ActionScript 3.0 :: Add To Make The Symbol Goto The Back On Mouse Out?
Aug 8, 2011
I've modified the code snippet "Bring Object to the Front" to bring a given stage symbol to the front on mouse over. My question is, what code do I add to make the symbol go to the back on mouse out? My code is below -- exact same as the code snippet in CS5, but with MOUSE_OVER in place of CLICK.
I have a flash that has a background symbol that responds to CLICK event. On top of that symbol I have a sprite that contains a Bitmap with transparent pixels. Both of them are added to the stage, so they are not related directly.
I want clicks on the transparent pixels on the sprite to go straight through to the background. I have read about mouseEnabled / mouseChildren but have not been able to make these work. The symbol ignores the mouse events when I use them, but does not pass it along as if its transparent.
Is this possible to do with flash? Or will I have to re-route mouse events?
The title pretty much sums up what I am trying to do: I haven't started digging into using script in Flash yet, still being very much a beginner.
I created a simple file using movie clips nested in buttons so that when I mouseover a letter, it bobs up and down, but I can't work out how to make it return to its original "up" state *smoothly* when the mouse is moved away. If it must involve script please be aware I am a total noob!
I've got an MC calle "films" and inside of it I'm animation a bar of images across the screen from frame 1 - frame 180. At frame 180 and need it go back to frame 90 and play.I named fram 90 "repeat" and added the following code to frame 180:
stop(); this.gotoAndPlay("repeat");
But it doesn't goto 90 and play it goes back to 1 and plays.
I'm trying to have a button go back to the main timeline and then goto another mc nested in another mc. For some reason it the output section when i test this says the following...Target not found: Target="_root.printmc" Base="_level0.instance8.instance29" Here is the script I have on the button.
on (rollOver) { gotoAndPlay("move"); } on (press) {[code]....
i have a drop down menu am working on and each button tab (although they are not button instances !) when clicked opens up the "drop down" section which you can mouse over to choose another specific button etc - if you mouse out of that drop down area then it pulls back up to the original tab state .. what do i change to the code below to decrease the area that you mouse out of to make the drop down area pull back .....at the moment it at least two inches on the screen below and to the right of boundaries of the drop down box before it pulls up - i want to it pull up as the mouse leaves the boundary box .... hope this makes sense .... there is some part of the actionscipt below that controls this but can work out which bit and how to change it !!! (am guessing the x mouse and y mouse bits - but how to change it ???)
I have a project (see attached) where I need to have the folders seem like they are floating in space, and I need the best way to make it so when you click on a back folder, it slides off the screen and come back in front of all the folders.
i want to trigger a shine i labeld the frame shine created a hit area by making a box on a seprate layer and converting it to a symbol in the properties box and gave it an instance of shineStart
its not working im getting an error 1120: Access of undefined property _OVER.
my code is
shineStart.addEventListener(MouseEvent.ROLL_OVER, _OVER); function _click(event:MouseEvent):void { gotoAndPlay("shine"); }
I am an extreme newbie at Flash and AS3.I've just been reading all I can this past week and trying to put together what I had hoped was a simple project in flash for our Website banner. I'll try to describe my project and the part that I am stuck at.[URL]..
You'll see a large green banner near the top of the page that advertises one of our products. In Flash, I have created a rotating banner with five images like the one shown on our site. I have it rotating on an 8-second basis, and I have it so that when someone clicks on my invisible button (the whole banner part) that it goes to that product's web page. I've also added five small buttons in the bottom right corner, so that someone can hover over them and go back to one of the rotating images if they missed what was shown, etc.
I have figured out how to create the buttons and have them shown red, when hovered on each layer. The part that I am stuck at, is I don't know how once I write my action for each button, to have them link back to one of these rotating banner images. I know this is possible, I just don't know AS3 or any programming for that matter to understand what my options are for the function script. I have each one set up as an instance so that I can add the EventListener when they click on it, I just don't know what to put other than a URL, since that is all I am familiar with. If you know how to get me to link my project to this forum so you can see the actual project,
I'm learning AS3 and I can't get this to work for me. In AS2 I would add a unique var to my buttons. If you clicked any of them they would just play() the main time line. Then when they got to the next keyframe it would look for the var and then go to the corresponding keyframe. How do I do this in AS3?
