AC2 :: Stop One Sound And Start Another?

Jun 17, 2009

I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:

var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:

[code].....

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