ActionScript 2.0 :: Loop 2x, Go To Frame 1 And Play To Frame 30 And Stop?

Feb 5, 2009

Using MX 2004. I would like to play the entire movie twice, then start playing a third time until frame 30 and stop.

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I have my flash on multiple scenes, and would like to play an animation when clicking on the navigation button before switching to a different scene.

I'm halfway to accomplishing this.

Here is what i used

Code:
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[Code]....

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so im trying to get a loop to play the first frame until i is greater than 2.

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i'm having trouble finding the answer to a simple (I hope) question. I made a flash banner and have successfully added an action that will loop it 3 times, stopping on the last frame. Here is the code I entered in a separate action layer:

INSERTED A KEYFRAME IN FRAME 1:
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[Code]...

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I have been trying to find the answer to this for a while now. here is what I have tried so far.First frame is var loops = 0 then I dropped this on the frame i want it to stop on after 3 loops, but it continues to loop.if (loops == 3) {stop();}All I want it to do is loop three times and stop on say frame 119 after the 3 loops.

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I have an mc placed on the main stage that I'm trying to control through a separate button. I want the mc to play until a certain frame number is reached and then stop. I've got the following actionscript on the button instance:

Code:
on(rollOver){
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[Code]....

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I am using this code to start a movie playing. I can't get it to stop on the last frame. It keeps resetting back to the first frame. I have tried this.stop() and gotoandStop() with frame numbers and frame labels but none of that worked.

this.stop();
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[code]....

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I made a 2 frame flash. The first frame has a container that holds the movie clip, masks, audio & transitions for the intro. This frame I only want to play once. Then I want it to advance to frame 2 upon completion. Frame two is a leader/score board that will hold score tallies (it is linked to a TXT file that is linked to an ASP, which has not been completed yet), and therefore, it needs to loop into infinity. When I have the FLA open and I press CTL + Enter the intro plays then automatically advanced to the 2nd frame which loops to infinity.

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I hope I can ask this correctly. I'll paraphrase.
 
press_mc.onRelease = function(){
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This is a snippet of some code I'm working on. Currently I have a mc that you press that plays another mc. That mc that reacts has 5 frames, each frame with stop(); on each frame. I do a normal play code because it lets me play through and cycle back to frame 1 after frame 5 (so if I click the mc it eventually cycles back to the first frame and starts the process over again). If I do a nextframe it stops at frame 5, so that's why I use play.
 
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I have a movie clip that loads variables from an XML file. One of those variables is a number between 1 and 100. I have an movie clip file of a "speedometer" that has a needle. The needle is set with a motion tween between frame #1 and frame #100. The number in the XML file is, currently, set to "gotoAndStop" to the corresponding frame # in the speedometer movie clip. What I want to do is for the speedometer to "play" and THEN stop at the frame # that corresponds to what the XML is feeding it. All of this happens "on load". There is no "button" that activates it.

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[Code]...

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I'm using Flash CS4 with AS3. I'm building a website for a friend the problem I have. When a user clicks on a button I want it to play a movie clip then stop at a specfic frame. I want all the buttons to play the same movieclip but go to a different frame.

The current actionscript I am using is located on frame 1 is:
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function aboutbuttonClicked(event:MouseEvent):void {
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[Code] .....

This allows me to navigate to the right frame but does not play for obvious reasons, if I use the gotoAndPlay function its carries on playing to the end of the movie.

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How to detect the MovieClip playhead that is in play() condition or stop() in one frame?

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This is an if stament on a frame on the root. I want to loop Carrera(a lenghthy movieclip) from frame 2 back to frame 1. (For testing purposes) This is the code:

[Code]...

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I've got an intro for a movie,and a single button appears around frame 58,and I've tried giving it a function so it will skip to fram 478 and play the whole movie from there on:

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but it keeps saying "statement must appear within handler" and I've got the same problem when the movie reaches frame 477 I want it to go back to frame 58 and play from there so it would loop all until the button is clicked:

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I'm trying to write an if then statement that will loop back to frame 1 once the next frame it hits is higher than 5. For some reason it doesn't work and I could easily go to frame six and add a go to and play but, I'd like to learn what's wrong instead of doing it the easy way.

[Code]...

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i created a two layer in time line in one layer there is a movieclip called mc1. In the same layer in 15th frame i have another movie clip mc2. Inside the movieclip mc2 i created another movie clip at frame10 now if i clik the the mc1 on first frame  The movie clip should goto and stop at tenth frame

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