ActionScript 3.0 :: Make Each Sound Stop Using An If Statement
Sep 11, 2010
I made a multibutton menu and I have a sound set to play when you click each of the buttons but the sounds play over one another if buttons are pressed one right after the other. I know theres a way to make each sound stop using an if statement just cant figure it out.
I hope the following is pretty self explanatory. There is a ball movie clip "mc1" on stage. The addEventHandler simply starts a tween and the ball rolls from left to right until it's off the stage. I'm simply trying to make the clip stop when it reaches a certain x value on stage. I'm trying to teach myself simple techniques for the if statement and loops.
i am creating a web page and my problem here is that on my intro part or home part there is a sound playing but if i will go to other pages the sound should stop playing.
im making a flash animation with a background two sets of text an invisible button and a song. im trying to make the the animation start when the mouse rolls over and have it stop and reset to the beginning when it rolls out. on my invisible button (first layer) i have
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
I am using FLASH CS3.I have gone through many posts, seems to be an issue with many people.Still haven't come across a fix.Website made in FLASH. Flash movie loads and sound works great!I have a button with 'StopAllSounds' action script.[code]When I go back to main page... sound starts up again.Is there a way I can stop all sound regardless of where the visitor goes on the website?
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I am working on a Holiday Card for work, with a sound loop and an On/Off button. I used a boolean variable with and If/Else statement to check if the user had turned the sound off, as the movie looped back around to the beginning. After a lot of trial and error, I've gotten it to almost work properly... the buttons work correctly and the sound will stay on or off (after the loop) depending on what the user chooses. BUT, I cannot get the music to automatically start playing when the flash movie starts... the movie starts with the sound off. Is it possible for one of the seasoned AS3 veterans to take a quick look at my code below
MAIN CODE: --- var pausePoint:Number = 0.00; var isPlaying:Boolean; var soundChannel:SoundChannel = new SoundChannel(); var sound:Sound = new Sound(new URLRequest("GlidingOnAir.mp3"));
I have an animation that plays from the beguining to the end. I would like to add a conditional statement that IF the animation is Playing and the ANIMATION BUTTON is clicked, it stops and goes back to frame one. ELSE (if the animation is on frame one (not playing) it starts playing to the end.
My script goes like this -
animation_btn.addEventListener(MouseEvent.CLICK, startplaying); function startplaying (event:MouseEvent);void{ play(); animation.play(); }
I am trying the get the center movie to stop remaining centered with the scaling movie when It gets less than 200 pixels of the left hand margin. x.200 and stop being centered on the y axis also at 100 pixels y.100 Here is the current code I was trying to write that is positioned on the object: Just avoid the comments, just left them there for reference to what's in my movie. Also need an if statement made for the y axis. (explained earlier)
onClipEvent(load){ this._x = Stage.width + 250; this._y = Stage.height/2; // This function will Position the object in Place
I have a animation in my loader_mc that I want to start at one frame and play to it then stop then when you click on it again I want it to play from a certain point. But what is happening is that it will initially do everything it is supposed to but than mess up after the initial 2 clicks. Check out the onRelease event and you will see what I am currently trying to do. [URL]
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
1) I have a button and when I put cursor over it, it must start looping a sound. When I drag away, the sound must stop. I would be even cooler if it was possible to make the sound fade away when the mouse is rolled away. I have no problem creating another sound file that fades my current sound away.
2) I have a button which represents a knife, that should stab something (a panel) once pressed. So fist the knife must be clean. but after one or more presses, the blood should remain as a movie clip (as I want to animate the dripping blood)
3) once rolled over a button, the sound must start looping (as I wrote in 1.) AND the knife should slowly go backwards (MC). BUT when I roll mouse away, the sound fades away (as in 1. again) PLUS the knife should slowly move back to its place in stead of just jump from one place to another.
I want to use a sound loop in my flash movie. The movie has many scenes. And the problem is that when I go to next scene or different scene I hear the sound repeating twice. I mean sound does not stop from first scene and begins from the different scenes.Is there any way to play sound like "stop all sound" option in Flash.
whats the best way to make a statement run just once?at the begining of my movie i have a few default values i wish to be set, but only the 1st time thru, i have done this before by doing something like this
Code: xxx=xxx+1 if(xxx==1){ ///some stuff here }
but this no longer seems to work with AS2.0 since it produces a NaN error
whats the best way to make a statement run just once? at the begining of my movie i have a few default values i wish to be set, but only the 1st time thru, i have done this before by doing something like this [code]but this no longer seems to work with AS2.0 since it produces a NaN error.
I have a large group of functions.The function to be called depends on the value of a var (which is a int);I could make a long case statement along the lines of this
I'm just trying to make a simple function that will return all the data from my SQLITE database as an array. But it looks like when my function is returning the array, the SQL statement is actually still executing... so it's empty... Does anyone have a suggestion? Or am I just going about this whole thing wrong.I know I could just have the event listener functions outside this function, and they could then set the data. But i'm trying to make a AS3 Class that holds all my SQL functions, and It would be nice to have everything for this particular function just in one function, so it can return an array to me.
public function getFavsGamesArray():Array { getFavsArraySql.addEventListener(SQLEvent.RESULT, res);