ActionScript 3.0 :: Stop At Frame 1 And Wait For Click On Start Button
May 7, 2010
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
I have a slideshow that loads image files with the BulkLoader class from here. When the first image is loaded completely, it gets added to a MovieClip container to add it to the stage.. and it gets displayed fullscreen, but only if a button is clicked:
fullScreenButton.addEventListener(MouseEvent.CLICK, showFull); function showFull(e:MouseEvent):void { stage.addChild(mcSlideHolder);
[Code]....
This works fine unless the fullScreenButton is clicked before the image is loaded completely, then of course nothing is visible. How do I get button click event that calls showFull() to wait until the image is loaded/added to the container or how can I add it again? What is a possible/the best approach?
I tried dispatching a custom event "firstImgAdd" that adds the image again to the container when the fullScreenButton is clicked, as well as with a try/catch block or even a simple if condition but none of them worked, meaning the image does not get added to the container after it has finished loading when the button is clicked too early.
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
i have a plane with movie material on it, im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.may plane is named 'film' and material on it 'movieAssetMaterial2', can someone explain me how to do it? i have tryed to make it myself but cant find out how.[code]
i have a plane with movie material on it(im using papervision), im trying to make when i click on that plane. im trying to make if i click on that plain and material is playing that stop play and if is not playing that srarts.
may plane is named 'film' and material on it 'movieAssetMaterial2'
here is the code( it is the whole code of cubic panorama that im vorking on)
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
I have four movie clips (.f4v) in 4 frames in a movie with watch buttons.. This movie has them been imported into a main movie container that has next and previous buttons. However if i play a movie then hit next frame, the movie continues to play in the background. The code below shows one of the actionscripts for a movie clip and then the main actionscript in the main movie.[code]...
I've been asked to produce a flash production that at one point records a time. The basis is that when a object hits another objects (both set as movie clips) flash tells the user ina dynamic text field how long the collision took to happen. i have everything working except from the timer. it recognises that the collision happens and text appears in the text field to show that, but still no idea how to make flash start timing when the frame is started and stop (and show) when the collision is made.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58
I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
I want that when someone clicks on the button, my movie will start downloading instead of showing. (meaning, you can either save or open the file). Like downloading a clip from the web.
when i click the start button, how do i randomise the question. it will come to a stop at the random question. Once question display will b4, should not display anymore..
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11); var fl_SC_11:SoundChannel; //This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true; Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
I am a main timeline, with a movie clip that I want to loop infinitly, until a button is clicked, once the button is clicked I want it to stop the movie clip timeline, once the button is clicked again I want it to start the movie clip timeline again.
I am not the greatest actionscripter, I understand it I just have a bit of trouble writing the syntax myself.
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
All I want to do is stop on a frame then click on an object and progress to another frame. MX was simple to perform this, with cs4 it seems to be a mine field any sugestions.