ActionScript 3.0 :: Play And Loop The Movieclip OnRollOver And Stop It OnRollou?

Oct 19, 2009

I want to play and loop the Movieclip onRollOver and stop it onRollout. It's simple. I know, but I have no clue.

This is what I have so far on keyframe 1:

stop();
this.onRollOver = function(){
play();

[Code].....

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IDE :: Play And Loop The Movieclip OnRollOver And Stop It OnRollout?

Oct 19, 2009

I want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:

stop();
this.onRollOver = function(){
play();
var loop:Number = 0;

[code]...

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ActionScript 2.0 :: Play And Loop The Movieclip OnRollOver And Stop It OnRollout?

Oct 19, 2009

I want to play and loop the Movieclip onRollOver and stop it onRollout.This is what I have so far on keyframe 1:

stop();
this.onRollOver = function(){
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ActionScript :: IDE - Loop The Movieclip OnRollOver And Stop It OnRollout

Oct 18, 2009

This is what I have so far on keyframe 1:

[Code]...

I want to loop the Movieclip onRollOver and stop it onRollout. It's simple I know, but I have no clue.

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}[code]/.....

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ActionScript 2.0 :: Loop Through Add Onrollover?

Dec 8, 2009

why isnt' this working:

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[Code]....

the trace out when i rollover the buttons looks like this:

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[Code].....

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ActionScript 2.0 :: Play MC Backwards Onrollover

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I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.

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I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.

The current actionscript I am using is located on frame 1 is:
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[Code] .....

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How to detect the MovieClip playhead that is in play() condition or stop() in one frame?

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Code:
//default size
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[code].....

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I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

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on (press) {
play();
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gotoAndStop(27)}

So how do I make it explode and then take me to frame 27 on the main timeline?

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