ActionScript 2.0 :: Attach The Preloaders On The Mouse?
Nov 2, 2004Look at this site: www.marcelpabst.se How do they attach the preloaders on the mouse?
View 1 RepliesLook at this site: www.marcelpabst.se How do they attach the preloaders on the mouse?
View 1 RepliesI seem to be getting a funny problem whenever people click a bit too early on another link whilst a movieclip file is loadingthe prime example is here, you click to enter the site, then a .swf loads within a MC to give you the "homepage" content (in this case some rather pretty girls wearing some t-shirts) the problem comes when the user gets bored of waiting too long and decides to click else where, for example, the user clicks on events.This then begins loading the events.swf file into the loader_MC I have, and once loaded begins mass playing the file constantly ( warning, it does flash very quickly, so if that sort of thing set you off, dont click it =O!)This is what my preloader code looks like in the loading files (such as home.swf, events.swf, etc
ActionScript Code:
mycallback = setInterval(preloader, 10);
//function to be called to test for download
[code].....
now i know how to attach a mc to the mouse position and how to offset an mc to the mouse position. however i would like to make an mc lag behind the cursor. im guessing this is done by creating a var that reads a previous position.
View 4 Repliesscript to duplicate and attach movie to the mouse movement.
[URL]
I'm having a problem with the following code. It works perfect to attach a movie clip if the mouse is idle. The problem is there seems to be some sort of refreshing going on which is not allowing the movie clip to play past the first frame.
// Set time_out variable(flash time is in milliseconds)
// .2*60*1000 = 30 seconds
time_out = .05*60*1000;
// Set a time variable for mouse movement
_root.onMouseMove = function() {
[Code] .....
how I can have a sound play when something is rolled over.
It says that you need to preload and then play.
My purpose is for a CD ROM.
Do I have to preload everytime and then play?
Or do I preload once. And then play whenever I need it?
I'm trying to have a button rollover create an empty MC (board_loader) that will load a swf in itself (board1.swf) and follow the mouse around for the duration of the rollover. I know its not much, but here's what I have so far[code]...
View 4 RepliesNot to certain how many people may need this script, but lo and behold I had need of it for my project. So, here's my script on how to add a movie clip to a Datagrid Cell via CellRenderer1) Create an Actionscript file (*.as) and call it IconCellRenderer2) Put the following code inside that file:
Code:
package
{
[code].......
In AS3 on Android is it bad from a performance perspective to attach mouse event listeners to individual sprites rather than to the stage? I am writing an app for an Android phone using AS3 in Flash Builder. The app has multiple screens that respond to user touch. The screens are arranged in a hierarchy and show list data so that when you click on an item in a list you are presented with a new screen with a new sub list on it.
I have been using an event listener to detect mouse / touch input and based on something I read that indicated that performance is much better if you keep the number of objects you are listening to to a minimum I have attached the mouse listeners from each screen to the stage object.
This all works fine but I am finding that as I move between screens (and they get popped or pushed onto the dislay stack) I have to keep track of alot of adding and removing listeners to the stage object. If I don't then windows higher up the hierarchy than the current screen keep receiving mouse events.
If I used listeners attached to sprites in each window then when the window was removed from the display even though it is kept in memory (ready to be popped back when a child window is closed) it won't receive any mouse events....
Performance doesn't seem to be impacted using listeners directly on sprites when using my HTC phone to test with, however I obviously don't know what it will be like on other phones. Does anyone have any experience either way or a view on the best approach?
how to eliminate previos attach before move to next attach MC..let say as u can see in my code..I just settign the interval..for 2 second..in other to attach the mc on eby one...so how to set up the code so that if the 2nd mc has attach it'll remove the 1st one attach for certain time...and so on..the scenario like this..
mc1 attach
after 2 second
mc2 attach --> remove mc1
after 2 second
[code]....
im dynamically loading images and text from a xml file. but text appearing so fast and images loading slowly..while the images loading slowly until i want my preloader to be viewed there...ive used the images within a seperate swf file and im calling them(swf files) dynamically via xml.how and where ive to use preloader..functionality....it has to be viewed on the place of image...(instead of swf)...
View 1 RepliesI was wondering how are circular preloaders done? Not just a preloader with a circular animation but actually a circle that grows with the progress.
View 3 RepliesI swear, this problem alone is the toughest issue I've ever had to figure out with Flash.Let me explain... You created a preloader to show a loading external swf's bytes loaded, which is to be placed in a empty movieclip once fully loaded.Your overall size for your fla.is around 40 mb. Create a windows projector.exe and the loader doesn't work, the movie loads but you don't see a loader. I've exhausted every possible solution I can think of.
View 1 RepliesI have moved on to using a Fireworks preloader in Flash. I have one timeline, my slideshow of 3 images starts on frame2, I insert my Fireworks loader into Flash from the Flash libary and place in Frame1. All fine however after my slideshow of 3 images is finished before it loops again the preloader blinks on the screen before the slideshow starts again. Is there anyway of stopping the preloader appearing after the slideshow has started? I know it sounds petty but I would like it if the preloader does its stuff at the beginning and then does not show again.
View 2 RepliesThis is something that has bugged me for a while, and I just can't seem to find the answer.My issue involves preloading my site and images that are dynamically loaded. My preloader, as it should, considers whatever is on my stage. But the preloader never waits for my dynamic stuff to load. Why is that??So my problem is that the preloader "thinks" that everything is loaded and send the user to the home page of the site, where none of the dynamically loaded images have appeared yet.
