I have been trying to deal with sound attachment. Attached is the source file that i am dealing with(I deleted the sound files because the size is too big): Simply, i have to click on the objects first before clicking on the play button. Each objects i clicked represents a different sound and will be stored in the array. So i will be clicking the objects in sequence and when i click on the play button, the music will play. Now comes the problem with my coding, I was unable to let my music coming out one by one at the time in sequence.
I am building a flash interface and I would like a menu where it is hidden to begin with (just a tab). You click the tab to expand it, and click again to collapse it. I've made a movieclip with animation of the menu opening up and closing, but I can't seem to work out how I'd go about making the movieclip open and close properly.
The sound only plays when I hold the mouse button down. I need it to play when I click it. But it has to stop the sound from playing twice import flash.media.SoundMixer; this.addEventListener(MouseEvent.MOUSE_UP,f); function f(e:Event):void{ SoundMixer.stopAll(); } here is a link to my swf file [URL]
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I have a test button i would like to have play a movie where a graphic expands. Once stopped, I would like to be able to click that same button and have the graphic go backwards. I would prefer to have timeline reverse, rather than lengthen the timeline of the mc because then i have to line up the start and end, and if one changes, i have to remember to change the other.
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
I have a movie clip with a sound at the beginning of my project, and when I click a button in another scene it starts playing the voiceover from that clip. I don't have the button linked to that clip.
I got it working fine, but was wondering how to program a function for another button to stop stop playing that sound?I tried a function with snd.stop(); but that seems to be incorrect.
I have a flash animation with three different icons which play individual audios.
In one of the movies called 'bird' that I want to stop, I have in the first frame following code.
Code: x = new Sound(); x.loadSound("mp3/cocky.mp3", true); which works fine.
This movie 'bird' is then inside another movie called 'container' , any everything then sits in one scene.
In the movie 'container' I have three buttons which play individual sounds using same 'x.loadSound("...' method.
You first see and hear the animation of the 'bird' and it's sound playing straight away. After a 30 sec sound and the animation stops.
All working so far fine up to this point... But What I need is , when the user clicks on one of the other buttons to play the sound WHILE the 'bird' is still playing, I want to stop the 'bird ' animation.
At the moment it stops the sound of the 'bird' but NOT the 'bird' animation. Naturally If I wait 30 sec 'bird' animation stops and no problems there after. Only if and when user clicks before the 'bird ' animation is the problem.
OK, say I have a button that does something, like go to the next frame, is there anyway to have it play a simple sound located in the library without looping?
I've been trying to make a button to play a sound, I've created the button and have a sound in the library, but can't manage to get the button to play the sound!!! I get this error: 1120: Access of undefined property knock_sound.
I think I need to give the sound an instance name but it says I need to use AC2 to do that!!
after importing the sound to the library, and naming the class sound1, here is the code used its a simple code, and theoretically should work - but for some reason, its not registering the sound as being played.....
When you click the first time on the button, it should start the song, when you click a second time on the button, it should stop the song. how do i make this with actionscript 3?
I have been working on flash in school, and the school upgraded from flash MX to flash CS5, i have then gone to make my project in AS3, however, it is very diffrent from AS2
My problem, is, all i want is a button to play a song from the libray (not from a URL on the internet like the code snippet) and my ICT teachers have no idea how to use AS3. I also need is a play, stop and pause button, and a volume control slider, i CAN do all these on AS2, i infact have it set up (but without a pause button) but, i cannot do this in AS3 and i need it done bady.
How do I play a sound on CLICK or the button's down state? I know how to slap a sound on the timeline but not how to put it specifically to the button and it's down state.
I'm almost done building a full flash site where it navigates by position of timeline.I just need a simple on/off button for a soundloop to loop and play automatically. the on/off button just simply turns it off (toggle is optional). on it doesn't have to resume, just start the pool again.
I seem to be getting this error message when I click on any of my button which are controlling the sound in my animations. ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at Conventional1_fla::MainTimeline/pSound()
My sound is working and all the buttons are working as wel but this error message keeps popping up in the out frame. stop() import flash.events.MouseEvent; import flash.display.Sprite; import flash.media.SoundChannel; var loadSnd: URLRequest = new URLRequest(""); var Snd:Sound = new Sound(); [Code] .....
So what I have is this: 1 frame with stop(); action and 1 button. To the button I added the action on (release){ gotoAndPlay(2);} so that it plays frame 2. Frame 2 through 6 is a simple motion tween, with the stop action at the end. Yet, when I click the button it takes me to frame 2, but the motion tween doesn't play.
I am having (1st)one moviclip, on above that layer i have applied button to it such that as moviclip goes button will also move wit movieclip. so whenever we click on that movieclip i.e on 1st movieclip, on that click i want to play a another movieclip which is kept below that movieclip layer.
How can I have an MC play at different speeds upon a button click. For example, I want button one to play the MC "cars" at one speed, and button two to play the same MC (cars) at another speed?
I have a website banner made in Flash. I have added a music file to it and Play and Stop buttons. I also have a Replay button to replay the banner animation once it stops.
I have put the music on a separate frame so that it will not play automatically when the banner loads. I have made the Play button direct to the frame the music is located at so that when clicked, it will go to that frame and play the music file.
The problem I am currently having is that if I click the Play button more than once, it will play the music file again on top of the current play-through.
So if I click Play, the music will play. Then if I click it again, the music will play again, but on top of the first instance of the music, so two instances of it will now be playing and it sounds horrible.
I would like to make it so that if you click Play when the music is playing, it will not play the music again until the music has stopped.