ActionScript 2.0 :: Use Different Preloaders For Loading JPEG's Or Mc?
May 28, 2005
When I put the common code for create a preloder in the beginning of the flash presentation, it will load the content of all the movie. But if I want to use different preloaders for loading JPEG's or mc, or different scenes, independly??
I have a few swfs loaded into the 'main' swf file through 'load movie'. As each of the independent swfs are quite big files, I need a preloader for each of them. However, when I include the 'load movie' in the 'main swf', the independent swfs have not finished loading yet, and the movie bounces back to the begining, which is not my intention. Am I using a wrong type or preloader? I'm actually using the preloader I got from Kirupa, the one which is load with percentage.Also, I originally created the flash in MAc, and the 'load movie' command links to, say...painting.swf. But when I transfer the files to PC, it automatically changes to painting, without the swf. extension. As a result, the link could not be read. I modified the url in the load movie command to 'painting' without the extension. I have yet to test on a mac, but I think it would not work.
I am working on my first Flash project with AS3.The structure of the flash site is pretty simple. I have a stage 1165px wide x 710px height Inside my Stage I have an horizontal bar with a menu followed by a container right under.
is that whenever I click on one of the button on the menu, that the related external .SWF loads into the container with a preloading bar and %. I already did all my .SWF files.
I am resizing games when i call them with JavaScript. Now I am calling a preloader with JS, and the preloader calls the main SWT. The problem is I need to resize the main .SWT.Do I resize the SWT from the preloader? Can I do it from Javascript?
I seem to be getting a funny problem whenever people click a bit too early on another link whilst a movieclip file is loadingthe prime example is here, you click to enter the site, then a .swf loads within a MC to give you the "homepage" content (in this case some rather pretty girls wearing some t-shirts) the problem comes when the user gets bored of waiting too long and decides to click else where, for example, the user clicks on events.This then begins loading the events.swf file into the loader_MC I have, and once loaded begins mass playing the file constantly ( warning, it does flash very quickly, so if that sort of thing set you off, dont click it =O!)This is what my preloader code looks like in the loading files (such as home.swf, events.swf, etc
ActionScript Code: mycallback = setInterval(preloader, 10); //function to be called to test for download
Just trying to load and display a progressive JPEG with AS3. At this stage I do know how to load and display the jpg after it is loaded but I can't figure out how to display it progressively (ie: get something on the screen even before it is fully loaded).
I would like to load jpegs externally and have them fade in with a simple preload bar at the bottom. When the forward button is pressed I would like the image to fade out and the next image to fade in. When the back button is pressed I would like the image to fade out and fade in the previous jpeg. I would like to do all of this using Actionscript
I want to create a page for viewing JPEGs and SWFs. There will be a holder and underneath this there will be a row of thumbnails. On release of a thumbnail the JPEG or SWF will load into the holder. The files need to be updateable.
i'm making a simple portfolio site, and bringing in a series of jpeg files using a 'for' loop and the Loader class. once all the files are loaded in, i'd like to just be able to add, remove, tween, etc... the items from the stage as need-be by using instance names, such as movie clips or Sprites. but for some reason, i cannot seem to figure out how to have each image, as its loaded in, be separately accessable to me after the loop has completed.
I have created a flash gallery where I am trying to fetch all thumbnails and large images from external folders. I am using the following code to load image blow-ups in a container:[code]While this works offline, when I upload the files, the thumbs are fetched from the image folder but not the large images. If there was an issue with the path, then thumbs should also not load.
I create a lot of flash galleries with image viewers, that have the standard thumbnail and large image type scenarioMy question would be to ask if there is anyway to prioritise the order that flash loads external jpeg images..... at the moment it wont load the main image until all the smaller thumbnails have been loaded... which sometimes can be up to a total of say 130 small images.Is there any code that you could use with loadMovie, to prioritse that download, pausing the previous smaller thumbs download, then continue to load again after?his way the user could still use the slideshow whilst the thumbs are loading instead of having to sit and wait...
The only thing I could think of, was perhaps add a loadMovie command during the loading thumbs loop that would execute after loading say 15 thumbnails, but then that would still 'block up' any further loading until the remain images were loaded.
I have a flash file that loads jpeg files and runs through each on the timeline. I have nav buttons to go back and forth. Here is the problem, all images load on frame 5 and I do this while another image is displayed so that they are loading in the background. I do this so that my initial file size is small, but I can load images in the background making the flash file appear to load quickly and loading other elements after it starts.
So all images load on frame 5, then I go frame by frame until I hit frame 11. If I click one of my nav buttons to go back to say, frame 7, the jpeg is gone and is no longer loaded. How to load jpeg files into the library, or at least, keep them loaded after they have loaded once? I have attached my fla file for reference. I had to rename the extension to eps, but it's a fla file, just rename the extension.
I am trying to dynamically load a progressive jpeg using actionscript 3. To do so, I have created a class called Progressiveloader that creates a URLStream and uses it to streamload the progressive jpeg bytes into a byteArray. Everytime the byteArray grows, I use a Loader to loadBytes the byteArray. This works, to some extent, because if I addChild the Loader, I am able to see the jpeg as it is streamed, but I am unable to access the Loader's content and most importantly, I cannot change the width and height of the Loader.
