I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
My final goal would be to have the animation pause after the first click, then resume with the next click and so on.So, after successfully having started the animation on I tried adding a
this.addEventListener(MouseEvent.CLICK,stopF); function stopF(e:MouseEvent):void{ this.stop();
I have created a short animation in Flash CS4 which has one button with a URL link. the button shows up on frame 217, and on that frame I added the following action script:
[Code]...
however, the 'hit zone' for the button shows up from frame 1 of the animation. is there a way of getting the hit zone to start when the button shows up?
One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
I'm a little new to the AS thing so I need a little help. I need a simple function that will stop an animation on the main timeline for about 10 seconds then restart again.
I'm currently making a little header in flash. I created an animation ( things appearing and such ), and I like the way it is. But I'd like to know if it's possible to create two buttons : "stop animation" and "start animation", allowing people not to see the opening animation even if they reload the page and to skip to the last frame. The thing is it's the header of my forum : so it can be a bit annoying if it loads everytime you click on another page.
I read somewhere it's possible by using the "cookies", and a ... "shared object" ?
I have a most simple animation which I want to start on mouse click. I use CS5 and ActionScript 3.0. I have one layer where my animation is in, and an actions layer. When I add a stop(); at frame 1, the whole thing does not start. So far, so good. How do I tell Flash that it should then start the animation after clicking the mouse?I am a complete newbie but have tried since hours to overcome this problem.
How can I write the Actionscript3 code if I want to start MyLogo 5 seconds after loading my webpage and then stop for 1minute and loop in the same manner.The following is the code right on my Actions_Layer:
var l:Loader=new Loader();addChild(l);l.load(new URLRequest("MyLogo.swf"));l.x = 17;l.y = 60; l.contentLoaderInfo.addEventListener(Event.INIT, growLoader);
I am using a single FLV file. On the player interface in addition to play/pause and stop, I have a number of chapter buttons, which I have successfully pointed to the corresponding points in the FLV file. I need to find a way to capture and hold the relevant start and stop times of each of these chapters so that when I am in each chapter, the stop and play buttons will reference the chapter times and control only the relevant chapter, ie in Chapter Two clicking stop will reset to beginning of Chapter 2, not the start of FLV file. Not sure if there are built-in properties and methods I can use, or I need to create something custom.
I am new to AS3 and am trying to work out how to stop a movie clip from playing on mouse click. At the moment I have created a movieclip which plays when the user clicks it, but I now want to be able to stop the movieclip if the user clicks on it again. At the moment I have the following code:
stop();bigTree_mc.addEventListener(MouseEvent.CLICK, onClickplayAnimation); function onClickplayAnimation(event:MouseEvent):void { bigTree_mc.play(); }
The tree animation plays fine, but i want to be able to stop it if the user clicks it again.
when you go to the home.html page an animation will play from start and then stop at the end of it. However, for all other pages i.e contact.html aboutus.html we need the animation to skip to the end straight away and not to play the whole animation through. I was thinking this would be controlled by a variable or some kind of external text file ect. Basically in the first frame the actionscript needs to basically say
"if this html page is aboutus.html then go to the last frame and stop" and with the index page it would say "if this html page is index.html then keep playing"
how to put mp3 which is just speaches done, be put alone in a flash file. Do i have to import sound? I wanted to be able to put 3 different mp3 files in flash and have people able to click on any sound and hear it. Be able to play and start and pause a sound. Is it possible are should I use something other than flash. Are should I convert to mp3 into another format and put in flash.
I can't get the movie clips to stop and start in this file. I used the code snippents but it didn't work. In fact after the first movie clip the rest of the movie won't play... It just stops there and loops the first movie clip. I can't seem to attach the flv and the action script files here in the forum... But you can download the fla file here:[URL]
I realize this is probably an old thread, but does anyone have an actionscript example of how to create a custom start and stop time for a Flash video? In other words I'd like to be able to "bracket" the play time of a Flash video with custom start and stop times rather than start at the beginning and end at the end.
I'm putting an swf on a website and it's working great except for IE. (Although it works great in IE 9). In some versions of IE it will start to play then stop as if the video was never load and in others it will just go white. It works great in other browsers, just our favorite browser IE seems to screw it up (big surprise).
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
[URL]. Link to my problem .swf file. I am trying to get the bullet to fly in smoothly and ease to a stop. Also there appears to be some audio trying to play, but I have no audio in the library, or the stage! I can't get this animation to play smoothly at all. This was originally exported from an After Effects project (CS4) and there are only 8 layers - 1 for the bullet, 4 for button text, 1 of the main title, 1 of the dude standing (I'm hopefully going to have the title fly in from behind him) 1 of the bg and other text together. Why this animation won't play right? (I'm using Flash CS4 to do this).
I'm making an animation of a line drawing itself. I'm using a vector line that I drew in Illustrator, which I imported to the stage. I have been erasing a bit, inserting a new keyframe, erasing it a bit more, new keyframe etc. When i have finished this I intend to reverse the sequence so the line appears to be drawing itself. This process has been going really well, but at 1820 frames in a section of the line has started to shake/jitter (by which I mean from side to side very quickly). I deleted the frames and did them again, using the same process that I have for the rest of the line which is not jittering, but this small section is still jittering. It doesn't jitter or move when I move between frames, it only jitters when I play the movie by pressing Command + Enter or I export it as a Quicktime .mov file.
PS here is a YouTube video of the problem. The jitter starts around the bottom of South America. You may need to make it quite big on your screen to see it. You'll notice that that part of the line doesn't jitter most of the way along, but starts to jitter when it gets to that part.
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished. Code: var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false ); easeInPic.stop(); function showPic(e:Event):void{ tweenPicEI(); }function tweenPicEI ():void{ easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar); easeInPic.start(); }function showMenuBar(e:TweenEvent):void{ menuBar.gotoAndPlay(1); }
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.How do I embed an animation to start at a different frame than Frame 1?
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.
I am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like gotoFrame and pause etc...
I'm very new at Flash and while Ive picked up the basics of tweening and creating animations. I'm trying to create an image of a post it note that is revelaed via a mask when a user rolls over a seperate image. I have created the animation of the mask and it revelas the note fine. My question is how do I create an invisible button and code it in action script so when I roll over image 1 my mask tween begins playing to reveal the post it.