ActionScript 2.0 :: Scripting A Button To Stop & Start A MC Timeline?
May 24, 2003
I am a main timeline, with a movie clip that I want to loop infinitly, until a button is clicked, once the button is clicked I want it to stop the movie clip timeline, once the button is clicked again I want it to start the movie clip timeline again.
I am not the greatest actionscripter, I understand it I just have a bit of trouble writing the syntax myself.
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Nov 19, 2011
Here is the action scrip that I created. Correct it if you can.
Process.visible = false;
Cycles.visible = false;
stop();
[Code]....
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Jan 9, 2006
How can I use setInterval to start and stop the root timeline? I would like to use it in this little fade function wherein the setInterval would kick into effect once the alpha is 100%. You can see where I think it needs to go. Here's the code.
Code:
stop();
variable = x+5;
title_mc._alpha = 0;
function fade() {
var nFadeSpeed = 4;
[Code]...
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
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May 13, 2009
I have used the actions panel to write a stop code on frame one of my timeline.When I test my movie it stays on the home page, which is good! I have also created an 'enter site' button on the home page. I want to click this button and have the timeline start rolling over to frame 50 (where my next label 'contents' will be). At frame 50 I want it to stop, and so on for all of my labels/pages. The action taking place on the timeline is a pan across a panoramic photograph, which will stop at different points.
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Jan 26, 2012
I'm fairly new at AC2 (Yes, I need to update), and I have Flash CS3.I need to find out if I can have a button that when you click it, plays a music file, and then when you click it again, the music that was playing for that button would stop.I have a text box on top of a rectangle and I selected them both and converted them to a button symbol, named it MusicFile, double clicked on the new button, inserted a new keyframe in the timeline on "down" (where it says Up, Over, Down, Hit), and then dragged the music file from the library onto the button. It works fine, until I click the button a second time, and it just keeps playing as if I pushed play twice and two copies of the sound started playing.Is it possible to make the button play the music when it's clicked the first time, then stop the music that it was just playing the second time it was clicked?
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Sep 2, 2011
im using actionscript 3 with a button to play a sound, the only thing is I dont want to play the sound from a URL i want to play it from a sound imported into the library, im sure its simple I just dont know how.
[Code]...
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Nov 29, 2011
My animation contains a button which 'hovers' or 'lightly floats' on the stage. The object and motion tween creating the 'hover' is in a movieclip which I then applied to a button symbol. When I test my swf and scroll over the button, the motion tween within the button skips back to the beginning. Is there a way to get a smoother transition?
PS. I put the button into a movieclip with the a motion tween and it doesn't seem to work properly.
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Oct 25, 2009
I currently have a 23-frame multilayered single-scene animation designed to loop continuously which I would like to add to my portfolio. As such, I am adding a Play button, which I would like to toggle to a Stop (or Pause) button. I currently have an instance of the Play button ("playButton") created.
(You can find this at pineboxmovingco.com/gear_redux.swf)
Besides imploring your assistance in providing the code, I must also ask if this requires (and best practice for) inserting an additional frame at the beginning for the ActionScript, as well as where/what layer to add an instance of the Stop button. I would like the movie to be stopped by default, presenting the Play button, toggling to the Stop button, and back to the Play button, each upon release.
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Feb 20, 2011
Ok so I have this simple animation I created of a circle that moves from one side of the stage to the other. I have added a new layer and called it buttons. On this layer I have added 2 buttons. One for start and another one for stop. The purpose is to get my circle to move from one side of the stage to the other but be able to use my buttons so that I can start and stop the animations at random times during playback. I fixed all my compiler errors now the problem lies in that everytime I click the start or the stop button I get an output error. I have a 3rd layer in which is titled actions and this is where all my code is posted. I removed that layer and placed my code in the first frame of the buttons layer to see if this would change anything but I still get the same output errors. So I just added back my actions layer. What could I be doing wrong? I have made sure to name all my movie clips and buttons correctly and I even added an instance name to them.[code]Here is my code and the errors I am getting when I press the play and stop button on test.Error #1009: Cannot access a property or method of a null object reference.
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Mar 18, 2011
I am trying to create a sound button to start a sound and then stop it when clicked again. I thought it would be easy because there is a code snippet for "click to play/stop sound"
I have my sound file in my library.
