ActionScript 3.0 :: How To Make Nested MovieClip Play Once Then Stop
Nov 4, 2010
I have a nested movie clip (image sequence) that I use the code snippet from Flash CS5 to GoToAndPlay. The Movie Clip loops continuously. How do I get it to play once and stop. I've tried the snippet for GoToAndStop, I've tried stop(); in my 'Actions' layer. I've tried a stop(); in the last frame of my nested sequence. I've tried a stop at the end of the function but nothing stops the darn thing. It keeps going and going and going.
Here is my typical code that loops....
stop();
btn3.addEventListener(MouseEvent.CLICK, cd_ClickToGoToAndPlayFromFrame);
function cd_ClickToGoToAndPlayFromFrame(event:MouseEvent):void {
gotoAndPlay(1); }
btn4.addEventListener(MouseEvent.CLICK, ef_ClickToGoToAndPlayFromFrame);
function ef_ClickToGoToAndPlayFromFrame(event:MouseEvent):void {
gotoAndPlay(10); }
There are two(2) buttons on the page, basically and back and forward button, and the image sequence is nested in a movie clip in this case at frame (1) and another nested movieclip at frame (10). How can I make it play once and stop on the last frame of the nested clip?
I'm having a problem trying to get some nested movie clips to play. I have three movie clips on three different layers all on frame one of the parent layer. each layer has a labIe (well just call it "layer1", "layer2. "layer3") I have a stop command on the parent level (on its own layer). each of the three movie clips has its own animation (the nested animation). The lower two have a stop command in their first frame(nested) so they wont play. Only the top movieclip would play on run. I want to place a gotoandplay command in the nested timeline of the above movie, that will start to play the next lower movie clip nested timeline, as the above one is ending, and repeat this process to cylce back around to the top movieclip. The overall goal is to have one animation move into the other using nested timeline smoothly.
I am trying to play a nested movieclip by clicking on a button. I have an instance name for the nested moviclip, and this is the code I atatched to the button:
on (release) { _root.conference.gotoAndStop(35); }
Nothing happens when I click the button with that code. However, if I take out the instance name, the button will play the frame specified:
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
I need to add ac2 to a movie clip. When the movie clip is clicked on I want it to play and when it is clicked again that it will stop. This is the code that I have on the button already - onClipEvent(enterFrame) { this._rotation += 5}
I've never used Flash for anything more than simple animations, I know nothing about actionscript. But I a sequence of images that I've loaded into a movie clip in flash, I need it to play when you mouseover it, stop when you roll off of it.
I have an MC which plays when movie is loaded. I have a button which I want to use to stop the MC playback. Then when it has stopped, have the same button to make it play.
Well my code went like this: if (roller.stop = true) { btn.onRelease = function (){ roller.play(); }} if (roller.play = true){ btn.onRelease = function () { roller.stop(); }}
1- I imported an flv video file with "file->import->import video" and then put the object on the stage on a precise frame ( 71 and 79 ). Around the object player I created a transparent button as wide as the stage (67-82) which clicked brings you to another frame(2).The problem is that this work is a site and if you click on the transparent button you see a frame with contents but the movieclip playing is still on and user still ear the music and experience the bandwidth slow down. What I want to do is something like: movieclipinstancename.stop(); to stop the movie playing.
2- I'm triyng to understand the best way to import or use a movieclip, using AS3.
I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.
Here's the code I have for the parsing the XML into the speedometer. This is working. I just want it to "play" then "stop". Code: var SideGRAPH_01_01:XMLList=contentINPUT_01.StudentRptItemDetailDefinitions.StudentRptItemDetailDefinition.(@StudentRptItemDetailID=="5").(@Seq=="1").attribute("Value"); for each (var GRAPHElement_01_01:XML in SideGRAPH_01_01) { MovieClip(root).page_01.dashboard.speedometer.gotoAndStop(GRAPHElement_01_01); }
I am making a simple radio interface and i have 6 preset buttons which i want to have play the specific preset button's song which is in the library and stop/pause the current song when any preset button is pressed.
i tried using the attachSound function, with associated identifiers but not sure if that is the right way to go. It plays the songs, but doesnt stop them.[code]...
I'm completely new to AS3. Being completely new to actionscripting I found a tutorial on how to create a typewriter effect, which I have successfully made into a movie clip. My problem is that I want to stop the movie for the typewritten text to appear and make the movie pause for a pre-defined number of seconds and hereafter continue to the next scene or frame or whatever is the most easy. The link for the file text.flv: [URL]
I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.
The current actionscript I am using is located on frame 1 is: home_btn.addEventListener(MouseEvent.CLICK, homebuttonClicked); function homebuttonClicked(event:MouseEvent):void{ gotoAndStop(0) }about_btn.addEventListener(MouseEvent.CLICK, aboutbuttonClicked); function aboutbuttonClicked(event:MouseEvent):void { gotoAndStop("aboutme") [Code] .....
This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) { play(); } on (release){ gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
I have several products I want to animate with graphics and text individualy then stack them on a time line for output with play and pause buttons. Is there a tutorial somwhere that shows you how to do this? and how do I stop the entire animation on a frame, I don't understand "not_set_yet"
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the walking only when the key is pressed and stop when released.
onClipEvent (enterFrame) { if (Key.isDown(Key.RIGHT))//68 { this._x += moveSpeed; this.legs.gotoAndPlay("walking");
This time I'm experimenting with visibility. All the tutorials online vary a lot. I'm trying to find something noob proof. I have actionscript 2 and 3. I'm not sure which one to use..I'm just trying to learn how to make a frame become visible and Play when I click on a movieclip.
I have a movieclip in the mainframe that on a button release gets moved to the center of the screen with some set_property stuff and then I want the clip to play. So I added a tell_target on release, the target is /movieclipname and I then Go_To_and_Play the first frame. I have a stop action as the first frame of the movieclip as to keep it from running when I dont want it. I want that tell_target to make the movieclip play but sofar no luck.
I'm looking to have a movie clip pop up, play itself after a user clicks on a flash navigation button.
(something like this???) message_btn.addEventListener(MouseEvent.CLICK, goMessage1); function goMessage1(evt:MouseEvent):void{ ???(play message movie clip here)???;}
I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.