ActionScript 2.0 :: Loop / Start Over The Animation?
Jun 8, 2008I am using the TweenLite engine and i was wondering how to loop/ start over the animation??
View 3 RepliesI am using the TweenLite engine and i was wondering how to loop/ start over the animation??
View 3 Repliesok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.
View 1 Repliesso I have a looping animation that is several frames long. Inside the animation is a button, when pressed I want to go to another part of the timeline, where another animation is waiting. Simple, I got that working no problem. But... I need the first animation to go to the last frame in the loop before starting the next animation. The way I have it now makes an ugly cut, and the transition between animations isn't seamless.
[Code]...
Okay, now things are getting a little complicated. I need to build a Flash object that can sit over the corner of an image to serve extra content. It's way beyond my Flash skill level, my work is usually limited to print work in Photoshop and Illustrator so please excuse me if any of the following isn't clear. I am trying to learn though, So this is how it's all supposed to work, along with my issues; When the image & Flash item load a small looping animation will play to draw the eye/show the item as interactive.
When the user rolls over this the corner will peelback. I have a working peelback animation for the rollover, that reacts to mouse over/mouse off, and a looping animation for the initial, but I cannot work out how to make the initial loop until mouseover, then play the peelback when the mouse is over. And go back to the initial animation loop if the user rolls off. (Each of these animations is stored as a movie clip in the Library)
Then it gets more complicated... if the user stays on the corner until it is fully peeled back I need to make a small countdown (sort of a 3, 2, 1 situation) show, before launching a lightbox (would this have to be jQuery, or could it be done in Flash?) in the browser to serve the content.
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I have a for loop, and I want it to start over if a certain thing happens. Completely start over, not continue(). Is there any command I can use to do this?
View 2 RepliesTrying to start an animation after a tween is done. Animation starts but way later, like 5 seconds after tween is finished.
Code:
var easeInPic:Tween = new Tween(bg, "alpha", Regular.easeIn, 0, 100, 1000, false );
easeInPic.stop();
function showPic(e:Event):void{
tweenPicEI();
}function tweenPicEI ():void{
easeInPic.addEventListener(TweenEvent.MOTION_FINISH, showMenuBar);
easeInPic.start();
}function showMenuBar(e:TweenEvent):void{
menuBar.gotoAndPlay(1);
}
I want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.How do I embed an animation to start at a different frame than Frame 1?
View 1 RepliesI want to use the same flash file on multiple pages on my website, but on some pages, I don't want the first two scenes to play-- they are introductions & a preloader, and I figure this would be smart to use the same file if the logo is already in the viewer's cache. I have my animation set to gotoAndplay a frame after the introduction, so I want to start it after the intro on other pages.
View 2 RepliesOne slide of a slideshow I'm making I want the animation to end after it's completed without looping. I can do this by adding the stop(); command into the last frame of that slide, but if I return to that slide, it will remain in the end position instead of replaying.
View 4 RepliesI am looking for real simple scripting - I have a 15-25 frame flash tweened animation and all I would like to do is run thru the animation once then on mouse click go to frame one and start again. And of course I am under a time crunch and completely fogged with actionscript 3.0. I did some basic projects back in the director days and thought I could just pick up where I left off. If I remember right it was simple scripting like
gotoFrame
and
pause
etc...
I'm very new at Flash and while Ive picked up the basics of tweening and creating animations. I'm trying to create an image of a post it note that is revelaed via a mask when a user rolls over a seperate image. I have created the animation of the mask and it revelas the note fine. My question is how do I create an invisible button and code it in action script so when I roll over image 1 my mask tween begins playing to reveal the post it.
View 2 RepliesI created a simple animation that is 90 frames long. How can I start and stop it at specific keyframes so it takes 3 separate mouse clicks to complete. Example: a picture is on my website. When you click it, the first 30 frames play and then stop. A 2nd click makes the next 30 frames play and a 3rd click makes the last 30 frames play.
View 6 RepliesI have a most simple animation which I want to start on mouse click. I use CS5 and ActionScript 3.0. I have one layer where my animation is in, and an actions layer. When I add a stop(); at frame 1, the whole thing does not start. So far, so good. How do I tell Flash that it should then start the animation after clicking the mouse?I am a complete newbie but have tried since hours to overcome this problem.