Below is the code that is not working:
Instructions:1. Replace [URL]below with the desired URL address of your sound file. Keep the quotation marks ("").*/
CYOA2bttn.addEventListener(MouseEvent.CLICK, fl_ClickToPlayStopSound_11);
var fl_SC_11:SoundChannel;
//This variable keeps track of whether you want to play or stop the soundvar fl_ToPlay_11:Boolean = true;
Proxy-Connection: keep-alive Cache-Control: max-age=0 Cp>function
[Code]....
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Jul 19, 2003
i successfully got the random tuorial working. now i'm lokking for a function for a button to stop and start the random movement at will. i dont want to change frames, im just need a function to break the movement and make the mcs stay put...
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May 7, 2010
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
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Jan 22, 2011
have been looking for the right solution to my little problem and not found anything that works with my project.I have a fully functional mp3 player built in flash cs5 with AS3 and I would love to make the stop button reset the song to the beginning instead of pausing it like it is doing at the moment.. My code for the whole app is as follows :
/////////////////////////
/////// CODE FOR FRAME 1
/////////////////////////
[code].....
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Apr 29, 2004
i'm trying to write the code for a flash animation which uses different movie clips and buttons.all the movie clips are in the same layer but i've written code to make all but one invisible when the animation loads.
dance._visible = false;
harmonica._visible = false;
violin._visible = false;
i've then got buttons which are supposed to make the movie clips visible, but then disapear again after the clip has played.i want to be able to press one button to have one clip start playing, but then i want to be able to press another button which stops that movie clip and starts a new one playing.this is what i came up with but it doesn't work
on (press) {
violin.stop();
harmonica.stop();[code]....
this script is from one of the buttons which is supposed to start the movieclip harmonica and stop violin playing.i've got the same code for violin but the other way round.when i press a button it works fine and plays the clip which then disapears (leaving a default clip which plays all the time visible) but pressing buttons to interrupt the clip and play another one don't work properly. the movie clips don't stop and reset when they are interupted. they kind of pause instead. when i go to play a clip that has previously been interrupted it starts from where it has been paused and not from the beginning
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Jan 13, 2010
Is there any way we can control the audio which is been put on the timeline? I need to do it through AS2.
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Sep 11, 2009
I've embedded a SWF into a class using this syntax above my class definition:
[Embed (source='/../assets/MyMovieClips.swf', symbol='SpecialMovieClip')]
public class SpecialMovieClip extends MovieClip
The MovieClip asset seems linked with my class okay, and instantiates along with it, and is visible, but:
I can't access instances placed on stage within that clip. The timeline scripting seems non-functional.
Is this the drawback of embedding SWF files at compile-time with the Flex SDK? So, maybe I should just go back to compiling with the Flash IDE if I want timeline scripting or instances positioned on-stage?
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Sep 12, 2002
I have a flash movie which has got 5 scenes and from scene 2 onwards i am using sound. In scene 1 I have made a prelaoder. My problem is that it starts loading sounding in scene 1 frame 1. Is there any way by which the sound starts prelaoding in frame 2.
Problem 2.I am using same sound in different scenes timeline. How can we by flash scripting call the sound from the library at the timeline.I am using F 5.
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Feb 10, 2011
how to call a button. I have a main file ("AS3Build.fla"), which imports an xml file, and imports different swfs depending on which node in the xml is being referenced. One of the swfs("slide_01_03.swf") I'm importing has a button("btn_01_01") that I'm having trouble accessing. First of should the script for the button be in the swf that holds the button, or the main file that will be importing the swf? I've got it in the swf currently with a trace file to see if it's recognizing the click. So far not luck. So I'm starting to think it should be in the main fla, and be referenced something like: this.loader.addEventListener.btn_01_01. This doesn't seem to work either though.
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Oct 5, 2011
I am using Flash CS5 on an iMAC, running OSX 10.6. I created a file that uses a Combobox on the first frame, and I would like to connect the buttons to go to and stop/play on multiple labels.
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Aug 5, 2009
I would like to create an image sliding effect using next and previous buttons. For example the sliding images on the homepage here: http:[url]....I know this is not in flash, but that's the effect I'm trying to create using flash.
