Actionscript 3 :: Flash Play/Pause Sound Toggle Button?

Sep 11, 2010

I've googled and googled but got no where or outdated tutorials. Anyone know how to make it so I can toggle audio with buttons using ActionScript 3 on Flash?

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Flash - How To Create Toggle Play / Pause Button

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I am new to this flash and I am using as2 for the action script I wanted to know how to create a toggle button so far this is all I have.

on (release) {
play ();
} on (release) {
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I'm trying to make a simple flash mp3 player with a play/pause toggle button called toggle_btn. The button is actually a MovieClip with two buttons inside it: play_btn and pause_btn, which live in different places on the MovieClip's timeline. That all works fine, and when I press the play/pause button for the first time, my music plays as expected.

However, when I press it again to pause, it keeps right on playing. If I push it again, the button gets all glitchy, and doesn't go into its rollover state when it should nor toggle when clicked.

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Code:
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[Code]....

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Is there an easy way to make a button that toggles from play/pause? Or should I ask, what is the best way.

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import flash.media.SoundChannel;
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var isplaying:Boolean = true;
var lastposition:Number;
[Code] .....

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btns.visible = false;
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dfr.addEventListener(MouseEvent.MOUSE_OVER,onEls);[code].......

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[Code]...

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var mySound:Sound = new Sound();
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[Code]...

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[Code]...

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this is the one code that I could make work, but I need it so the music plays at start and then the button will pause/stop it, and then turn into a play graphic which, when pressed, will play it again. I tried editing the code, but I am horrible at programming and of course nothing I tried worked. Please let me know what I have to change to start with music playing, and then have it stop/pause on first press, and alternate "play" and "stop" on subsequent presses.

[My fla has 2 layers, one for this AS, and one for the buttons... within the symbol section, I have two layers, one for the button common BG, and two frames in the button layer, one for play (triangle) and one for stop (square). They are saved as a movie clip.]

[Code]...

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Anyway, you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.

Now the actions for the play arrow button are:

[Code]....

Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"

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ActionScript 2.0 :: Play And Pause Sound Buttons?

May 21, 2004

you see that the sound is on a seperate layer, with gotoandplay(1); or w/e on the end... so it indefinetely loops if left to it's own devices.Now the actions for the play arrow button are:

on (release) {
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}

and the actions for the stop square button are:

on (release) {
stop();
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Techincally, as to my VERY BASIC A/S knowledge, this should work right? I also tried instead of "on (release)" I tried "onClipEvent (mouseUp)"but that didn't work either?

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Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"

What I have setup for the playPause buttons is for pausing
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I am using Flash CS3 and ActionScript 2.0. I have a flash timeline that shows 4 tabs and cycles through them. There is also a play/pause button. My issue is that when you click one of the tabs, you start the timeline up again, but the play/pause button doesn't reset. I have the full Flash file, as well, if needed. [URL]
Attachments: TabbedFlash10.swf (52.7 K)

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Actionscript 3 :: Play Pause Button In A Flash Music Player?

Nov 10, 2011

I'm trying to make a simple music player with only one button for Play & Pause the music. What I have now is a MovieClip with:

1st Keyframe: active state for play Button
2nd Keyframe: active state for pause button
3rd Keyframe: hover state for play button
4th Keyframe: hover state for pause button

The script works OK, and play and pause the music without problems as expected.

The problem comes after the second click in the play/pause button when the alternance between two states becomes chaotic. The button never returns to the play state although the music was paused.

This is the code:

/**** Objects and Vars ****/
var AutoPlay:Boolean = false;
var isPlaying:Boolean = false;

[Code].....

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ActionScript 3.0 :: Current Sound Volume Pause/Play?

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I have a Sound that is playing in the background of my movie, I am using Tweenlite to tween the volume of the sound at various point along the timeline.Now I have been asked to ad a pause button, which I have implimented and works(pauses the sound at the pausePoint), but when I resume the animation the sound I have no sound.I think my problem has to do with Tweenlight not updating the current soundvolume as when I trace the soundransform volume value it is 0 ?

ActionScript Code:
var myIntroloopTransform:SoundTransform = new SoundTransform(0);
// Toggle Pause

[code]....

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ActionScript 2.0 :: Play And Pause MovieClip With Sound Effect

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I have a movieclip. And I try pause n play together with sound. But I can't do it. This my code in one frame just play pause movie clip without sound..

MC_play.onRelease = function(){
hal_satu.play();
sound1.play(sound1.position);
} MC_stop.onRelease = function(){
hal_satu.stop();
sound1.stop();
}

1. And must fill the sound in movie clip or in frame?
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