The cause of the problem is that until the Loader has completely loaded the jpg, meaning until it actually sees the end byte of the jpg, it does not know the width and height and it does not create a content DisplayObject to be associated with the Loader's content. My question is, would there be a way to actually know the width and height of the jpeg before it is loaded? I would believe this would be possible, because of the nature of a progressive jpeg, it is loaded to it's full size, but with less detail, so size should be known. Even when loading a normal jpeg in this way, the size is seen on screen, except the pixels which are not loaded yet are showing as gray.
I have a combo-box on the stage with a few items in the combo-box and also have corresponding JPEG/PNG image files. I need to display the appropriate image onto the stage based on the selection of the item in the combo-box. So, please I need ActionScript code or procedure to handle this using Event-Handling mechanism of MouseEvent.
I have created a portfolio page (all flash) and am using the following code to load external jpegs. I've also created this button to take one back to the main area. The problem is, when I click on the back button, even though it does take me back to the main page, the image stays there. How would I modify the code to make that image delete itself or hide when the button is pressed?
Code: // set up loader, an instance of MovieClipLoader, and use the main timeline ("this") // to listen to and respond to its broadcast events var loader:MovieClipLoader = new MovieClipLoader(); loader.addListener(this); // define what should happen when the jpg/swf is completely loaded [Code] .....
I have loaded a jpeg image in flash. Now I need the handler after the loading complete. I have used ActionScript Code: var imageLoader:Loader = new Loader(); var req:URLRequest=new URLRequest(arr[0]); imageLoader.load(req); mc.addChild(imageLoader); imageLoader.addEventListener(Event.COMPLETE, image_func); function image_func(e:Event):void { trace("image laoded complete"); } The above code is not working for loading complete.
I am new to Flash CS5 and I have created a slide show. I am trying to reduce the .swf file size for faster loading. I have been trying to adjust the size using the jpeg quality slider, but it doesn't seem to function whether I set it to 0 or 100 or anywhere in between. Publishing always generates the same size swf file.
I am attaching a movieclip to the stage called "polaroid", then dynamically loading a jpeg into it "polaroid.holder".But it doesn't work.It seems that if I dynamically set the instance name of the polaroid clip from attachmovie it won't wor
Code: i=1 function loader(){ choice = Math.round(Math.random()*5); containernew = "container"+i[code].....
im dynamically loading images and text from a xml file. but text appearing so fast and images loading slowly..while the images loading slowly until i want my preloader to be viewed there...ive used the images within a seperate swf file and im calling them(swf files) dynamically via xml.how and where ive to use preloader..functionality....it has to be viewed on the place of image...(instead of swf)...
I swear, this problem alone is the toughest issue I've ever had to figure out with Flash.Let me explain... You created a preloader to show a loading external swf's bytes loaded, which is to be placed in a empty movieclip once fully loaded.Your overall size for your fla.is around 40 mb. Create a windows projector.exe and the loader doesn't work, the movie loads but you don't see a loader. I've exhausted every possible solution I can think of.
I have moved on to using a Fireworks preloader in Flash. I have one timeline, my slideshow of 3 images starts on frame2, I insert my Fireworks loader into Flash from the Flash libary and place in Frame1. All fine however after my slideshow of 3 images is finished before it loops again the preloader blinks on the screen before the slideshow starts again. Is there anyway of stopping the preloader appearing after the slideshow has started? I know it sounds petty but I would like it if the preloader does its stuff at the beginning and then does not show again.
This is something that has bugged me for a while, and I just can't seem to find the answer.My issue involves preloading my site and images that are dynamically loaded. My preloader, as it should, considers whatever is on my stage. But the preloader never waits for my dynamic stuff to load. Why is that??So my problem is that the preloader "thinks" that everything is loaded and send the user to the home page of the site, where none of the dynamically loaded images have appeared yet.
I'm using a simpel preloader script that holds the movie on frame 1, and plays frame 2 when everything is loaded.I used this script before without any problems, but for some reason the textfield with the "loading"-text only shows up at exactly 50%.There are no other objects/movieclips/textfieds except this one "loading"-text on frame 1. When I trace the 'update()'-function, it traces once at the beginning of the script, holds, and than traces as it should after 50%.[code]
All the information I've seen about preloaders show that one must make the preloader in the main scene, don't know why, I'm building [URL] with a fancy preloader, since i tryed making a group mc to contain all the elements of the preloader it stoped working. What i find strange is that sometimes grouping a simple preloader in a mc does work.
I am basically having a problem with my site.I have one flash file, and from there are severallinks. Each new link when clicked opens up a new flashmovie using loadmovie in a target movie clip. I created preloaders for each of the individual flashfiles. However when testing for streaming, it does not work. My site isExample, from the main flash file, when I click onfilmography, the movie laods, but prelaoder doesn'twork. However, when I test my filmography movieindiviually, by running filmography.htm, the preloaderworks.
I'm not sure why I am so incompatible with preloaders. After so much struggling I got my first one to work, but now I can't get preloaders to work again with the site I'm currently working with. It just either goes straight to the main screen, or ignores the preloader and just loads while having a blank screen.
only for animations, and not web navigation purposes? I tried using this for my[URL].. that I'm working on, but it did not do anything. Could my problem be that I'm putting the loader in a separate scene? It seems it should work okay then, though, because on frame two I have it gotoAndPlay the next appropriate scene.
Bah. I don't know why this isn't working now. Even kirupa's show bytes/total bytes preloader isn't working.