I followed the help quoted below. However, when I press the Previous button to rewind the timeline, the movie clip does not stop. For example, if I am on image 3 in the slider and press the previous button...instead of going to image 2, it slides all the way back to image 1 without stopping.
Quote:
ActionScript 2:Notice how, in the link to the example, all of the images/slides are the same size. Create a few of those before you begin.
1. Convert each image/slide to it's own Movie Clip, so that you can go always go back and adjust them if needed....as well as other useful reasons.
2. You only need 2 layers for now, Actions & Container. On frame1, add a stop action to the frame on your actions layer. Then, place all of your Movie Clips on the stage, on the Container layer. Line them up horizontally, edge-to-edge. Select them all and convert to a Movie Clip named "container".
3. On the Container layer, Insert A Keyframe > move the Container Movie Clip to the left so that the next slide is now in place on the stage > Right click in between the two Keyframes and choose "Create Motion Tween". You should have the animation from slide 1 to slide 2 now. Repeat this process for 2 -3, 3-4, 4-5 ......(don't worry about the reverse!)
4. We need to create buttons to go to the next and previous slide. Make a new layer called Buttons. Create 2 buttons, one for Next and one for Previous. These can be Movie Clips OR Buttons, just place them on the stage give one an instance name of "next_btn" & "prev_btn" (no quotes) for the other.
5. All that's left is to add some actions to a few frames on the Actions layer.
a) Add a stop action to every frame where the slide will be static (still), you should already have one on the first frame from step 2.
b) Now here's where the magic happens. If we test the movie now, the slides will just play and over. So add this code to the frame 1 on the Actions layer:
Code:
stop();//already have this stop action, just add the below
this.onEnterFrame = function(){[code]....
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Aug 28, 2010
I am creating a card game in flash and to do the turns i used the while loop, but that made my script infinity and it is causing trouble, how can i stop the script and start it again with a "end turn" button?
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Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
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May 2, 2006
I have a Flash sitethat I am buiding, and I have all the buttons set up as movieClips so that they can have a more extensive rollover state. I have each page of the site separated into separate scenes. I am just trying to script the movieClips to gotoAndPlay (scene, frame); here is the code I am using:
on (release) {
trace("FAQ");
gotoAndPlay("FAQ","start");
}
"FAQ" being the scene name, and "start" being the frame label. I am just tracing the onRelease to make sure it is getting the right info. It is.
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Oct 25, 2006
I have a movieClip on my main timeline, that I have scripted as follows:
Code:
//IT Button
this.IT_mc.onRollOver = function ()
{
[Code]....
Basically this just makes the movie clip fade to a different color when rolled over. This works fine, but I also have individual buttons inside the movieclip that don't work. They don't rollover, or activate. As if they weren't really buttons. How do I script the internal buttons to "getURL"? I have tried the standard "on(Release)" format of doing it, and that doesn't work.
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Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
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Feb 4, 2010
I'm am super new at this, and this is my first time ever using Adobe. I get the "joy" of doing a project in my school using The CS4 Suite. I was playing around and using this book to help me get a button to start an action. I have tried many different codings, but this one gets me the least amount of errors. This is what I have so far:
[Code]...
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Jul 14, 2008
I am looking for a script that would say that when one button is pressed it brings you to a certain frame and that a button on that frame is pressed. I am making new links to an already created site, it was not done with frames but rather has a series of movieclip buttons that make related info appear. Now I have new frames that will link to that info. I can get to the right frame by inputting
arru_btn.onPress function() {
gotoAndStop(5)
but I need to have a movieclip button (arru_txt) on that frame to be pressed so that the info that goes with the link appears as well. Is there a way to do this?
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Jul 30, 2009
I got a project I'm working on where i have a bunch of buttons that i wan to move to a new location when clicked and then go back when clicked again. Im sure its not as difficult as i think im just not so good with my code. Id rather not have to do 30 individual animation if i dont have to.
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Jan 1, 2012
what wrong with the functin 'stopFish' Without this function the fish in the tank swims but when I add it, it doesnt anymore. I just want the fish to stop swimming after I clicked it and start swimming after another click.
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