I have MC masked with TEXT,when the user moves his mouse down more text appears from the bottom and when he moves it goes bakc to the original position...I do not want the mouse wheel .. I woudl like to do it by mouse hovering...
I was wondering how to make a movie clip got to a frame, but the game not goto that frame? For example, make an egg goto a frame, and move to a random spot, but the player wouldn't goto that screeen.
In Flash MX I have a movie clip that is 32 frames long and loops. Now, what I want to happen is: when you press a button in the file, the movie clip will stop at frame 22. I don't want it to "goto and stop", instead, I want it to continue playing through until it hits 22.
i.e. if you hit the button at frame 5 it will continue playing until 22. or if you hit it at 27 it plays through the cycle, but stops at 22 (if possible, it would be great if I could get it to reverse if it was past 22, but i don't want to be greedy).
Now, one way I thought of doing this was to have an "on open 'stop at 22' = false " and "on press button 'stop at 22' = true.
In Flash MX I have a movie clip that is 32 frames long and loops. Now, what I want to happen is: when you press a button in the file, the movie clip will stop at frame 22. I don't want it to "goto and stop", instead, I want it to continue playing through until it hits 22. i.e. if you hit the button at frame 5 it will continue playing until 22. or if you hit it at 27 it plays through the cycle, but stops at 22 (if possible, it would be great if I could get it to reverse if it was past 22, but i don't want to be greedy).Now, one way I thought of doing this was to have an "on open 'stop at 22' = false " and "on press button 'stop at 22' = true.but now we come to my problem, I haven't done scripting for the past several months, and obviously what I wrote above is not an accurate script,
What im trying to do is play a movie clip between frames. So say we have two menus, when you are on menu 1 and you click the button for menu 2, a short movie clip plays and then you stop on menu 2. I realise I can do this by putting the movie clip on the main scene timeline, but is there anyway i can put it on the button? I think the action script would be something along the lines of "On release play MovieClip and goto frame X" As i said i want the movie to play as an almost filmic transition between menus, with a fade up and then out (Have got that bit sussed using the alpha controls)
I would like to ask you how to achieve this effect, found on where when the mouse is over the navbar, the background image goes dark. By flash file consist of a movieloader component which randomly choses a background.with actionscript refer to that background when mouse is over a symbol?
I have an intropage with two mc buttons that resides in another mc. They are for an English and a Dutch part. So when I click on either one of them, they go to the "Home" label (frame 2). But now at the same time when the main timeline goes to "Home" I want the movieclip container that contains 6 buttons (The English or Dutch ones) to be visible false or true when I click on one or the other. As a part of the code will show some of you there must be an 1119 error that I can't figure out. It has to do with the FrameLabel that is supposedly undifined. [code]If i remove the if statement and just put the visible statement that also gives an error.But maybe the conflict could be that btnTxtFrameN_mc nor btnTxtFrameE_mc exist on the first frame where I wrote the code and only appear as from label "Home" (second frame)
I've gotten stuck on a sound issue where I want the sound to play when the mouse passes over a symbol, which I've managed to get working, but unfortunately it is also playing when the page first opens, which I certainly do not want.
The script is:
cow.addEventListener(MouseEvent.MOUSE_OVER,gomoo); function gomoo(evt:MouseEvent) { var entermoo:Sound = new Cowmoo(); entermoo.play(); }
I was trying to create a button rollover that, when the mouse was over a button, a movie clip would advance frames, and go back to the original when the mouse rolled out. The AS I used was just the basic button rollover, attached to the button itself
[Code]...
But, even if the command is gotoAndPlay, the clip will advance and show objects that are not symbols(if they are symbols, it shows the last frame of the symbol), or objects that have been motion tweened.
Two questions out of all of this. First, is there a better way to do a button rollover? And secondly, is there a way to get movie clips/motion tweened objects to show up in a movie clip that is dependent on a rollover?
allow the user to clip a button and then place a sybmol (either movie clip or graphic) where the user clicks. I would like to use AS2. The project is simply to label a supply and demand curve graph and user needs to plot, or place points wherever they want on the canvas.
I'm getting no errors on this, Go (comeback) is my movie clip which should turn up when the mouse leaves the stage area and leave when the mouse enters the stage. I know it's probably my removeChild command