Professional :: How To Stop Automatic Start
Dec 11, 2010I want to put a number of flash videos on a page so I need to stop them from starting automatically. Is there a way to go into the .html?[code]
View 1 RepliesI want to put a number of flash videos on a page so I need to stop them from starting automatically. Is there a way to go into the .html?[code]
View 1 RepliesI created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
View 6 RepliesI finished with the video basics tutorials, however with the tutorial the video automatically plays at the beginning. Is there a way for the video to start off paused? [code]...
View 1 RepliesHow can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:
var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60;
l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
[code].....
How to do this? I'm very new to flash.
View 3 RepliesI am using a single FLV file. On the player interface in addition to play/pause and stop, I have a number of chapter buttons, which I have successfully pointed to the corresponding points in the FLV file. I need to find a way to capture and hold the relevant start and stop times of each of these chapters so that when I am in each chapter, the stop and play buttons will reference the chapter times and control only the relevant chapter, ie in Chapter Two clicking stop will reset to beginning of Chapter 2, not the start of FLV file. Not sure if there are built-in properties and methods I can use, or I need to create something custom.
View 4 RepliesI am new to AS3 and am trying to work out how to stop a movie clip from playing on mouse click. At the moment I have created a movieclip which plays when the user clicks it, but I now want to be able to stop the movieclip if the user clicks on it again. At the moment I have the following code:
stop();bigTree_mc.addEventListener(MouseEvent.CLICK, onClickplayAnimation);
function onClickplayAnimation(event:MouseEvent):void { bigTree_mc.play(); }
The tree animation plays fine, but i want to be able to stop it if the user clicks it again.
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
View 12 Replieshow to put mp3 which is just speaches done, be put alone in a flash file. Do i have to import sound? I wanted to be able to put 3 different mp3 files in flash and have people able to click on any sound and hear it. Be able to play and start and pause a sound. Is it possible are should I use something other than flash. Are should I convert to mp3 into another format and put in flash.
View 4 RepliesI can't get the movie clips to stop and start in this file. I used the code snippents but it didn't work. In fact after the first movie clip the rest of the movie won't play... It just stops there and loops the first movie clip. I can't seem to attach the flv and the action script files here in the forum... But you can download the fla file here:[URL]
View 1 RepliesMy final goal would be to have the animation pause after the first click, then resume with the next click and so on.So, after successfully having started the animation on I tried adding a
this.addEventListener(MouseEvent.CLICK,stopF);
function stopF(e:MouseEvent):void{
this.stop();
[code]....
I realize this is probably an old thread, but does anyone have an actionscript example of how to create a custom start and stop time for a Flash video? In other words I'd like to be able to "bracket" the play time of a Flash video with custom start and stop times rather than start at the beginning and end at the end.
View 1 RepliesI'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).
View 2 RepliesI have created a short animation in Flash CS4 which has one button with a URL link. the button shows up on frame 217, and on that frame I added the following action script:
[Code]...
however, the 'hit zone' for the button shows up from frame 1 of the animation. is there a way of getting the hit zone to start when the button shows up?
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
I have some video that I imported in my Flash project. When I run the swift file the video automatically plays. What is the code to have the video play only when someone clicks the play button?
View 3 Repliesgive me any leads as to the methodology behind a flash feature that senses browser size and sizes itself accordingly.
View 1 RepliesWhy didn't my Flash version change after I invoked the update alert on 08/12/10. I had V 10.1.53.64 and your website shows the latest recommended to be V 10.1.82.76. After the update it shows mine still unchanged.
My system particulars are:
XP SP2 32 bit
IE V6.0.2900 32 bit
My agency would like to handle updates manually rather thenhave users (appox. 1000+ users in one physical location) prompted toupdate the Flash
View 4 RepliesI'm having a problem with flash that every time I load my website flash flash plays an automatic preloader (three black cricles flashing) that stays on top of my preloader and I was wondering if there is any way of disabiling it.
View 1 RepliesI need to create a flv file that change automaticaly his dimension if I modify the dimension of the window of the browser. Is that possible? which is the right way to do this? Is there a tutorial?
View 1 RepliesI installed CS5 and opened an old .fla which did not embed the Arial font because everyone has it already. Mostly it is used for user-entered and dynamic content.However, CS5 is auto-embedding the few characters I use in Arial, and all of the other characters are no longer showing up in the swf file.The only fix seems to be embedding the entire Arial font in the movie, which is too large since I want to be able to support all kinds of characters.Is there a way to turn off auto-font embedding?This feature seems well-intentioned but critically flawed if it can't be turned off.
View 1 Repliesis there any way to turn off automatic right braces feature in flash cs5??
View 1 Replieswhat wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
View 1 RepliesI am creating an animation with very few controls for a presentation and it requires adding sound. I have my intro in the first frame with one sound and then want the user to click anywhere to start the animation and another sound.The problem I am having is sound control.No matter what I try the sounds overlap. I have managed to stop the first sound when going to the next frame - the animation, but the second sound now will not start. The first sound is called in from the library with the below code:
var snd = new Sound();
snd.attachSound("Tune");
and stopped when going on the next frame with:
[code].....
i have an ad that when the page loads, it can have 15secs of animation and then stop. the animation can only be started again if the user rolls over the ad but has to stop and go back to the end of the animation if they rolls off the ad.
i know the basics of Flash and the part that's giving me the trouble is the roll off the ad.
I wish to be able to play a voice sound every 3 minutes. I have the sound in "mp3' format and need to repeat the message every 3 minutes.
[Code]...
The actionscript 3.0 I wrote makes the sound once but that's it. I have the "Loop" on but it only runs once. I need a Timer also but until I can get the sound goes its a mute point.
Im trying to animate a scrolling background which is simple enough. I dont want the background animation to scroll when the game is first loaded, I only want it to begin scrolling after the play button is clicked.
Ive used stop(); command in the first line of the MovieClip instance that is the back ground.
Some things I have tried
- Coding in flash to scroll the background, add a check to see once the background reached a certain x.position on the stage, it would addChild the same instance, where it originally was located and repeat the scroll process. I couldnt get this work, but would be intersted to see how you guys would approach it.
-Tried using a gotoAndPlay(2); in the movieclip last key frame to repeat the process. This causes the animation to chop up. I tried using this several diffrent ways, I could get it work at one point. But the background would scroll before the button was even clicked, I couldnt figure out a work around.
Basically, I followed a tutorialand have a basic tooltip working (actions in layer1, frame1 of maintimeline).
Code:
tooltip._visible = false;
var tipInt;
[code].....