ActionScript 2.0 :: Start MC With Mouse Position

May 26, 2004

I'm trying to make a movie clip play when the mouse is in a certain position on the screen without using invisible buttons, coding this myself so far I've got

[Code]...

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I'm trying to make a movieclip rotate around it's center (this is no problem since the center will never change). The problem that I am having is when I press the movieclip, in let's say the bottomright corner, and move the mouse the movieclip flips to a certain angle depending on my mouseposition. After the weird flip it works fine but it's the initial mouse click that makes the movieclip flip to an angle.I've tried playing around with different values to substract or add the starting angle but eveytime the result is not what i am looking for.Current code:

Code: Select all
package 
{

[code].....

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ActionScript 2.0 :: Start MC With Mouse Certain Position On Screen

May 26, 2004

I'm trying to make a movie clip play when the mouse is in a certain position on the screen without using invisible buttons, coding this myself so far I've got
_root.top = 319
_root.bottom = 445
yval = _root._ymouse;
if (_root._ymouse > _root.top) {
_root.flowers.play();
} else {
_root.flowers.stop();
}
Doesn't seem to work right.

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tween from one position to mouse position

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I have this code...

function focusMousePosition(){    onMouseMove = function (){        Stage.width = _root._xmouse;        Stage.height = _root._ymouse;        updateAfterEvent();    }}
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ActionScript 3.0 :: Zoom To Mouse Position Using Mouse Wheel?

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Code:

addEventListener(MouseEvent.MOUSE_WHEEL,mouseWheel);
function mouseWheel(event:MouseEvent) {
Map.scaleX = Map.scaleX + event.delta*.01;
Map.scaleY = Map.scaleX;
}

The problem with this code is that it scales from the registration point (0,0). Due to the other transformations I'm doing to this image at various times, it isn't possible to move the registration point. The image is larger than the stage and the user is able to drag it around. I want the mouse wheel to zoom in on the place the mouse is hovering over (or at a minimum...the center of the "view" they have...aka the stage)I tried doing this:

Code:
internalPoint = new Point(Map.mouseX, Map.mouseY);
externalPoint = new Point(stage.mouseX, stage.mouseY);
var matrix:Matrix = Map.transform.matrix;

[code]....

Which, incidentally, I'm using that whole portion of code to zoom into the state they will be in when they use the mouse wheel.

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Everything else is fine.

Here's my code:

var line:Sprite;
line = new Sprite();
addChild(line);

[Code]....

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[Code]....

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I have one movie clip that when clicked on moves to the left of the screen, after it gets there I want another and exteral swf to load. But I dont know how to get the external clip to load after the movie clip gets to the left side of the screen....Here is what I got so far..

square_mc.onRelease = function()
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[code]....

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[Code].....

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I just followed this tutorial and I did get how it all worked.. and i got my movie clip flying arround the stage. Then when i tried to apply it to a little project i'm working on, i couldn't get it working. I have a movie clip called mc_main and when i click a button I want it to move - using easing - to a new position on the stage. In the first frame of my timeline i have put this AS:

[Code]....

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[code].....

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and
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I've got CS4 for Mac.I added a flv to my flash via: "File">"Import">"Import Video">"Load external video with playback component"Then it loads my flv and puts it on the first frame. How can I make it so that when I mouse over it it plays and when my mouse off it stops?

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var duration:Number = 300000;
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how do I make it to where the flash wont start until someone moves their mouse over it

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I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.

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[Code]...

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