Actionscript 3 :: Sound Performance In Loop - Stop And Play Again For Synchronous
Jun 2, 2011
i am using soundmanager to order sounds. my site preview, in home page, square shapes comes into stage and you can drag drop them, all shapes binded its own sound. if they are colliding binded song will play.
the problem is i have 3 second timer to control sounds. every timeout i have to stop sound and play again for synchronous issue, that is my solution for that part. but sometimes before loop, there is an annoying little silence.
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Aug 16, 2009
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
playa.onRollOver = function() {
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}[code]/.....
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Feb 13, 2007
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
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Feb 27, 2008
I have created a button which plays an external MP3 file, but the first problem is it only plays once. What script do i have to add so the sound continually loops. Secondly, I have created a button which stops music, but I can't figure out the code which stops the MP3 file playing. I've tried backMusic.close();, but an error message is displayed as the sound is already loaded up.
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package {
import flash.display.*;
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[Code] .....
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Feb 16, 2011
It stop sound sometimes and sometimes it doesnt
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[Code]....
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Oct 15, 2004
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[Code]...
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Stop a sound then play another then back to it ?look at the Attachments files
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make the sound play first and then stop it?
var music:Sound;
var trans:SoundTransform;
var channel:SoundChannel;
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[code]...
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private var sfx_edible:Sound = new eat();
function detectCollision(myevent:Event):void {
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[code]....
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Aug 21, 2009
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stop();
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[code]...
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[Code]...
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stop();
this.onRollOver = function(){
play();
[Code].....
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Oct 19, 2009
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stop();
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[code].....
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[Code]...
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[Code]...
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[Code]...
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