ActionScript 2.0 :: On The Mouseclick Rollover Loop To Stop And The Down/click Sound To Play?
Aug 16, 2009
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
playa.onRollOver = function() {
playa.gotoAndStop("_ovr");
}[code]/.....
View 1 Replies
Similar Posts:
Jan 24, 2004
should be an easy one, but I tried everything i could think of
I just read this tutorial ::[URL]..Got it to work fine, and even added a function to have a click sound play on rollOver.
The thing is, I can't change the color of the link text on rollOver
View 14 Replies
Jun 2, 2011
i am using soundmanager to order sounds. my site preview, in home page, square shapes comes into stage and you can drag drop them, all shapes binded its own sound. if they are colliding binded song will play.
the problem is i have 3 second timer to control sounds. every timeout i have to stop sound and play again for synchronous issue, that is my solution for that part. but sometimes before loop, there is an annoying little silence.
View 1 Replies
Jun 21, 2010
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
View 4 Replies
Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
View 13 Replies
Oct 18, 2009
im making a flash animation with a background two sets of text an invisible button and a song. im trying to make the the animation start when the mouse rolls over and have it stop and reset to the beginning when it rolls out. on my invisible button (first layer) i have
on (rollOver) {
play();
}
[code].....
View 1 Replies
Aug 7, 2003
im making a new footer for kirupaforum and i want to have a small sound play on rollover of a certain part of it. i was wondering wat the code was and where should i put it.
View 7 Replies
Feb 22, 2012
What I want to create is a group of 13 images and upon rollover each image would make a different sound. I don't want the sound to stop once you move the mouse though because I want a few different sounds playing at the same time. At this point I don't really care whether they play for their whole duration or just for another 15 seconds! I'm doing this for Uni and the guy said it wasn't that hard.
I have some basic knowledge in HTML code, but I am a complete newbie to flash. I've downloaded Flash C5 and that's about as far as I've got! I'm not entirely sure which template if any I would need to use. I can't pay back in knowledge since I don't know anything, but I could bake you cookies?!
View 1 Replies
Feb 27, 2008
I have created a button which plays an external MP3 file, but the first problem is it only plays once. What script do i have to add so the sound continually loops. Secondly, I have created a button which stops music, but I can't figure out the code which stops the MP3 file playing. I've tried backMusic.close();, but an error message is displayed as the sound is already loaded up.
Heres the ActionScript Code:
package {
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
[Code] .....
View 4 Replies
Feb 16, 2011
It stop sound sometimes and sometimes it doesnt
var soundReqTele:URLRequest = new URLRequest("sounds/telephone_ring.mp3");
var soundTele:Sound = new Sound();
var controller:SoundChannel = new SoundChannel();
soundTele.addEventListener(Event.COMPLETE, soundLoaded);
[Code]....
View 1 Replies
Oct 15, 2004
I have a sound that loops during a part of my movie. when this part ends I need the loop to stop anyway it can while the rest of the movie plays.anyone know how? I have attached the sound dynamically from the library it is not on the main timeline.
View 1 Replies
Nov 9, 2009
Drag and drop game. I'd like the instance to tint red when rolled over after it's been successfully dropped. I'd also like to play a sound file when clicked after successful drop. Here's the code:
ActionScript Code:
addEventListener("dropped", dropper);
function dropper(e:Event):void {
[code]....
View 6 Replies
Jul 16, 2009
I'm trying to get right. Essentially I want the beeping sound to loop infinitely while there are no pauses in the writing of the text, but I want it to stop once the last loop that was going when a pause in the writing started has finished, and then start up again when the pause ends.Now I could just easily set the loop to stop once a pause starts, but then there is the chance of stopping the loop mid-sample and making the pause sound abrupt, and I don't want that to happen.Now please watch the current swf:And please read my script for better understanding
View 7 Replies
Aug 23, 2011
i know this is a problem allread often talked about, but i cant solve it.i want to start and stop a sound with a mouseclick event.the problem seems to be that the click event is never triggered. can anyone see why?
[Code]...
View 3 Replies
Aug 6, 2007
I have a flash animation with three different icons which play individual audios.
In one of the movies called 'bird' that I want to stop, I have in the first frame following code.
Code:
x = new Sound();
x.loadSound("mp3/cocky.mp3", true);
which works fine.
