ActionScript 2.0 :: Goto Random Keyframe On Mouse Click?
Oct 28, 2004I've got 10 keyframes with a image on each one. When the user clicks the button i'd like it to go to a random keyframe.
View 2 RepliesI've got 10 keyframes with a image on each one. When the user clicks the button i'd like it to go to a random keyframe.
View 2 RepliesI've searched everywhere and I can't find the answer.I've got 10 keyframes with a image on each one. When the user clicks the button i'd like it to go to a random keyframe
View 2 RepliesI'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
View 2 Repliesi am creating a game now this is complex but i have been told by my fellow actioncript co worker that its doable, What it is i have a game "Reaction Tester" and It is inside a car going along the road so its psudeo 3d and i have the "walls" and road sorted now i want a movie clip in the road to throw out random objects From a Movie clip, now i will call them from frame names, say..
frame 1-10 is a tween with a box coming down and then frame 11-20 is a cat and frame 21-30 is a hole in the road Etc i want it to call a random frame to frame, to play
Does anyone know how to make a certain score goto a different keyframe?
View 1 RepliesI need a timer script to place on a keyframe that count 5 seconds then goto next frame.
View 10 RepliesBasically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
View 4 RepliesBefore I ask let me explain the swf. Basically I have a logo (mc) on the first keyframe. Then I have like four more keyframes each containing a different movieclip with that some logo with different animations. Now what I want to accomplish is. onMouseover I want to randomly jump to any of the keyframes containing the animations. To give the effect of a random animations on the mouseOver event.
View 4 RepliesI am creating a web site for a kitchen company, there are differen images as headers on each page. But on one of the pages they want a flash animation to slideshow their kitchens. The animation is done, but they want it to start on a random kitchen. I have only started using actionscript and am struggling a bit, I've managed to find some coding, but they don't seem to work. What I'm looking for is a code to sit in the first frame to randomly select either frame 2, 12, 22 or 32 to go to and play on from there.
View 9 Repliesdoes anybody know the script for when i want a movieclip to goto and play a Random frame(not like: anyframe beetween 1 and 8, I mean: goto any of these Frames; 1, 4, 6, 9 ect...)
View 1 RepliesI've got a movie clip on the stage with lots of frames in the movie clip. When I click a button (also on the main stage) with the instance name 'next_btn', I want it to randomise the movie clip to a random frame. This is ActionScript 2.0 by the way! the project is due in a couple of days.
View 1 RepliesI have a 30-frames mc,each frame has a logo of my client. I want visitors see 30 logos randomly and each logo will pause 2 seconds for viewing.
View 14 RepliesI am trying to right a code that will help me make a random gotoAndPlay hits test script like you see the the popular game Pokemon. I have a character that is going over top of another movie clip but i want it to start generating random number and once it its a certain number i want it to go to the frame it is assigned to.[code]
View 2 RepliesI have been trying to get 4 random letter generators to work at the same time as they all load on keyframe 60. However only one will work while the other 3 dont ever show up. I have given an example below if someone could let me know how I would get it to work. I've tried changing the variable 'x' to 'a' but for some reason it still won't work.... i want the result to be 4 random generated buttons that will be used for my menu.
View 11 Repliesanyway to write a piece of code telling a movie to goto a random frame label?
View 4 Repliesi think i may have a challenge for you. I would like to have a flash movie load to a random keyframe in a timeline when the page loads. Basically, i'd like to set up a timeline with say 10 movies. When the page loads, i'd like the flash to randomly select from some predetermined keyframes (obviously where each movie starts) and when that movie ends, jump to another section of the timeline. This way, the loading of the movies is somewhat seamless and it looks like i've made 10 different flash movies.
Even if it's not possible to all load from the same timeline, i'd like to have it play the first movie, then when it reaches an ending frame, it loads another random movie from a directory on the server, and then keeps going and going until it can't stand it anymore.
Here's my AS, just get this error
ActionScript Code:
**Error** Symbol=movieclip, layer=Layer 1, frame=1:Line 3: Statement must appear within on handler
movieclip.gotoAndStop ("framelabel",random(4)+2); **Error** Symbol=movieclip2, layer=Layer 2, frame=1:Line 3: Statement must appear within on handler
movieclip2.gotoAndStop ("framelabel"random(10)+2);
. The AS is on said button within the MC, and the MC has an instance name.This is the AS I'm using. I'm trying to make a randomize button that generates a random frame in my flash file instead of one MC..
ActionScript Code:
on (release) {
movieclip.gotoAndStop ("framelabel"random(4)+2);
movieclip2.gotoAndStop ("framelabel"random(10)+2);
}
I am trying to make a series of images act like buttons, where each button opens a new browser window with a url of my decision. I have put in the images, converted them to symbols (buttons) and given them an instance name.
Now, the AS3. The following works for me:
Code:
btn_bent.addEventListener(MouseEvent.CLICK, buttonClickHandler_beton);
function buttonClickHandler_beton(Event:MouseEvent):void {
navigateToURL(new URLRequest("http://www.hattingks.dk/Default.aspx?ID=6587&ProductID=9866200&VariantID=&GroupID=vogne"));
}
But I wouldn't want to make a new function for each button. I have tried to extend the function to take two parameters like:
Code:
buttonClickHandler_beton(Event:MouseEvent, www:String):void
I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.
View 3 RepliesI have a problem with gotoAndPlay option.I have 2 layers with 3 keyframes, on 2nd frame i have movie clip image_mc which has a dropdown menu and here i will stop the timeline. On mouseover of image_mc I will get a dropdown in which if I click on 1st menu the timeline should go and stop on 3rd keyframe of main stage, but its going to 3rd frame inside movie clip, how to come out of mc on click.
View 1 Repliesi want to trigger a shine i labeld the frame shine created a hit area by making a box on a seprate layer and converting it to a symbol in the properties box and gave it an instance of shineStart
its not working im getting an error 1120: Access of undefined property _OVER.
my code is
shineStart.addEventListener(MouseEvent.ROLL_OVER, _OVER);
function _click(event:MouseEvent):void
{
gotoAndPlay("shine");
}
I have created a flash with five movie clips. I want when I press each of them to go and play specific frames on the main timeline? How can I do that?
View 1 RepliesI need help with the 'If' statement I want it so when i click a button till the socre gets to 5 I want it to go to another frame.
View 8 RepliesI've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58
[code]...
i am doing a simple project in which i have 2 frames in the main time line and a movieclip in the first frame and a button.i have something else in the second frame.when i click the button the movieclip should start after it ends the timeline should move to second frame and stop.
View 7 RepliesI've modified the code snippet "Bring Object to the Front" to bring a given stage symbol to the front on mouse over. My question is, what code do I add to make the symbol go to the back on mouse out? My code is below -- exact same as the code snippet in CS5, but with MOUSE_OVER in place of CLICK.
[Code]....
I have a gallery made of 3 layers : actions, buttons, and images. Fore every image i have a keyframe that plays a movie clip by fading from 0 alpha to 1. I made a new keyframe that has no image so the page doesnt display the big photo from the start just the thumbs(which are the buttons). What i want to do is that the big images to be dispalyed only while i hold the mouse button, and on release to go back to the first frame state (no image).
View 3 RepliesDyamic text box timer problem?
var score:int=0;score += 10;
addEventListener(MouseEvent.CLICK, fl_MouseClickHandler);
function fl_MouseClickHandler(event:MouseEvent):void{ mytextbox.text = String(score);}
on first click it adds number 10 then it doesnt goto 20 on the next clicks?
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
var day:Number = 22;
[Code].....
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
[Code]...