ActionScript 3.0 :: Stop It And Start Again With A "end Turn" Button?
Aug 28, 2010
I am creating a card game in flash and to do the turns i used the while loop, but that made my script infinity and it is causing trouble, how can i stop the script and start it again with a "end turn" button?
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11); var fl_SC_11:SoundChannel; //This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true; Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
I am a main timeline, with a movie clip that I want to loop infinitly, until a button is clicked, once the button is clicked I want it to stop the movie clip timeline, once the button is clicked again I want it to start the movie clip timeline again.
I am not the greatest actionscripter, I understand it I just have a bit of trouble writing the syntax myself.
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked); function buttonClicked(event:MouseEvent):void { gotoAndPlay(2); } stop();
The error I get is: Location: Scene=Scene1, layer=actions, frame=1, line 3 Description: The class or interface 'MouseEvent' could not be loaded. Source: Function buttonClicked(event:MouseEvent);void
have been looking for the right solution to my little problem and not found anything that works with my project.I have a fully functional mp3 player built in flash cs5 with AS3 and I would love to make the stop button reset the song to the beginning instead of pausing it like it is doing at the moment.. My code for the whole app is as follows :
///////////////////////// /////// CODE FOR FRAME 1 /////////////////////////
i'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) { violin.stop(); harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
I'm making an interactive book and I would like to make my "Text"-layer invisible when I start the "Turn Page"-animation. It's either that, or I'm gonna have to put a code for EVERY 23 MoveClips with the Texts in them, since I'm using the same "Turn Page"-button.
I am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound(); snd.attachSound("Tune"); and stopped when going on the next frame with:
i have an ad that when the page loads, it can have 15secs of animation and then stop. the animation can only be started again if the user rolls over the ad but has to stop and go back to the end of the animation if they rolls off the ad.
i know the basics of Flash and the part that's giving me the trouble is the roll off the ad.
I wish to be able to play a voice sound every 3 minutes. I have the sound in "mp3' format and need to repeat the message every 3 minutes.
[Code]...
The actionscript 3.0 I wrote makes the sound once but that's it. I have the "Loop" on but it only runs once. I need a Timer also but until I can get the sound goes its a mute point.
I have a FLA file with 4 layers 2 of the layers are Text Boxes 2 of them are masks to make the different words "Shine" Is there a way to make the whole file a button so when people click on it, it goes to a different page?
I was just wondering if there's a way to write code for a button so it will, e.g., make a movie clip visible with one click, then hide it with a second click?what I usually do is give the mc two frames, so on click one it goes to frame 2 while it changes the visibility or alpha, and on frame 2 sends it back to frame 1 while changing the mc back. But I would like the flexibility of doing it on the fly with code rather than have to fiddle with each mc.I tried doing it yesterday with an if/else if statement, like, "if alpha is 0, change it to 100, else if alpha is 100, change it to 0" but couldn't get it to work. But if that's the way to go I'll keep playing with it.
Im trying to animate a scrolling background which is simple enough. I dont want the background animation to scroll when the game is first loaded, I only want it to begin scrolling after the play button is clicked.
Ive used stop(); command in the first line of the MovieClip instance that is the back ground.
Some things I have tried
- Coding in flash to scroll the background, add a check to see once the background reached a certain x.position on the stage, it would addChild the same instance, where it originally was located and repeat the scroll process. I couldnt get this work, but would be intersted to see how you guys would approach it.
-Tried using a gotoAndPlay(2); in the movieclip last key frame to repeat the process. This causes the animation to chop up. I tried using this several diffrent ways, I could get it work at one point. But the background would scroll before the button was even clicked, I couldnt figure out a work around.
One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
I'm very new to Flash / action script, so I just need to know where to put both the start loop, and the end loop code (below) in my Flash file to make the waving effect on this flag (link below) start and stop when I need it to, because I'm adding a small amount of flash both before and after it. loopI = setInterval(loopF,40); to start the waving and use:
I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
I have a Flash presentation that has some music and various sounds throughout the presentation.I want to have a btn stop all the sounds, but if clicked again it will enable all the sounds again.Is this possible? I can get the btn to stop the sounds, but cannot get the music to enable after.