ActionScript 2.0 :: Pause And Play Sound Button?
Dec 24, 2011How to add both pause and play sound button in a single button.. on play it shows the image pause and on pause it shows the image play.
View 4 RepliesHow to add both pause and play sound button in a single button.. on play it shows the image pause and on pause it shows the image play.
View 4 RepliesI've googled and googled but got no where or outdated tutorials. Anyone know how to make it so I can toggle audio with buttons using ActionScript 3 on Flash?
View 2 RepliesI have a timeline of 30 frames, each it's own mc (page01_mc, etc.). In each mc I show a picture or two and hear narration.I have a first, prev and next nav on the main timeline. I need to add a play/pause btn that will pause both pictures and sound. I assume I do that in each mc, but do not know where to find the code.Here is what is in each mc now:
var mySound:Sound = new Sound();
mySound.load(new URLRequest("english/Intro01.mp3"));
mySound.play()
The pause button in my MP3 player resets the track to the beginning, there is something wrong with my sound channel because when i trace the position it is always zero.[code]...
View 1 RepliesAnyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.
Now the actions for the play arrow button are:
[Code]....
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"
you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.Now the actions for the play arrow button are:
on (release) {
play();
}
and the actions for the stop square button are:
on (release) {
stop();
}
Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"but that didn't work either?
I have a Sound that is playing in the background of my movie, I am using Tweenlite to tween the volume of the sound at various point along the timeline.Now I have been asked to ad a pause button, which I have implimented and works(pauses the sound at the pausePoint), but when I resume the animation the sound I have no sound.I think my problem has to do with Tweenlight not updating the current soundvolume as when I trace the soundransform volume value it is 0 ?
ActionScript Code:
var myIntroloopTransform:SoundTransform = new SoundTransform(0);
// Toggle Pause
[code]....
I have a movieclip. And I try pause n play together with sound. But I can't do it. This my code in one frame just play pause movie clip without sound..
MC_play.onRelease = function(){
hal_satu.play();
sound1.play(sound1.position);
} MC_stop.onRelease = function(){
hal_satu.stop();
sound1.stop();
}
1. And must fill the sound in movie clip or in frame?
2. How I can play n pause the sound with code?
Pause and Resume external SWF sound filesI have this code that plays the sound through linkage. It reside in scene1.fla -> scene1.swf.
var mc:MovieClip = this.createEmptyMovieClip("mc",1);var myLoop:Sound = new Sound(mc);myLoop.attachSound("bg_sound");myLoopVolume=0;myLoop.setVolume(myLoopVolume);
mc.onEnterFrame = function () { if (fadeIn01==1) {
[code].....
i'm habing abit of problem with this code, its supposed to play pause and stop, the problem being that when i press stop then play it only plays from the last pause and not the beggining how to get it to play from the start after the stop button is pressed
[Code]...
i am having a problem in creating a plause, play button.The problem now is the button just can pause 1 sound.i have many sound at timeline and it will play 1 by 1.
This is wat i have do at the 1rst but it cant pause all the sound. i try to remove mySound.attachSound("tomato");but it wont work also. the another problem is if i click the play button for 2 times, it will got 2 sound play together.
mySound = new Sound();
mySound.attachSound("sound1");
mySound.start(0,99);
[code]....
I am developing a site that features a dynamic gallery for photos and sounds! I successfully made all the elements and have the gallery working perfectly! The thing I want is to add a pause button for the streaming audio.
Is this possible? For non streaming audio I can do the pause button easily by getting the duration of the audio and then stopping it at the current position then playing from there. But with streaming the same technique I used doesn't work.
I am developing a site that features a dynamic gallery for photos and sounds! I successfully made all the elements and have the gallery working perfectly! The thing I want is to add a pause button for the streaming audio.
Is this possible? For non streaming audio I can do the pause button easilly by getting the duration of the audio and then stopping it at the current position then playing from there. But with streaming the same technique I used doesn't work.
PS. To see the work on progress visit [URL] It totally dynamic complete with a content management system!
i started with a Multiple mp3 players project and i more complicated with that - as you see in the picture i try to do that when click on the play button for every song this switch the song that selected -first preloading + percentage the mp3 file and after play it immediately and of course there is stop button, pause button when choose a song the previously that play will be muted
View 4 RepliesI finished the Flash Video Basics Tutorials, but I'd like the video not to start playing straight away. I also want it to stop playing when it's finished and not start over again.Is there also an easy way to have the play-button change into pause button, when the video is paused?
View 14 RepliesAll my sounds work however, the play button only seems to play my sound when I click on the pause or stop button first! Plus, my stop button acts like a pause button, it doesn't start the song from the beginning once it stops. [code]...
View 3 Replies I'm making a mp3 player using flash and i would like to have the play and pause function all in one button rather having separating into two buttons. Here is the code what I have so far.
Code:
playpause_button.addEventListener(MouseEvent.CLICK, playpauseButtonClick);
function playpauseButtonClick( event:MouseEvent):void {
theChannel = theSound.play(pausepoint);
[Code].....
I like what the script below does but I need it to be extended in 2 ways and I can not figure how.this is what I would like this code to do...
