ActionScript 2.0 :: XML - Make The Final Trace Statement Work?
Oct 17, 2006I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
In this conditional statement (listed below), only the ending else is being populated, regardless of the url being selected. Within the code below the "content/PT.xml" is being displayed. Both my AS3 statement and html are posted. Does anyone see an error that I am overlooking.
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Is it good practice to delete trace statements before you export your final movie?
View 1 Replieswhy this code won't work
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I'm sure you can put if statements inside other if statements, seriously I can't figure it out
When I run this code, I get to click on either the container "Big Box" or its contents "Poly". The associated trace states should fire but look at the tracer on "Poly" it fires twice. Why? [code]
View 2 Repliesi suspect the answer here is "no", but i'm wondering if it's possible to set the color of trace statements which appear in flex's console pane. ie, i have a few "levels" of log statements, and i'd like the warnings and errors to really stand out.
View 2 RepliesFlash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
Code: Select alltrace(48.48 + 0.01) // returns 48.489999999999995
trace(18.48 + 0.01) // returns 18.490000000000002
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
Trying to get a MovieClipLoader to work for me... This code is taken pretty much right from Macromedia's Help file. I get no error messages (yay), but I also get no trace statement (boo) or loaded clip (boo2). There *is* a clip named audioplayer.swf in the same directory as my file.
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I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.
Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
View 7 RepliesIs there a bug with stage height in Flash? Every time I use that and run a trace statement, it's wrong.
View 1 RepliesIs there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.
View 2 Replies3 buttons are called to the stage, and each button has an eventlistener that listens for a Click event. A switch statement is used to trace the clicks, but the only message i get is from the "default message"?[code]...
View 3 RepliesI am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
I have a client who wants some graphics to appear "coming onto the screen from the sides." They are flames, to be exact. She does not want them to just come in inside the "box" (stage). She wants them to appear coming in from the sides of the browser window. Is there a way to do this? That is, can you make graphics or movie clips that start off outside of the frame appear in the browser when the swf file is saved?
View 2 Repliesi have some variables
total_score = score-missed*2
final_score = total_score
the first variable works perfectly and the secon does too but i want to make final score get the total_score and divide it by 10 like final_score = total_score / 10 but it dont works so how do i fix it?
I'm making the transition from AS2 to AS3 and have some rollover and rollout code below. I'm looking to place an if statement into the onClipOver function that can trace what specific button is being pressed. In AS2 I would use the "this" command to see which movieclip was being used. how to properly write the IF statements using AS3 in the code below.
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For some reason trace does not work on when I put trace into my ActionScript files. I use the Flex SDK to build Adobe Air applications. I am currently on Flex SDK 4.5.1 and Adobe Air 2.7.I have checked that idl is not running, can't find a trace of it ( pun not intended ).I have also added mm.cgf to ~/Library/Application Support/Macromedia, that hasn't worked either.
Update: create basic HelloWorld.mxml
<?xml version="1.0" encoding="UTF-8"?>
<s:WindowedApplication
xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
[code]...
But it still doesn't work. Provided the code, that by some weird chance it could be the app.
hive just started actionscripting instead of tweening so be gentle. i use mx 2004 but i cant get the trace function to work.., here is the code form a kirupa tutorial...
_global.myvar=5;
trace (_global.myvar);
why does this not work?i thought it shud display 5.
have a very common function i use in educational quizes that self rate the user depending on their score (resulting from answering multiple choice questions). So I have set up a variable called score no trouble...but when i implement my trust "if else" heuristic from AS2...i get all these errors and my flash file does not work.
stop();
if (score <= 5){ endMsg.gotoAndStop("score1");} else if (score > 6 and score <= 11){ endMsg.gotoAndStop("score2");} else { endMsg.gotoAndStop("score3");}
[code]....
the problem is that for some reason my if statement doesn't work
Code:
if( key.isDown( Keyboard.UP ) )
{
[code].....
I've got something simple in my main time line. I know I must be missing some kind of loop function, as the hold down doesn't work unless I keep clicking. And my trace doesn't work unless it starts on the 'enemy'. I'm just not sure what
Code:
import flash.events.MouseEvent;
_left.addEventListener(MouseEvent.MOUSE_DOWN, moveLeft);
function moveLeft(e:MouseEvent){
_hero.x--;
[Code] .....
im trying to make a website based on a tutorial. when a certain button is clicked a selected page will load when the previuos page plays the OUT:label and hits the end label which are situated on the every pages mc timeline. Tyhe problem is that the function doesent work
the function is like this
Code: Select all
kontakt_btn.addEventListener(MouseEvent.CLICK, newPage);
function newPage(e:MouseEvent):void
[code]...
I am executing a hittest when a chicken meets a crocodile; the chicken is afraid for the crocodile and turns back flying up in the air and back on the ground. In fact most of it works, allthough I can't get the wings to stop fluttering. As soon as the chicken returns on the ground, this must happen.This is the piece of code where it is about: (the function winger() is called once at the hittest)
[flash=]function winger()
{
var counter:int=0;[code].......
without the counter it works. changing it into an if-statement with the counter af the 2nd tweener, doens't work either.
I am using Flash 8, and for some reason, my if statement won't work. I have a scrollbar which scrolls a movieclip (that contains AS loaded material (eg. attachmovie). I want it so that only when the material is longer than the scrollbar do I see the scroll bar.For some reason, it doesn't work. The traces don't even work!
if (scrollbar._height < menu_mc._height) {
scrollbar._alpha = 100;
trace("works");[code].....
I'm doing a simple array test...I thought I could have values in an array and then run it through a loop and have a IF this value equals "x" do whatever, ELSE do this.
I have the value on a button and it doesn't work.The loop runs but the IF ELSE statement doesn't do what I THOUGHT it should do. It runs every value through the script as if the IF ELSE statement doesn't matter. Am I missing something?Here's the flash code (see below):
var myArr:Array = new Array;
myArr = ["red", "green","blue"];
function checkArr (checkTest){[code].....
what i whant is when any of the units get to a certain distance of the enemy it should trace(shoot).
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When I put a trace("test"); at the entry point of my flashdevelop project and run it. The application runs fine but I do not see the trace in the output. Below is my code
package
{
import flash.display.Sprite;[CODE]...
I am using FlexUnit4 with FlashBuilder4. A lot of the classes that I'm unit testing make use of the Flash Logger.In the main app, we use TraceTarget so that the logging shows up in the trace window, which greatly aids in debugging:[code]I'd like to do the same thing for the unit test runner that FlashBuilder generates (FlexUnitApplication.mxml), but I'm not sure how to go about it. I could, of course, add TraceTarget to FlexUnit Application. mxml, but as the warning at the top of the file says,My question is: how do I get logging-to-trace to work with FlashBuilder and FlexUnit?
View 1 RepliesI cant seem to work out to trace the content of a data grid i have populated with info;Once I can work out how to trace it or each row i would push it into a new array for exporting.
so for example: i have a datagrid instanceNamed(info) //populated from a CVS file; text file//
containing 150 rows and 15 columns. I would simply like to trace this in the output window .From then i will work out how to write to disk. i have been searching around but cant seem to find a solution to this problem.