ActionScript 2.0 :: Random Sound Load And Start Is Speeding Up The Sound?
Dec 16, 2005
I'm trying to load sound dynamically into a clip and then play it randomly. The AS I came up with works great if the sound is embedded and I use the .attachSound() method instead of loadSound(). Now, when I load it dynamically and use the code below, the sound plays very fast and at a higher pitch.
Code:
var crows = new Sound(this);
crows.loadSound("Raven.mp3", false);
crows.setVolume(100);
[Code].....
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Nov 21, 2010
I have a long mp3 file hosted on a standard apache server (30 minutes long so far, but I would like it to work with longer sounds too).I'd like to start playback of this audio within at a specified point. When attempting to use Flash Actionscript 3, my basic tests show that ALL the audio from the start to the position I choose is buffered before playback (Sound.bytesLoaded was my friend here). If I start one second in, it takes about 3 seconds to start playback, 30 seconds in, takes about 25 secondsObviously with a really long mp3, like skipping playback to the middle of a 3-hour audiobook, this isn't going to be practical.Here's the ActionScript 3.0 code I'm using:
button.addEventListener(MouseEvent.MOUSE_DOWN, function():void {
var s:Sound = new Sound();
var req:URLRequest = new URLRequest("http://example.com/audio.mp3");
[code].....
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Aug 5, 2010
Need to make a character start to talk when the sound starts and stop talk when the sound stops so I'm using this:
[Code]...
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Jun 22, 2003
I am loading small sounds dynamically with the loadSound command. These small sounds are activated with a rollover. see script below. This works ok. however. i want the first sound to keep playing while the rollovers load sound. a bit like playing the piano. This works ok when i import all the sounds into the library and place them on their very own button. however the size of the flash movie increases to 140k. whereas when i load them dynamically the size of the movie is 20k. obviously i want to load dynamically.
But with dynamic loading each sound stops when another sound is rolled over, so that there is only ever one sound playing at once. I need to load the sound into a different level or something, so that the first sound can keep going while the smaller, shorter sounds play over the top. this is my script below. The first sound loads when the movie starts. This is the one i want to keep playing. Then there are the smaller ones with rollovers. does this make any sense? there's actually 13 little sounds.
[Code]...
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Jan 2, 2011
I have an SWF that's 30MB. Sound files (music) make up 25MB, art and other things make up the remaining 5MB.
Would it be possible for me to load the 5MB of necessary art and other things first to allow the user to operate the app, then after that's all loaded and they are operating the app, load the remaining 25MB of sound files in the background?
UPDATE: Loading SWF (or other entities) externally is not an option.
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Jun 17, 2009
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:
[code].....
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Jun 28, 2009
I wish to be able to play a voice sound every 3 minutes. I have the sound in "mp3' format and need to repeat the message every 3 minutes.
[Code]...
The actionscript 3.0 I wrote makes the sound once but that's it. I have the "Loop" on but it only runs once. I need a Timer also but until I can get the sound goes its a mute point.
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Dec 15, 2011
I'm currently recording sound and storing the byte array for playback and subsequent encoding to mp3.
Unfortunately though I am getting a click sound at the very beginning of the recording.
I have attempted a couple of methods to try to eliminate this such as:
recording the first .3 seconds with mic.gain = 0; then setting mic.gain = 50; clearing the byteArray after the first .3 seconds then continuing to write the bytearray (in effect deleting the first .3 seconds of the recording.)
Neither of those methods has stopped the click being added.
how I can prevent the click from being added?
Here is my recording/storing code:
public var mic:Microphone = Microphone.getMicrophone();
public var micSilence:uint;
private var soundBytes:ByteArray = new ByteArray();
private var soundBA:ByteArray = new ByteArray();
[Code].....
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Mar 5, 2010
I am trying to stop one specific mp3 file that plays throughout the whole document. But I don't want to use the off and on button. Instead when I press one of the pop-up buttons, I want a new sound to start in the pop-up window.
How do you stop the current sound that is playing and start the one on the pop-up? My main question is, is there a code that will stop current mp3, and start a different sound when the pop-up window is activated.
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Apr 13, 2009
How can I start and stop sound by using actionscript 2.0?
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Dec 27, 2003
In this tutorial [URL] it shows how to start a sound, and I got that down, but using a seperate button, how do you stop the sound? I cant figure that out.
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Jul 8, 2009
PHP Code:
import flash.external.ExternalInterface;
snd = new Sound();
[code].....
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Sep 24, 2004
[URL].. i am following these tuts but evrything is working fine but what i want is that my music should start playing immediately as it is loaded rather then waiting to click button to play...
[Code]...
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May 2, 2009
I am trying to get my flv file to start playing when the page is loaded with no sound, but I am have no luck. The flv file starts playing fine with the sound on, and I can turn the sound off with my volume controller, but I need it to start playing with no sound.[code]...
