Actionscript 3.0 :: Trace Statement Firing Twice
Mar 24, 2010
When I run this code, I get to click on either the container "Big Box" or its contents "Poly". The associated trace states should fire but look at the tracer on "Poly" it fires twice. Why? [code]
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Jul 19, 2010
I've got a little script that scales a video to the stage. The scaleing function has a switch statement to indicate what kind of scaling to apply.
If I declare the case value of the switch statement internally all is fine. However if I load this value from an XML doc, even though the trace indicated the value has loaded, the switch never fires.
ActionScript Code:
/stage variables
var sH:Number;
var sW:Number;
[Code].....
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Mar 10, 2010
i suspect the answer here is "no", but i'm wondering if it's possible to set the color of trace statements which appear in flex's console pane. ie, i have a few "levels" of log statements, and i'd like the warnings and errors to really stand out.
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May 2, 2011
Flash is returning decimal floating point formats in evaluation results under the IEEE 754-1985 format.I looked it up and this seems to be how ActionScript 3 was designed to follow that standard which creates these results.This doesn't happen in the ActionScript 2 compiler. It only happens under ActionScript 3, paste these trace statements and compile so you can see what I mean:
Code: Select alltrace(48.48 + 0.01) // returns 48.489999999999995
trace(18.48 + 0.01) // returns 18.490000000000002
this one is ok: Code: Select alltrace(18.49 + 0.01) //returns 18.5
I need a two decimal place precision result as this is for an algorithm that I'm trying to use to round up or down by a penny so I can't simply convert it to an integer but there's no pattern that I can see so I can predict results for it either.I can't have a $18.8999999999995.
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Nov 22, 2004
Trying to get a MovieClipLoader to work for me... This code is taken pretty much right from Macromedia's Help file. I get no error messages (yay), but I also get no trace statement (boo) or loaded clip (boo2). There *is* a clip named audioplayer.swf in the same directory as my file.
[Code]...
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Oct 23, 2009
I am having a problem with the if statement in my timer function, the trace statement within in it is not working, eventually I wanted to use this if statement further but need to make sure it is working first.
Code:
timerFunction();
} function call in function above
function timerFunction() {
trace("hey");//this trace works
var myTimer:Timer=new Timer(1000,15);
[Code] ......
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Jan 27, 2009
I am new to actionscript and just like some of you, I would like to start off on the right foot. After several attempts to solve this problem I am now taking a break and reaching out to those in the community. I have created a .as file named Main.as and the code inside main.as is:[code]then i created a new fla file and named it testas. I then typed Main in the Document class under properties.The code has no errors and when I attempt to test the movie, there is no output to the output panel.
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Oct 17, 2006
I have the following code in the main timeline:
[Code]...
how to make the final trace statement work?
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Dec 1, 2008
Is there a bug with stage height in Flash? Every time I use that and run a trace statement, it's wrong.
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Mar 3, 2010
Is there a statement in AS3 that will return current class and/or scope? I'd like to use that in trace statements so that I know the exact location of a trace.
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Sep 10, 2009
3 buttons are called to the stage, and each button has an eventlistener that listens for a Click event. A switch statement is used to trace the clicks, but the only message i get is from the "default message"?[code]...
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May 25, 2004
I am making a jigzaw and when all the pieces are put in the right place, another movie clip will be played.All pieces are buttons placed in different movieclips. The movieclips are then placed in scene 1.
In frame 1, I've written
_global.var1=0;
In frame 2, I've put movieclip1, and in movieclip1 I've placed button1, with the following actionscript:
on (press) {
startDrag ("_root.movieclip1");
}[code]..........
However, when the piece is in the right place, and the if-statement has been activated, _global.var1 is still 0 when I trace it in frame2.
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Apr 8, 2011
I'm making the transition from AS2 to AS3 and have some rollover and rollout code below. I'm looking to place an if statement into the onClipOver function that can trace what specific button is being pressed. In AS2 I would use the "this" command to see which movieclip was being used. how to properly write the IF statements using AS3 in the code below.
[Code]...
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May 29, 2009
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
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Nov 9, 2011
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
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Nov 14, 2009
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
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May 14, 2009
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
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Aug 8, 2006
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want
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Aug 31, 2011
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
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Oct 10, 2008
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
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Mar 30, 2011
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
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Sep 22, 2010
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
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Jul 12, 2010
what I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
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Sep 22, 2010
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
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Oct 4, 2010
here's the code.
var zipTimer:Timer = new Timer(1000, zipArray.length-1);
zipTimer.addEventListener(TimerEvent.TIMER, onTick);
zipTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onTimerComplete);
[code]....
Now, I can't see, for the life of me, why this isn't firing. It's almost exactly the code from Adobe's docs...zipArray.length is at least 32.
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Dec 15, 2011
I'm working on a scene where the user can drag sugar, honey and syrup flavour to a cup of coffee and each time they collide, the coffee's happiness is increased by 1. I added a TweenLite so that sending any of the objects to their original positions is much more fluid. The problem is that the hitTestObject is now firing more than once (which makes sense and now happiness is increasing at more than one increment at a time) but how can I make it so happiness is increased just once?
Code:
public function hitsDecaf(e:Event):void{
if (myCounter.myHoney.hitTestObject(myCounter.decafSweetened)){
ifStartTimer = true;
stopDrag();
myCounter.steamHappy.gotoAndPlay(2);
[Code] .....
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Jan 24, 2008
I have the following:A document class, extending from a custom class, extending from MovieClip. In my document class, I assign a handler to the FullScreenEvent like so:
Code:
addEventListener(FullScreenEvent.FULL_SCREEN, function(e) { toggle_fullscreen(); });
Also, I've set up a SimpleButton to call that same function, toggle_fullscreen, when clicked.Here's the catch:When I click the button, my app goes fullscreen. When I press Esc, the app goes back to normal but the FullScreenEvent doesn't get fired,so I can't catch it to re-align the elements on my stage.I've also tried to add the event listener to the stage object of my document class, but that doesn't work either.
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Sep 20, 2010
The problem is that I've done a lot of work in my game, and there's too much code bound to shift and control keys. For example you need to hold shift key to select multiple soldiers or control key to shoot or sometimes pause the game or even call a map, a lot of stuff in GUI depends on those keys as well. Both KEY_UP and KEY_DOWN are added to the stage object. But, time after time, there happens a very annoying thing, KEY_UP event just doesn't fire for shift or control (in most cases it does, but not always). That is, I press shift, start selecting soldiers, then release shift but Flash Player keeps thinking it's still pressed, so I can still select multiple soldiers, which is not good.
I found the exact same problem here: [URL]
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Jan 19, 2010
I have some code where an event handler listening to Event.ID3 fires twice for an MP3 file. From searching the web, I found a few others asking a similar question, but I haven't seen any response.
Does anybody know what would cause the ID3 Event to fire twice for a single file? My only guess is that the MP3 file contains two versions of ID3 format.
The code looks like this:
Code:
var mySound:Sound;
function setup()
{
[Code]...
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