View 0 RepliesI'm using a simpel preloader script that holds the movie on frame 1, and plays frame 2 when everything is loaded.I used this script before without any problems, but for some reason the textfield with the "loading"-text only shows up at exactly 50%.There are no other objects/movieclips/textfieds except this one "loading"-text on frame 1. When I trace the 'update()'-function, it traces once at the beginning of the script, holds, and than traces as it should after 50%.[code]
View 5 RepliesWhen I put the common code for create a preloder in the beginning of the flash presentation, it will load the content of all the movie. But if I want to use different preloaders for loading JPEG's or mc, or different scenes, independly??
View 7 RepliesAll the information I've seen about preloaders show that one must make the preloader in the main scene, don't know why, I'm building [URL] with a fancy preloader, since i tryed making a group mc to contain all the elements of the preloader it stoped working. What i find strange is that sometimes grouping a simple preloader in a mc does work.
View 1 RepliesI have this code that uses a target box that shrinks down around the button you clicked on in a _scale tween/normal tween
Loader_xTween = new mx.transitions.Tween(holder_mc,"_x", mx.transitions.easing.None.easeNone, holder_mc._x, target._x, 100,false);
Loader_yTween = new mx.transitions.Tween(holder_mc, "_y",
[code].....
can some one confirm if there are some issues when you export library assets and duplicate movieclips, when trying to have a getBytesLoaded preloader?
View 5 RepliesI have a few swfs loaded into the 'main' swf file through 'load movie'. As each of the independent swfs are quite big files, I need a preloader for each of them. However, when I include the 'load movie' in the 'main swf', the independent swfs have not finished loading yet, and the movie bounces back to the begining, which is not my intention. Am I using a wrong type or preloader? I'm actually using the preloader I got from Kirupa, the one which is load with percentage.Also, I originally created the flash in MAc, and the 'load movie' command links to, say...painting.swf. But when I transfer the files to PC, it automatically changes to painting, without the swf. extension. As a result, the link could not be read. I modified the url in the load movie command to 'painting' without the extension. I have yet to test on a mac, but I think it would not work.
View 5 RepliesI am basically having a problem with my site.I have one flash file, and from there are severallinks. Each new link when clicked opens up a new flashmovie using loadmovie in a target movie clip. I created preloaders for each of the individual flashfiles. However when testing for streaming, it does not work. My site isExample, from the main flash file, when I click onfilmography, the movie laods, but prelaoder doesn'twork. However, when I test my filmography movieindiviually, by running filmography.htm, the preloaderworks.
View 2 RepliesI'm not sure why I am so incompatible with preloaders. After so much struggling I got my first one to work, but now I can't get preloaders to work again with the site I'm currently working with. It just either goes straight to the main screen, or ignores the preloader and just loads while having a blank screen.
I also have a question, is a preloader like this
if (_framesloaded>=_totalframes) {
gotoAndPlay (2);
} else {
gotoAndPlay (1);
}
only for animations, and not web navigation purposes? I tried using this for my[URL].. that I'm working on, but it did not do anything. Could my problem be that I'm putting the loader in a separate scene? It seems it should work okay then, though, because on frame two I have it gotoAndPlay the next appropriate scene.
Bah. I don't know why this isn't working now. Even kirupa's show bytes/total bytes preloader isn't working.
Able to direct me in the right direction as to how to go about adding preloaders for images on a rotating menu.
I am not after any kind of complex animation loader, just simple text that says 'Image Loading'
I have a few thoughts which are;
1.create moveclip with the words 'loading Images' some how load this in the background of main holder that loads images in so that when image loads it loads over the text 'Image loading' technically not a loader just text in the background.
2.create moveclip with the words 'loading Images' that when image loads in the text is replaced by image that loaded in? [code]...
I am trying to create a dynamic image showcase for my homepage, which consists of a series of images fading in and out.I have created a flash file, with movie clip (empty) with an instance called "imageLoader"Then using some available AS I have called in the image (with a preloader function.) see below, the script has been pased on scene 1, frame 1.
startLoading("picture1.jpg");
function startLoading(whichImage) {
loadMovie(whichImage, "imageLoader");
[code].....
creating AS3 preloaders with the Loader and LoaderInfo objects.[URL]
View 1 RepliesI've looked around and tried various examples that I've seen, but none of them seem to work with "simulate download".It doesn't seem like the swf does anything before it's completely loaded. It doesn't even display the background, just plain white.It also doesn't execute any code, so the event listeners I've seen used for preloaders don't work until the swf is completely loaded.Do I need to somehow designate a section of code to execute before the swf is fully loaded? How do I do that?
View 5 RepliesThe current code I have works great for one image -- but how do I edit the code to allow for more than one? Every time I try and add an extra button / link to the code I mess the whole thing up.
Here's the code:
ActionScript Code:
import fl.controls.ProgressBar;
var myLoader:Loader = new Loader();
myLoader.x = 322;
[Code].....
I have one flash file, and from there are several links. Each new link when clicked opens up a new flash movie using loadmovie in a target movie clip. I created preloaders for each of the individual flash files. However when testing for streaming, it does not work. My site is [URL]
[Code]...
I have a preloader that i found on the net which i am using to load my main .swf. Inside the main .swf I am loading several external .swf's and I wanted to use the same preloader to load them in.. however I am having a bit of trouble doing so.. here is the code that is attached to the preloader I am using..
Code:
onClipEvent (load) { total = _root.getBytesTotal();}onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int(loaded/total*100); text = " "+percent+"%"; gotoAndStop(percent); if (loaded == total) { _root.gotoAndPlay(2); }}
When i use this preloader inside an external .swf which I am pulling into my main movie it resets the whole movie back to the begining.. i guess because of the referals to _root in the code...how I should modify this code for the preloaders in my external .swf's so I can preload and then play my exyternal .swf's in my main movie.