ActionScript 2.0 :: Button To Stop And Start Random Movement
Jul 19, 2003
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
i have 10 pics on the stage and i need to give them random movement and swepdepth for each image when i rollover.my problem is that the random movement stop on the start this is my code:[code]
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11); var fl_SC_11:SoundChannel; //This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true; Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
I am a main timeline, with a movie clip that I want to loop infinitly, until a button is clicked, once the button is clicked I want it to stop the movie clip timeline, once the button is clicked again I want it to start the movie clip timeline again.
I am not the greatest actionscripter, I understand it I just have a bit of trouble writing the syntax myself.
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked); function buttonClicked(event:MouseEvent):void { gotoAndPlay(2); } stop();
The error I get is: Location: Scene=Scene1, layer=actions, frame=1, line 3 Description: The class or interface 'MouseEvent' could not be loaded. Source: Function buttonClicked(event:MouseEvent);void
have been looking for the right solution to my little problem and not found anything that works with my project.I have a fully functional mp3 player built in flash cs5 with AS3 and I would love to make the stop button reset the song to the beginning instead of pausing it like it is doing at the moment.. My code for the whole app is as follows :
///////////////////////// /////// CODE FOR FRAME 1 /////////////////////////
i'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) { violin.stop(); harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
i am a bit lost. i make a prototype function that randomly scales a box when i click on the stage. i got the scaling right, but why does it move around when it scales? here is the swf: scaleEase
here is the code: [AS]MovieClip.prototype.scaleEaseTo = function(ease) {
So I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
I am creating a card game in flash and to do the turns i used the while loop, but that made my script infinity and it is causing trouble, how can i stop the script and start it again with a "end turn" button?
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
I have an awkward problem with a carousel I have built. When the images are scaled down to give the 3d 'flipping' effect, they start to flicker and cause the general movement to slow down. Someone mentioned cacheAsBitmap.. .
I just followed this tutorial and I did get how it all worked.. and i got my movie clip flying arround the stage. Then when i tried to apply it to a little project i'm working on, i couldn't get it working. I have a movie clip called mc_main and when i click a button I want it to move - using easing - to a new position on the stage. In the first frame of my timeline i have put this AS:
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
i've applied the following script to a movieclip to change its 'y' coordinate randomly at run time and it works fine but i'm also trying to control the maximum 'top' and maximum bottom 'y' movement for which the value should be: top = 40 and bottom = 400. so it only displays randomly between 40 to 400 'y' coordinate. could you tell me how can i implement this in the following script?
onClipEvent (enterFrame) { _x -= 4; if (_x<=-2247) {
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
I've been trying to simply get random movement on a MC on my stage.
Most of the tutorials I come across deliver jittery motion, not smooth eased motion.
Also, I'm trying this script found here: [URL]
The random motion looks great! .... but I can't stop the MC from moving to the top left of my stage. The script isn't setup to restrict the motion within a given area on the stage. I tried modifying it, got nowhere!
I wanted to built an enemy that is able to move on stage randomly in xposition and perhaps able to detect my character within the detectable zone and chase after me.. but currently I just wanted to make the enemy move randomly in x-position for starter.
It is my first time making and enemy with AI, but I'm just wasn't sure where to begin, I have used a fairy easy script to animated the movieclip in the beginning but got stucks whenever it reaches 960 or below 0 of the stage
addEventListener(Event.ENTER_FRAME,initGames); function initGames(e:Event):void{ moveEnemy(); }
I have an IK chain of 3 dots. I would like to put random movement on one of the dots 'pt1' so that is randomly bounces around my screen while the other 2 dots follow - something like a snake. However when I put this code on 'pt1' which is a movie clip by the way it simply will not work.
I am looking at the Kirupa code for random movement (Random movement in Flash MX), and I am trying to figure out if I can limit the movement to the shape of an oval.
I want to do an overhead shot of a bunch of little people swiming in an oval swimming pool.
I'm trying to achieve random motion of my movie clips limited from stage left to stage right. I've read the following tutorials:
[URL]
both are helpful. However, I don't want mouse position to affect anything (as it does in the 'continuous movement' tutorial). The 'random motion' code is pretty close...if I just knew what part of the code to modify to limit motion from left to right.
i want to make a movement. An object has to come from behind an object and go back again.The interval between each time the object appears has to be random.i was trting to maken something with the setTimer() function, and a random. The random gives a var.This var i would use as time for the object appears in combination with the setTimer().i can't come up with a decent code that would work.Where do i need to define the start vars, adn where do i define the random script.
My knowledge of actionscript is basic, at best. I'm trying to make some animations move randomly by following a very helpful tutorial posted on this site [URL].. And everything was going so well until I tried to use my own initiative to limit the width and height of the movement. This is when I realised that I haven't got a clue what I am doing!