ActionScript 2.0 :: Goto Frame - Start The Game It Gives A Scenario And 2 Boxes To Click?
Mar 25, 2010
I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58
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Aug 18, 2011
i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame The movie clip should goto and stop at tenth frame
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Nov 16, 2009
I am designing a website with html pages and flash pages. When the user open a flash page (embedded in an html page) i would want to have a preload script. I found a couple of them but they all need to start at the first frame and have a go to and play script after. So my problem is that I already have an important script that make a image follow my mouse and the script needs to be on the first frame to. Is there any way to have both or maybe to have the preloader on a separate file or even change the way my script is written ?
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Dec 26, 2011
i have this drag and drag program and my problem is every time i play the drag and drop game and go to previos or next frame, the draged movieclip stay in its position and dont vanish on the other frame.
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Oct 21, 2011
I have created a flash with five movie clips. I want when I press each of them to go and play specific frames on the main timeline? How can I do that?
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Jan 29, 2006
I need help with the 'If' statement I want it so when i click a button till the socre gets to 5 I want it to go to another frame.
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Feb 10, 2011
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
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Mar 3, 2011
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
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Jun 10, 2010
I'm creating a basic game - snake. I have 2 layers, intro and game. I want the intro to start then you click 'Play' and it goes to game on 2nd frame. However they're both overlapping each other... [URL] How can I get 'game' to start at frame 2? (I've tried deleting frame 1, etc.)
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May 7, 2010
I wrote the following code to have flash stop on frame 1 and wait for the click on the start button. I will use the animation in Connect Pro and without a Start button, the audio starts before the video. Here is the code and following is the error I get in the Compiler when I play the animation. The button does have the instance name play_btn :
play_btn.addEventListener(MouseEvent.CLICK, buttonClicked);
function buttonClicked(event:MouseEvent):void {
gotoAndPlay(2);
} stop();
The error I get is:
Location: Scene=Scene1, layer=actions, frame=1, line 3
Description: The class or interface 'MouseEvent' could not be loaded.
Source: Function buttonClicked(event:MouseEvent);void
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Jul 3, 2006
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
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Oct 5, 2009
Just finally making the transition from AS2 to AS3.All i need to do at this point is make two buttons which will control the movie to goto next frame and previous frame. I have gotten how to make the buttons go to a specified frame number and also a button to go to a specified external url but no success in making a simple next/previous pair of buttons.
stop();
but1.addEventListener(
MouseEvent.MOUSE_UP,
[code]....
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May 7, 2006
When you click a button I want my flash to go to the frame label where the movie clip is located, and then play a certain frame of that movie clip.
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Mar 14, 2006
I'm working on a simple first person game - converting it to a banner ad.I'd like the timeline to move to an end game frame after 5 shoots or after 20 seconds -how the script below controlling the game can be modigied to achieve this?
Code:
var i;
// gunfire sounds
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Jan 20, 2010
at first, I thought I could manage this myself searching the forums about "preloader" but none of the solutions seem to work. I think it has to do with the fact that I'm using the FLVPlayer with an external file. What am I looking for?
1. Well, the preload code for frame 1 that makes sure the external F4V (movie.f4v in the same dir) is loaded 100% before it jumps to frame 2 where the movie should start playing...
2. If possible, a progress bar.
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Apr 24, 2011
I'm trying to broaden my horizons with it and so I'm trying to do an update of a quiz program my employer has. Everything has worked well, except for the timer. The button that starts the game has two options, "study" or "exam"; if the study is selected, there is no countdown, just the score keeper. If the exam option is selected, the timer is show (counting up). But, press "Start" and while the quiz begins, the timer, in either case, does not.
I'm going to post the actionscript for the timer that was already there, as well as the start button. I'm hoping someone can explain how this timer is supposed to work and why it's not; and where the disconnect lies in pressing the start button and making it run.The timer is embedded in a movie clip, with two dynamic text boxes, that are for some have no instance name; and actionscript spread out over several frames.Frame 1:
Minutes = "00";
Seconds = "00";
Centiseconds = "00";
[code]....
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Jul 4, 2010
currently i making this game and objects would spawn at random and be able to click but when de game starts itself, the spawn is correct but i am unable to make it stop when time goes to 0seconds.
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Aug 10, 2009
I am trying to make a series of images act like buttons, where each button opens a new browser window with a url of my decision. I have put in the images, converted them to symbols (buttons) and given them an instance name.