1. play (ideally stream) sound automatically on entering the site.(right now the play button must be invoked, and it takes a little time to load.)
2. loop that same sound source
3. instead of stopping the sound I would prefer a pause.so more simply sound plays on entering site and I have ONE button (well 2 but changing visibilities) that control only pause and resume I have looked around quite a bit but can never find what I am looking for it would appear that everyones sound issues are so unique that no one has the exact issue that I do (well I am sure many do but I can't find the thread. ) and here is a link to what I have as of now
Code:
var loadSnd:URLRequest = new URLRequest("ax Mr .l..mp3");
var thisSnd:Sound = new Sound();
thisSnd.load(loadSnd);
[code]....
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I have a flash xml slide show. I need to create a play pause toggle button that will stop the xml slide show and start it again.
Here is the actionscript:
Code:
function loadXML(loaded)
{
if (loaded)
[Code]...
I checked all flaskit sources and tutorials. All of them are telling about mp3 players with stop, play and pause buttons.
Is there any source or tutorial about a radio which continiously play songs ? No pause, no play, no stop button. it will play songs in specific folder nonstop in loop. ?
I'm trying to create buttons so a viewer can pause and then play an externally loaded swf. My project can be accessed at the linke below. This is how I want the project to function
-Click a room on the building (choose Accounting for this discussion)
-Click one of the demo options (choose Ending a Period for this discussion)
- Now that the demo plays, I want the user to be able to play and pause the demo swf.
The demo .swfs were created in Captivate so I don't have access to their timeline. They are loaded into an empty Loader component using the MovieClipLoader Class.
[URL]
I'm extremely new to Flash and I am making a website and want to have a single button that when pressed pauses or plays a music file. I was able to create one that works by following a tutorial that I found online but the problem is that the button is on the main timeline so as I move away from it, it stops working. I think that it would work better if I was able to make a movie clip out of the button so that it doesn't sit on the main timeline and will keep working no matter where I am on the timeline. All I need is one button that pauses and plays music when pressed. I also want to be able to have a "music on" line of text and "music off" line of text depending on whether the music is playing or not.
View 4 RepliesWell as the title says I need to create an Play/Pause button in one. So when I click on the button it plays my animation, then when I click on it again it pauses it. And then when I click on it again it plays the animation where it was. etc. etc.
I know how to create a simple button and give it an event and an function, but I cant figure out how to get those 2 functions together in one?
[Code]...
I have created a Pause and Play button that toggles between states. It controls a Timeline with synced Sound. When I use it the sound and animation go out of sync. Can anyone help me with this or perhaps have better code I could swap out to make this work?
Below is what I am currently using:On the first frame of an Action Script layer put this AS:
playBtn.onRelease = function() {
ns.pause(false);
playBtn._visible = false;
pauseBtn._visible = true;
[code]....
Put the Pause and Play buttons directly over each other on 2 layers for the duration of the timeline.Pause Button on top. (unless you have a STOP on the first line then maybe the Play button will start it.
I am trying to make an animation that will pause and start again after a certain time. The problem is I don't have any experience with Actionscript (or programming of any sort for that matter)..I found this link that appears to explain how it's done, but I can't seem to replicate it. I'm not even sure which version of Actionscript this is.. [URL]
View 5 RepliesI have a play/pause button on my animation which works a treat when all animations are within the main movie clip. Now I would like to have some movement within the main movieclip and some within individual sub movie clips. Once I go to play the animation all animated objects within the main movieclip are stopped but the sub movie clips are playing. How can I stop the sub movie clips to???
The following is the current code I have
ActionScript Code:
stop ();
play_btn.onRelease = function(){
gotoAndStop(2);
_parent.play();
[Code] .....
how to create a button to pause/play a FLV?I have an FLV with cue points (using the FLVPlayback component). The cue points are controlling when graphics are added to some empty movieclips on the stage. The FLVPlayback component skins would work but they are hidden by graphics on higher layers.I'm using CS4, Flash Player 8 and AS 2.0.
View 1 RepliesI have seen umpteen different guides on how to make a play/pause button in flash. and i cannot get it to work. I think i may pull my hair out soon.basically- i have made an mc which sits on the main timeline. i t has 2 frames, ecah of which has a stop() action in the frame. the first has a pause button with the following script attached to to the button:
on(release){
_root.stop();
gotoAndStop(2);
}
i have also tried putting in nextFrame instead of gotoAndStop() -but this is besides the point as it's not even stopping!in the second frame there is a play button with the following scruipt attached to it:
on(release){
_root.play();
gotoAndStop(1);
}
I think the problem may be deeper rooted because i have looked on sevral guides and they all tell me to do a similar thing.
In fact i made a button which sat on the timeline with this script
on (release) {
_root.stop();
}
and STILL nothing happened!
'm extremely new to Flash and I don't really know how to code yet.. I'm making a website and want to have a single button that when pressed either plays or pauses the music file. I found a tutorial that worked but it has two buttons (one for play and one for stop). You can see the tutorial here:[URL] I'm hoping that someone can tell me how I might be able to change the code so that a single button acts as both play and pause (i.e.; If music is not playing then play, if music is playing then stop).
View 2 Replies