View 3 RepliesI'm trying to learn actionscript, and I want to create a flash header for my website, but i have no idea how to begin.I read some books with actionscript 3 in the last few months, and i can do everything whats led by a tutorieal or an article about something, but just dont know how to start with an own one.
View 14 RepliesI have a line on a client who wants someone to create an animation that "starts with a keystroke". Info is a bit fuzzy right now, but I'm pretty sure that what he means to say is that he wants there to be an initial frame or scene and then for it to proceed, he just hits "ENTER" or whatever.
View 1 RepliesI have created a preloader which works fine when I test it.How do I go about adding it to the start of a website/animation?
View 1 RepliesI've got a game going where portals are randomly placed across the map every X seconds.However, I can't figure out how to stop the portals from spawning on top of each other. I know how to easily do the collision, and check if they're too close to each other.Pretty much what I do is create the portal object, then randomly assign it X and Y values. Then, I do a for loop that loops through all the portals in the portals array, check THEIR X and Y value, checks to see if they're too close...then what? I can't just go "okay, it's too close" and randomly assign it new X and Y values, otherwise it could be on top of ANOTHER portal.What I'm looking for is something that will check the X and Y values of all the portals, then if it is on top of another portal, it will assign new X/Y values. Then, if these are on top, it will do it again. And again, until it gets the job done!
View 2 RepliesI'm pulling an xml and using a for loop to create a thumb list. This list is going to be quite long but I only 25 thumbs to be loaded at a time, so that the next 25 is only loaded when a user hits a button. I know how to set up a for loop in a function, but I can't quite figure out how to break up a loop where it would stop and start. I was thinking I would call the function each time a button is pressed and the loop would pick up where it left off with the next 25.
I thought maybe I could substite other variables into the for(); but everything I've tried breaks it. I tried pulling the var i:int = 0; out of the for so the function could set the i, but I guess I'm not clear on exactly how the for loop works.
What I'm doing:
function loadarticleHeadlines():void
{
for (var i:int = 0; i < egarticleXml.articlelist.articleitem.length(); i++)
{
[Code].....
How do you make a loop go back and start at 0 again?
var mySWF:Array;
var currentSWF:Number = 0;
var myXML:XML = new XML();
myXML.ignoreWhite = true;
myXML.load("myXML.xml");
[Code] .....
How would i make a button to start an animation, and only do it once?(Also, make the button change when finished? like a cellar closed, then opened :/) (AS2)
View 2 RepliesI have created an animation of dynamite exploding. All I want to do is when the user drags and drops the "match" symbol on the dynamite it triggers the animation for the explosion.
I know how to code the drag and drop but I can't figure out how to connect the two
i have a animation on loop but it does not give the desired effect. is there some code to tell it to start before it finishes.something like at frame 300 start.
View 1 RepliesI'm a little new to the AS thing so I need a little help. I need a simple function that will stop an animation on the main timeline for about 10 seconds then restart again.
View 2 RepliesI'd like to start a music with my animation in mute (volume 0), and then, use a "ON/OFF" button to hear the sound (volume 1 or 0).
View 6 RepliesCan I start an animation in determinate coord?
For example : I've a ball , and this ball move to right . Can I start this movement in determinate coord?
start a animation when a button is pressed and stop an animation when a button is u?
View 2 RepliesOk I have created an animation of dynamite exploding. All I want to do is when the user drops the "match" symbol on the dynamite it triggers the animation for the explosion.
View 1 Repliescan someone open up this .fla and tell my why they think it isnt working.. theres the wierd little chain thing doesnt start from the right spot and i dunno how to fix that
View 3 RepliesI'd like to create an endlessly looping movie that loads 3 images, then fades out each one using a tween to reveal the image just beneath it. As soon as the third image fades, I'd like for the animation to start over and just keep repeating. I'm trying to use a timer. I would imagine that a "for" loop would be used to repeat the animation but I can't determine how to make loop more than a select number of times. Below is the code I have.
View 11 RepliesI have created an animation by making a series of frames. So now I have a FLA file with the frames in.So far, so good.I can export this as a movie and create a SWF file.I can use this SWF file in a HTML document and get it to display in the browser.This is where I hit a brick wall. I have done a lot of searches but I am getting something wrong. I need to adjust this FLA/SWF so that in the HTML file, when the SWF is first loaded it does not play. If the mouse moves over the object it starts/continues playing. If the mouse moves away it stops playing.
View 12 Replies