ActionScript 2.0 :: Attach A Mc To The Mouse Position?

Apr 21, 2006

now i know how to attach a mc to the mouse position and how to offset an mc to the mouse position. however i would like to make an mc lag behind the cursor. im guessing this is done by creating a var that reads a previous position.

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I have a map application that when I use the mouse wheel the map will scale up or scale down. The next thing I want to do is to focus on the mouse pointer while zooming on the part of the map.

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function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
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Code:

addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
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The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:

Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
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[code]....

Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.

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[URL]

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[Code] .....

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package
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[code].......

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[code]....

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Code:
Code: Select allpackage
{

[code]....

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Thumbnail(S) Move On Mouse Position?

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[Code]...

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