ActionScript 2.0 :: Can't Make A Movieclip Play?

Dec 14, 2007

I'm really gettin wound up now by this. I have made the navigation for my site, and here's some sample code for making the button animation work;

Code:
on(rollOver) {
if (!(_global.about_a == 1)) {

[code].......

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this is the code i am using, i get what flash is doing, after i release the key it starts to play the "walking" frames- only i include the gotoAndStop("idle") so it doesn't get to play "walking".but what i am looking for it to do is play the  walking only when the key is pressed and stop when released.

onClipEvent (enterFrame) {
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[code]....

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I have a nested movie clip (image sequence) that I use the code snippet from Flash CS5 to GoToAndPlay. The Movie Clip loops continuously. How do I get it to play once and stop. I've tried the snippet for GoToAndStop, I've tried stop(); in my 'Actions' layer. I've tried a stop(); in the last frame of my nested sequence. I've tried a stop at the end of the function but nothing stops the darn thing. It keeps going and going and going.

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There are two(2) buttons on the page, basically and back and forward button, and the image sequence is nested in a movie clip in this case at frame (1) and another nested movieclip at frame (10). How can I make it play once and stop on the last frame of the nested clip?

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I have a movieclip within the "over" section of my button, which contains both an roll over and a roll out animation. My problem is that I cant seem to get flash to play the rollOut animation.
 
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I have a movie clip on the main timeline. This movieclip has buttons that I want to play different frames in scene 1.
 
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[Code]...
 
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[Code]...

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[code]....

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Can a button play a movieclip if it lives within another movieclip? Let me explain: Buttons in a map key ran route animations on the map. Code for button (accessed by selecting button and F9) ..reads : on (release) { gotoAndPlay("BusRoute_375");}

[Code]...

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I am trying to create an interactive graphic. Basically, it's three squares layered on top of each other, with a large square in back, a medium square centered in the middle of the large square, and a small square in front centered in the middle of the medium square.

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Code:
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[Code]....


how to have this rolling over action get rid of the small square and then bring it back on roll out.

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I was asking button to go to a movie clip on the main timeline that had a stop frame at the beggining. Flash won't do this because it doesn't recognise anything past a stop frame and used _parent instead of _root

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Code:
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[Code]...

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I am trying to play a movieclip from a certain frame in a different movieclip. I've tried the following but all of them give errors.

Code:
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Code:
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ActionScript Code:
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[code]....

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home_about.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_6);
function fl_ClickToGoToAndPlayFromFrame_6(event:MouseEvent) :void
{[code].............

Since this home_about is within another movieclip,I get the access of undefined property error. Do I need to change the code I've pasted above or add in variable definitions to fix this?

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it works ok but on rollOut mc rapidly jumps to frame 1, is it possible to make it play backward on rollOut and stop at frame 1.

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