This movie 'bird' is then inside another movie called 'container' , any everything then sits in one scene.
In the movie 'container' I have three buttons which play individual sounds using same 'x.loadSound("...' method.
You first see and hear the animation of the 'bird' and it's sound playing straight away. After a 30 sec sound and the animation stops.
All working so far fine up to this point... But What I need is , when the user clicks on one of the other buttons to play the sound WHILE the 'bird' is still playing, I want to stop the 'bird ' animation.
At the moment it stops the sound of the 'bird' but NOT the 'bird' animation. Naturally If I wait 30 sec 'bird' animation stops and no problems there after. Only if and when user clicks before the 'bird ' animation is the problem.
View 12 Replies
Mar 26, 2004
how do i play a sound on press?
View 3 Replies
May 17, 2003
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
View 6 Replies
May 2, 2006
I made to player with only the buttons play and stop, I tried to make that button toggle, but I did not works, then I made two buttons, when I click in play it shows a button and hides the other and vice versa, he functions normal, my problem is the following one:
When finishes the music the button not return for stop button, it continues showing to the animation of the play button , How can I make when to finish the music the button comes back to the state where it was.
[Code]...
View 2 Replies
Jun 23, 2008
I'm almost done building a full flash site where it navigates by position of timeline.I just need a simple on/off button for a soundloop to loop and play automatically. the on/off button just simply turns it off (toggle is optional). on it doesn't have to resume, just start the pool again.
View 14 Replies
Apr 7, 2009
I just want to play and stop my movie on a key click.I don't want to have the drop menu open and have the user click 'play'. Isn't there some way they can just press any key and the animation will progress forward?
View 4 Replies
Dec 23, 2011
[code]I am making a soundboard and I need the code to stop previous sounds if I click on a new sound
View 3 Replies
Jul 12, 2010
The sound only plays when I hold the mouse button down. I need it to play when I click it. But it has to stop the sound from playing twice import flash.media.SoundMixer; this.addEventListener(MouseEvent.MOUSE_UP,f); function f(e:Event):void{ SoundMixer.stopAll(); } here is a link to my swf file [URL]
View 4 Replies
Sep 11, 2006
I want to play a sound on click of a button. I can do this in AS 2.0
//Action Script 2.0
Code:
snd=new Sound();
snd.attachSound("try");
snd.start();
[Code].....
View 11 Replies
Apr 17, 2011
i want to gotoAndPlay more than one sound Ex: when i click the button i want to play frame label m2 and frame labe m1 sound
playy.addEventListener(MouseEvent.CLICK ,pl);
function pl(event:MouseEvent):void
{
so.gotoAndPlay("m2");
so.gotoAndPlay("m1");
}
the sound play in the same time i want to finsh play frame label m2 then stop then play frame labe m1 and stop.
View 3 Replies
Sep 4, 2010
Stop a sound then play another then back to it ?look at the Attachments files
View 2 Replies
Jan 27, 2011
When you click the first time on the button, it should start the song, when you click a second time on the button, it should stop the song. how do i make this with actionscript 3?
View 1 Replies
Jan 11, 2010
I have 2 samples that play with a click on a button, however, I want one of them to stop playing if the other one is played; so that only one sound will ever play at any one time.
View 9 Replies
Apr 9, 2010
I am trying to make some sound script for my website, but I need to stop the sound when portfolio's class will open.[URL]
View 7 Replies
Feb 10, 2011
make the sound play first and then stop it?
var music:Sound;
var trans:SoundTransform;
var channel:SoundChannel;
var musicOn:Boolean = true;
[code]...
View 0 Replies
Dec 14, 2009
When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).
The problem is the sound effect - a quick "whoosh". It needs to play once then stop. What happens now is that it's triggered repeatedly - a problem if the avatar passes over the edible bug slowly. If the avatar later passes over the spot where the edible bug was, the sound is triggered multiple times again. So I need the sound to play only once, then stop. There will be several copies of the edible bug's movie clip that need to behave the same way, so once the sound stops playing it needs to be available again for the next collision.
Here's what it looks like now:
private var sfx_edible:Sound = new eat();
function detectCollision(myevent:Event):void {
if (avatar_mc.hitTestPoint(edible_a.x, edible_a.y, false)==true) {
[code]....
View 1 Replies