ActionScript 3.0 :: Make The Sound Play First And Then Stop It?

Feb 10, 2011

make the sound play first and then stop it?

var music:Sound;
var trans:SoundTransform;
var channel:SoundChannel;
var musicOn:Boolean = true;

[code]...

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I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.

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I made to player with only the buttons play and stop, I tried to make that button toggle, but I did not works, then I made two buttons, when I click in play it shows a button and hides the other and vice versa, he functions normal, my problem is the following one:
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[Code]...

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Stop a sound then play another then back to it ?look at the Attachments files

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When my avatar bug makes contact with another type of bug, he eats it. Both bugs are movie clips; when the avatar gets into the collision detect zone of the edible bug, it triggers a quick animation in the "edible" bug: he becomes a blur for one frame then disappears (as though eaten).

The problem is the sound effect - a quick "whoosh". It needs to play once then stop. What happens now is that it's triggered repeatedly - a problem if the avatar passes over the edible bug slowly. If the avatar later passes over the spot where the edible bug was, the sound is triggered multiple times again. So I need the sound to play only once, then stop. There will be several copies of the edible bug's movie clip that need to behave the same way, so once the sound stops playing it needs to be available again for the next collision.

Here's what it looks like now:

private var sfx_edible:Sound = new eat();
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[code]....

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I am trying to control Sound with actionscript and play and stop buttons.

This is the script I have in frame one of my scene.

[Code]...

playB is the instance of the play button stopB is the instance of the stop button the sound intro is on its own layer and is selected as a streaming sound. My problem is that when I stop and start the sound with the buttons the sound starts from the beginning instead of playing from the frame it is in.

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[code].....

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[Code]...

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}[code]/.....

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Code:
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[Code].....

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I've been trying to make a button to play a sound, I've created the button and have a sound in the library, but can't manage to get the button to play the sound!!! I get this error: 1120: Access of undefined property knock_sound.

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The sound only plays when I hold the mouse button down. I need  it to play when I click it. But it has to stop the sound from  playing twice import flash.media.SoundMixer; this.addEventListener(MouseEvent.MOUSE_UP,f); function f(e:Event):void{ SoundMixer.stopAll(); } here is a link to my swf file [URL]

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I have been working on flash in school, and the school upgraded from flash MX to flash CS5, i have then gone to make my project in AS3, however, it is very diffrent from AS2

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I have a sound in the library named RolloverSound and a MovieClip on the stage with instance name of btn. I hear this sound whenever I rollover btn and that's all I want it to do. The problem is is that it also sounds off when the swf loads and I don't want that.

[Code]...

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Actionscript 3 :: Make Sound Only Play Once When Objects Touch?

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private function __handleSliceDown($evt:MouseEvent):void {
slice1_mc.startDrag(true);
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[code].....

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I have a button that is actually a Movie Clip (so I can animate it). I want this button to play a sound. (But this isn't a sound question.) If I have a list of 20 sounds, and 20 instances of this button mc, how can I make it know which sound is being called for? If it were a normal button, each instance would have its own load- or attach-movie command. But since they're MC's, the invisible button hit is always the same. Is there a way to make it look to the MC's instance name to get which sound to load?

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