Now, the AS3. The following works for me:
Code:
btn_bent.addEventListener(MouseEvent.CLICK, buttonClickHandler_beton);
function buttonClickHandler_beton(Event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.hattingks.dk/Default.aspx?ID=6587&ProductID=9866200&VariantID=&GroupID=vogne"));
}
But I wouldn't want to make a new function for each button. I have tried to extend the function to take two parameters like:
Code:
buttonClickHandler_beton(Event:MouseEvent, www:String):void
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Aug 26, 2010
I have an action script 2.0 request. i have a flash movie with 7 check boxes. when the user has selcted a total of 4 check boxes the flash movie goes to another frame.
pretty simple
i'll contain all the checkboxes in a movie clip called mcCheckBox.
I just need to the code to make it go to a new frame once four check boxes have been selected.
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Feb 11, 2011
I have the following code, which works beautifully when all the boxes are the same height. The basic point is that I have three boxes on the stage, 10 pixels apart. If you click and drag those boxes above or below each other, they reorganize themselves. Code: Select all// based off Dynamic Stacking AS3 @ [URL]
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Oct 28, 2004
I've got 10 keyframes with a image on each one. When the user clicks the button i'd like it to go to a random keyframe.
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Jul 6, 2010
As part of a flash 8 project, I have created a Quiz using Check Boxes.In Question 1, I have got 8 Ckeckboxes in 2 columns of which check boxes:- B, D. E, and H are correct answers.The rest are the wrong answers. However user may tick all the right ones and also tick couple of wrong answers (eg user mayWhat I want is when user selects only the correct boxes (B, D, E, H) answer equals 1 point (right answer).A, C, E, G equals 0 point (wrong).B, D, E, H and combination of other checkboxes equals 0 point (wrong answer).A, C, F, G and combination of other checkboxes equals 0 point (wrong answer).A, B, C, D, E, F, G, H equals 0 point (wrong answer).I need a method using actionscript 2.0 to work this out. I think I've worked out the first part where user selects only the correct boxes (B, D, E, H) equals 1 point, and if user only selects the wrong boxes (A, C, F, G) equals 0 point. But I can't work out other parts. I tried using logical || (OR), but does not seem to work properly.
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Apr 16, 2009
i have five arrow mc's. when each arrow mc is clicked, it makes a box mc visible with content in it next to it, like a tool tip.the behavior i'm looking for is this:when any given arrow mc's box is visible, clicking on any other arrow mc will make the presently visible box mc disappear and the new box mc appear.
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Oct 3, 2011
so far I have the 4 colours and 4 boxes you can drag them to, when you drop out side they reset but when dropped on a box they stack.what i would like to do, is when theyre dropped onto a box the original box is then reset, replacing it with the new box, the old colour is then returned to its original locationUpdate: I could get them to go back when dropped on, but now i cant get the boxes to snap back into place when not on a box :s
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Apr 22, 2011
I am trying to create a scenario type quiz. The student's choice at each question point will take them to a new part of the scenario. So I guess it's a custom story based on student choices.
Anyway, first I am trying to make an authoring tool for this that will allow the scenario creator to graphically map out the scenario. So file icons are created (each representing a step in the scenario) with a number of targets as children (representing the choices). The targets are how the author draws lines from choices to corresponding files. When you click on a target I need to record which choice that is (choice1, choice2, etc) and draw a line from there to the file which the choice must lead to I need to record the name of that file. So, I was thinking that I would use dictionaries since they can be indexed with objects. One dictionary for the files, and one dictionary for the choices in that file.
dict1 --> dict2 --> array
file --> targets --> choice number to next file correlation
But I am having the hardest time getting anything to work. Am I going down the right path or should I change my approach?
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May 2, 2005
What is the script used to go to previous frame viewed as opposed to (see below) previous frame on timeline?
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Nov 22, 2010
I have a scene where my movieclip loops between frame 1 and 2.In frame 3 there is a gotoAndPlay (1);.Is there a code that I can put in frame 1 where it tells to jump to frame 4 every 7:th second?
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Dec 21, 2009
Where to even begin. I want to loop frames 1-25 until a mouseover, then i want it to go to frame 26.
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Apr 29, 2011
I have been using powerpoint all long for my presentations, but I'd like to move on with Flash. My question is therefore as follows: How do I use the arrow keys to go to the next frame and optionally, the left key to go to the previous frame?
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Dec 6, 2010
Using CS5 and Code Snippets, how do I tell the Timeline that when it gets to a specific frame to go to another one? I want it to go back and play the first frame to create a looping effect.
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