichImage, "imageLoader");
[code].....
creating AS3 preloaders with the Loader and LoaderInfo objects.[URL]
View 1 Replies