I have a most simple animation which I want to start on mouse click. I use CS5 and ActionScript 3.0. I have one layer where my animation is in, and an actions layer. When I add a stop(); at frame 1, the whole thing does not start. So far, so good. How do I tell Flash that it should then start the animation after clicking the mouse?I am a complete newbie but have tried since hours to overcome this problem.
My final goal would be to have the animation pause after the first click, then resume with the next click and so on.So, after successfully having started the animation on I tried adding a
this.addEventListener(MouseEvent.CLICK,stopF); function stopF(e:MouseEvent):void{ this.stop();
I created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
I have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
I have created a short animation in Flash CS4 which has one button with a URL link. the button shows up on frame 217, and on that frame I added the following action script:
[Code]...
however, the 'hit zone' for the button shows up from frame 1 of the animation. is there a way of getting the hit zone to start when the button shows up?
Basically I have a animation loop movie clip and a button layed over top that controls that animation. When hovering overtop the button, the movieclip's saturation changes by moving up a frame in the timeline. When clicked it is supposed to move the position of the movie clip. The problem is I can't have a mouseclick handler and mouseout handler (goes back to frame one) on the same button. I can't create the animation as a button because I NEED the animation to keep playing uninterrupted. I just need the saturation to change and I don't know any other way to do it other than create multiple key frames.
Code: button_11.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_26); function fl_ClickToGoToAndPlayFromFrame_26(event:MouseEvent):void { gotoAndPlay(5); } button_11.addEventListener(MouseEvent.MOUSE_OVER, fl_MouseOverHandler_4); function fl_MouseOverHandler_4(event:MouseEvent):void { gotoAndPlay(2); } button_11.addEventListener(MouseEvent.MOUSE_OUT, fl_MouseOutHandler_2); function fl_MouseOutHandler_2(event:MouseEvent):void { gotoAndPlay(1); }
Trying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished. Code: var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false ); easeInPic.stop(); function showPic(e:Event):void{ tweenPicEI(); }function tweenPicEI ():void{ easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar); easeInPic.start(); }function showMenuBar(e:TweenEvent):void{ menuBar.gotoAndPlay(1); }
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.How do I embed an animation to start at a different frame than Frame 1?
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.
One slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
I am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like gotoFrame and pause etc...
I'm very new at Flash and while Ive picked up the basics of tweening and creating animations. I'm trying to create an image of a post it note that is revelaed via a mask when a user rolls over a seperate image. I have created the animation of the mask and it revelas the note fine. My question is how do I create an invisible button and code it in action script so when I roll over image 1 my mask tween begins playing to reveal the post it.
I'm trying to learn actionscript, and I want to create a flash header for my website, but i have no idea how to begin.I read some books with actionscript 3 in the last few months, and i can do everything whats led by a tutorieal or an article about something, but just dont know how to start with an own one.
I have a line on a client who wants someone to create an animation that "starts with a keystroke". Info is a bit fuzzy right now, but I'm pretty sure that what he means to say is that he wants there to be an initial frame or scene and then for it to proceed, he just hits "ENTER" or whatever.
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
I have created an animation of dynamite exploding. All I want to do is when the user drags and drops the "match" symbol on the dynamite it triggers the animation for the explosion.
I know how to code the drag and drop but I can't figure out how to connect the two
i have a animation on loop but it does not give the desired effect. is there some code to tell it to start before it finishes.something like at frame 300 start.
I'm a little new to the AS thing so I need a little help. I need a simple function that will stop an animation on the main timeline for about 10 seconds then restart again.
Ok I have created an animation of dynamite exploding. All I want to do is when the user drops the "match" symbol on the dynamite it triggers the animation for the explosion.
I'd like to create an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating. I'm trying to use a timer. I would imagine that a "for" loop would be used to repeat the animation but I can't determine how to make loop more than a select number of times. Below is the code I have.
I'm currently making a little header in flash. I created an animation ( things appearing and such ), and I like the way it is. But I'd like to know if it's possible to create two buttons : "stop animation" and "start animation", allowing people not to see the opening animation even if they reload the page and to skip to the last frame. The thing is it's the header of my forum : so it can be a bit annoying if it loads everytime you click on another page.
I read somewhere it's possible by using the "cookies", and a ... "shared object" ?
I have a image slideshow set up on a time line. Each image is on a different layer and I am looking for a code to make the flash animation start at a random key frame every time the page is loaded. Here is a link to the site I am working on:
This one is tough to diagnose. I built an animated jigsaw app that pulls in a dynamic .swf that can be viewed here: [URL] It works perfect in Chrome. Works in FF 3.5.5 until I start reloading. Doesn't even work in IE7. Could be a embed problem in the HTML. Could be something I did in flash. [I can get more into the methods I used] [for those that only see it working or don't see it working] There should be an orange animation of a morphing shape cutout into jigsaw shaped pieces and a start button. When it doesn't load, the animation, nor start button display. And the menu is slightly messed up.