I am trying to make a slideshow that allows the user to rollover a movieclip. The movieclips are basically static pictures.When a movieclip is rollover-ed (bad grammar i know!), the flash clip stops and onrollout it resumes again. Clicking on a movieclip goes to a URL using the getURL function.right now only the first picture works when you rollover, rollout or click on the picture... the rest stay static and don't do anything.
I have a .mov file and I want to simply encode the video (i assume with flash media encoder) to be a flash file which loops continuiously with a Play/stop button. I'll then have this movie playing on my html page.
i am using soundmanager to order sounds. my site preview, in home page, square shapes comes into stage and you can drag drop them, all shapes binded its own sound. if they are colliding binded song will play.
the problem is i have 3 second timer to control sounds. every timeout i have to stop sound and play again for synchronous issue, that is my solution for that part. but sometimes before loop, there is an annoying little silence.
I created a movie clip that I am using as a button. I created the states in the clip (up, down, over) and the graphics work, but the sound is driving me crazy. I have a rollover loop that plays and a special click sound on the down/press. On the mouseclick, I want the rollover loop to stop and the down/click sound to play. Also, a getURL is happening on the release. Basically, everything works, except you can't hear the down/click sound. All sound just stops on the click.THis is AS2. Here's my code on the first frame. In the clip/button itself, I have the states labeled, the sounds placed using the properties and a stop on each keyframe of each state.:
I have a slideshow made up of about 21 photos and each one is on a different layer and each has a fade in and out transition applied to them. I want to be able to stop the slideshow when a rollover occurs. I've tried various types of code and none of them get close.
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I need to add ac2 to a movie clip. When the movie clip is clicked on I want it to play and when it is clicked again that it will stop. This is the code that I have on the button already - onClipEvent(enterFrame) { this._rotation += 5}
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
I have an MC which plays when movie is loaded. I have a button which I want to use to stop the MC playback. Then when it has stopped, have the same button to make it play.
Well my code went like this: if (roller.stop = true) { btn.onRelease = function (){ roller.play(); }} if (roller.play = true){ btn.onRelease = function () { roller.stop(); }}
1- I imported an flv video file with "file->import->import video" and then put the object on the stage on a precise frame ( 71 and 79 ). Around the object player I created a transparent button as wide as the stage (67-82) which clicked brings you to another frame(2).The problem is that this work is a site and if you click on the transparent button you see a frame with contents but the movieclip playing is still on and user still ear the music and experience the bandwidth slow down. What I want to do is something like: movieclipinstancename.stop(); to stop the movie playing.
2- I'm triyng to understand the best way to import or use a movieclip, using AS3.
I have a nested movie clip (image sequence) that I use the code snippet from Flash CS5 to GoToAndPlay. The Movie Clip loops continuously. How do I get it to play once and stop. I've tried the snippet for GoToAndStop, I've tried stop(); in my 'Actions' layer. I've tried a stop(); in the last frame of my nested sequence. I've tried a stop at the end of the function but nothing stops the darn thing. It keeps going and going and going.
Here is my typical code that loops.... stop(); btn3.addEventListener(MouseEvent.CLICK, cd_ClickToGoToAndPlayFromFrame); function cd_ClickToGoToAndPlayFromFrame(event:MouseEvent):void { gotoAndPlay(1); } btn4.addEventListener(MouseEvent.CLICK, ef_ClickToGoToAndPlayFromFrame); function ef_ClickToGoToAndPlayFromFrame(event:MouseEvent):void { gotoAndPlay(10); }
There are two(2) buttons on the page, basically and back and forward button, and the image sequence is nested in a movie clip in this case at frame (1) and another nested movieclip at frame (10). How can I make it play once and stop on the last frame of the nested clip?
I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.
Here's the code I have for the parsing the XML into the speedometer. This is working. I just want it to "play" then "stop". Code: var SideGRAPH_01_01:XMLList=contentINPUT_01.StudentRptItemDetailDefinitions.StudentRptItemDetailDefinition.(@StudentRptItemDetailID=="5").(@Seq=="1").attribute("Value"); for each (var GRAPHElement_01_01:XML in SideGRAPH_01_01) { MovieClip(root).page_01.dashboard.speedometer.gotoAndStop(GRAPHElement_01_01); }
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
I need an animation to begin playing when another button is rolled over, if the button is still rolled over, the animation will finish it's loop. If it the button is rolled out, the animation is played backwards.
I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
I have some code for a button, I'm trying to remove the onRollOver and onRollOut functions and have it automatically play the button effects. What do I need to do to just have this automatically play?
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?