ActionScript 3.0 :: Start/stop Sound On Mouse Click?
Aug 23, 2011
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
[Code]...
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Jun 17, 2009
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:
[code].....
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Jun 28, 2009
I wish to be able to play a voice sound every 3 minutes. I have the sound in "mp3' format and need to repeat the message every 3 minutes.
[Code]...
The actionscript 3.0 I wrote makes the sound once but that's it. I have the "Loop" on but it only runs once. I need a Timer also but until I can get the sound goes its a mute point.
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Aug 5, 2010
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
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Dec 15, 2011
I'm currently recording sound and storing the byte array for playback and subsequent encoding to mp3.
Unfortunately though I am getting a click sound at the very beginning of the recording.
I have attempted a couple of methods to try to eliminate this such as:
recording the first .3 seconds with mic.gain = 0; then setting mic.gain = 50; clearing the byteArray after the first .3 seconds then continuing to write the bytearray (in effect deleting the first .3 seconds of the recording.)
Neither of those methods has stopped the click being added.
how I can prevent the click from being added?
Here is my recording/storing code:
public var mic:Microphone = Microphone.getMicrophone();
public var micSilence:uint;
private var soundBytes:ByteArray = new ByteArray();
private var soundBA:ByteArray = new ByteArray();
[Code].....
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Mar 5, 2010
I am trying to stop one specific mp3 file that plays throughout the whole document. But I don't want to use the off and on button. Instead when I press one of the pop-up buttons, I want a new sound to start in the pop-up window.
How do you stop the current sound that is playing and start the one on the pop-up? My main question is, is there a code that will stop current mp3, and start a different sound when the pop-up window is activated.
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Apr 13, 2009
How can I start and stop sound by using actionscript 2.0?
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Dec 27, 2003
In this tutorial [URL] it shows how to start a sound, and I got that down, but using a seperate button, how do you stop the sound? I cant figure that out.
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Jul 8, 2009
PHP Code:
import flash.external.ExternalInterface;
snd = new Sound();
[code].....
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Jun 1, 2011
I am making a small website and i am trying to stop the sound from a video playing when the user clicks any other button to navigation away from the video which is fine (SoundMixer.StopAll behind the code for each of the buttons) but then if they decide to go back to the video page there is no sound? I tried removing the event listener but i cant get it to work
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Jan 1, 2012
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
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May 5, 2010
i have a plane with movie material on it, im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.may plane is named 'film' and material on it 'movieAssetMaterial2', can someone explain me how to do it? i have tryed to make it myself but cant find out how.[code]
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May 5, 2010
i have a plane with movie material on it(im using papervision), im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.
may plane is named 'film' and material on it 'movieAssetMaterial2'
here is the code( it is the whole code of cubic panorama that im vorking on)
Code:
package {
import flash.display.*;
import flash.events.*;
import flash.ui.Keyboard;
[Code]....
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Aug 20, 2010
i have an ad that when the page loads, it can have 15secs of animation and then stop. the animation can only be started again if the user rolls over the ad but has to stop and go back to the end of the animation if they rolls off the ad.
i know the basics of Flash and the part that's giving me the trouble is the roll off the ad.
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Oct 18, 2009
im making a flash animation with a background two sets of text an invisible button and a song. im trying to make the the animation start when the mouse rolls over and have it stop and reset to the beginning when it rolls out. on my invisible button (first layer) i have
on (rollOver) {
play();
}
[code].....
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Jan 15, 2010
I'va any troubles in controlling sound in an external swf. I need to stop/play/pause it. I've put the sound file on the timeline of the external swf and I want to control it from tha main movie in wich I've load it. the swfs are made using AS2.0
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Mar 18, 2011
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
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Jul 16, 2009
I'm trying to get right. Essentially I want the beeping sound to loop infinitely while there are no pauses in the writing of the text, but I want it to stop once the last loop that was going when a pause in the writing started has finished, and then start up again when the pause ends.Now I could just easily set the loop to stop once a pause starts, but then there is the chance of stopping the loop mid-sample and making the pause sound abrupt, and I don't want that to happen.Now please watch the current swf:And please read my script for better understanding
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Aug 13, 2009
I am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like
gotoFrame
and
pause
etc...
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May 7, 2010
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
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Jul 3, 2006
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
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Jan 4, 2010
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
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I'm attempting to create a movie clip animation that plays a loop when you mouseover and when you mouse out off of the movie clip i want the loop to stop at that current frame and stay there until the next mouse over event which would then start playing the movieclip at "last" frame prior to the mouseout.
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Aug 6, 2007
I have a flash animation with three different icons which play individual audios.
In one of the movies called 'bird' that I want to stop, I have in the first frame following code.
Code:
x = new Sound();
x.loadSound("mp3/cocky.mp3", true);
which works fine.
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Nov 10, 2009
I'm using as3, i want to have the GunShot sound play every time the player clicks the mouse. not sure how to make it work. the code i am using is
Code:
mouse.addEventListener(MouseEvent.CLICK, playSound);
function playSound(event:Event){
[code]....
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Jan 10, 2012
I hav an image which i haved converted into a symbol(button)Now the thing is..inside the Button movie clip, i hav embedded a sound only on the mouse-over keyframe but My problem is that when i click the button(mouse-down), i get the sound too.
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Dec 23, 2011
[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound
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Apr 9, 2009
I have a presentation which is one movie clip in one frame on the main timeline. The movie clip has quite a lengthy timeline. What I need to do is stop the movie at a frame then play on mouse click and in some cases gotoandplay, then stop again. There are no other movie clips inside the main movie clip and I want there to be no buttons. Just proceed to the next bit on mouse click.
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Aug 1, 2005
I've got a large scrolling thumbnail gallery which is attaching mc's dynamically based on xml, php, mysql. it's working great. when you click on a thumbnail a popup (within flash, not really a popup) window comes up and will load an .flv, another image and some stats. The popup zooms in over top of the field of thumbnails and the mc containing the thumbnails drops alpha so you can focus on the popup. what I need help figuring out is a way to stop all mouse events on the mc's in that container mc (the thumbnails). right now they are still active behind the popup and they need to be inactive otherwise you can still click on them behind the popup...
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Aug 16, 2009
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
playa.onRollOver = function() {
playa.gotoAndStop("_ovr");
}[code]/.....
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