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Aug 1, 2009
Code:
chans1.start(0, 0);
but what i want to have is where I can supplying the object name from part text and part variable..
Code:
"chans"+chan.start(0, 0);
and even
Code:
"chans"+(chan+i).start(0, 0);
where chan is a variable set by a button and i comes from a for loop.
I'd post the whole thing but it's huuuge.
So can I define an object name made out of part text and part variable?
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Jun 1, 2011
I am making a small website and i am trying to stop the sound from a video playing when the user clicks any other button to navigation away from the video which is fine (SoundMixer.StopAll behind the code for each of the buttons) but then if they decide to go back to the video page there is no sound? I tried removing the event listener but i cant get it to work
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Apr 1, 2004
I understand how to make the play, pause, and stop. But, I want the music to automatically.Anyone know how to make the sound start automatically, allowing people to pause / stop it on their will?
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Sep 18, 2006
Here is the code I've got so far:
Code:
campFireSound_mc.onEnterFrame = function(){
xdist = Math.round(this._x-fenris_mc._x);
[code]....
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Nov 16, 2006
It doesn't look like there is a solution for this unless you:
1) import the sound file inside your swf.
2) load the sound as a external swf.
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May 14, 2009
I decompiled a good working .swf file to .fla file to edit some text in it, but the decompiled .fla when exported creates a squeak sound at the beginning of the flash intro. I am not able to remove it. Is there any way of getting rid of that squeak? Is there some error with the decompiling software itself (I am using SoThink SWF Decompiler v5), because the exported file creates a squeak even when nothing is edited! but the original flash intro swf file works good.
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Apr 1, 2004
I went to Kenny Bellow's sound tuts. I understand how to make the play, pause, and stop. But, I want the music to automatically. how to make the sound start automatically, allowing people to pause / stop it on their will?
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Oct 18, 2009
im making a flash animation with a background two sets of text an invisible button and a song. im trying to make the the animation start when the mouse rolls over and have it stop and reset to the beginning when it rolls out. on my invisible button (first layer) i have
on (rollOver) {
play();
}
[code].....
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Jan 15, 2010
I'va any troubles in controlling sound in an external swf. I need to stop/play/pause it. I've put the sound file on the timeline of the external swf and I want to control it from tha main movie in wich I've load it. the swfs are made using AS2.0
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Feb 2, 2009
I have recently updated to Flash CS4 and AS3 from Flash 8 - apart from one issue I have with the Sound Object. There seems to be a delay in the loaded MP3 playing when told to. This means that I am unable to add SFX to the game I am developing for a client, because the sound plays about 1-2 seconds after it is told to play. How to tee the Sound up, so that it plays immediately?
The process I am using is this:
Class defined to load all game assets defined in XML
All Sounds are loaded into their own Sound Object and a reference to each is held in an array and passed to the relevant Class (i.e. Player). The relevant Class tells the reference to the Sound to play - it plays, but 2 seconds after the collision detection Event has told the sound to play.
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Mar 18, 2011
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
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Apr 19, 2011
I have a Flash 8 site that plays music in the background. When I click on one of the menu choices, the timeline jumps to another frame where the selected page is. Once at that page, I want the background music to stop and the page's music to start. Here is what I have:
Attached to frame 1:
var s:Sound=new Sound(); // to initialize a sound instances
then attached to each page keyframe:
stopAllSounds();
s.attachSound("thelinkageidofthesoundthatcorrespondstothispage");
s.start();
When the timeline jumps to the page frame, the background music stops but the page's music doesn't start.
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Jul 16, 2009
I'm trying to get right. Essentially I want the beeping sound to loop infinitely while there are no pauses in the writing of the text, but I want it to stop once the last loop that was going when a pause in the writing started has finished, and then start up again when the pause ends.Now I could just easily set the loop to stop once a pause starts, but then there is the chance of stopping the loop mid-sample and making the pause sound abrupt, and I don't want that to happen.Now please watch the current swf:And please read my script for better understanding
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Aug 23, 2011
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
[Code]...
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Apr 20, 2010
I am just a rookie in Flash, and came across a problem. I'm trying to create a flash movie that will display time like a TV ident does. I've successfully set it up to get the correct time and play a "tik-tok" sound as each second passes. However, it is to have some background music, and I can't get it to start when I need it - for instance, if the time is 18:00:00 it should start at 00 seconds, it time is 18:00:21 it should start at 21 seconds etc. This is the script I used for ticking:
[Code]...
What should I use for the complex situation as described above? My only guess is that I should sync it to the frames in the background video (behind the clock, running at 24 FPS), but I haven't got a clue how to set that up as well. Can someone please help? If necessary I can upload the .fla file.
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