the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
I can create an if statement for # of selected items. However, how can I create an if statement for even.label? I have various labels and would like to create if statements based on if the text in my "labels" match up.
ActionScript Code: function handle_checkbox_change(event:KcheckboxEvent):void { trace("value before change : " + event.from); trace("new value : " + event.to);
create conditional statement that will tell, that if time is 0 and enterframe event didn't played, we will trace in output window ("event didnt started")
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example: if(bla == bla) { <------------how would I write another if statement here? }else if (bla == bla){ }
Is there a way to create an if statement that executes two different loops?
For example, If I was trying to make game with a button that when clicked creates random objects falling down and when the objects are destroyed, creates random objects floating up. I haven't seen anything online, but I'm wondering if anyone know. Is it possible or should I just create two different listeners?
I have an arrays of swf files that are going to be loaded.I want to create IF statement that when the loadSWF reach to last SWF file (question7.swf) it tweens the alpha of hidden btn.
is there a way to create an if statement that would load a movie clip after a different movieclip is loaded.
i have text_mc and scroll_mc. I dont want scroll_mc to load unless the content is loaded into the text_mc.
I tryed to make an if statement sort of like a something used for a preloader but I must have been off just a bit because it was not working. I dont even know if it possible.
is there a way to create an if statement that would load a movie clip after a different movieclip is loaded.i have text_mc and scroll_mc. I dont want scroll_mc to load unless the content is loaded into the text_mc.I tryed to make an if statement sort of like a something used for a preloader but I must have been off just a bit because it was not working. I dont even know if it possible.
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){ trace("got here") trace(mc_bg["mc_barrier" + String(i)])
For a game I am making I want to create an "if" statement that waits for the right arrow key to be pressed and for the global variable "movement" to equal 0. I used the code below:
if (Key.isDown(Key.RIGHT) && (_global.movement = 0)) {
When both those statements are true, I wanted the object to move to the left at the variable "speed". the entire code I used is below:
I've created next/back buttons to navigate to various frame labels on the timeline. There is a "main menu" frame that contains menu buttons to take the user to other frame labels on the timeline. However this "main menu" frame has an FLV playing and needs to be "stopped" when navigating to another frame label. I have the code for this.
What I am inquiring about is this:Do I need to create an "if statement" in the next/back button code telling Flash that if the user clicks on the next/back button while on the "main menu" frame, to stop the FLV also?
I have 2 identical email forms in a flash website. One is on a page that goes to one person and the other is on a page that goes to another person. The first one works fine, but when I copy and paste the AS3 for the second form I get a series of errors that there are duplicate functions, etc. I am new, what I have to change in the following AS3 to get the second form working?[code]...
So I've been reading a lot today about the with statement performance, readability and stuff like that but i'm still not sure whether i should or should not use the with statement in AS3.
Using the with statement seems the same as creating local var which would carry the reference.
I am sending my header location to some variables in flash from my php page.For example when i am in the homepage then the header is:
&from=sitemap&product_id=1
What i want to do is tell the flash to go to one frame if it is the homepage and to another for any other value of products_id.What i have in my actionscript is this:
ive got an array of cards 2-10 plus jack, queen, king, ace and i'm pulling members from the array at random--in order to score it, i decided to check the first character of the string and see if it returns a number or not.if it's a number, add the number to the score, but if it returns 'NaN' (not a number) then it will just add 10 to the score--so even tho NaN is defined as a variable in flash, somehow my if statement 'char==NaN' isn't working...
Inside the movieclips I have some code. In this code I need the index-number of the movieclip. I'm staring the code off with: var indexr:Number = _root.i; The for-statement is so fast that all the movieclips get number 9 in the index-variable! Is there any trick to manage this, like can I get the index from the name in some way? Or do I have to work around it in some more or less complicated way?
Is it possible to have more than one condition on an if statement?eg. if something is black and if it is 40cm then do the following..both conditions must be fulfilled before the action can occur.
I'm about to start a game/quiz project where the user must click several buttons, one after another (though not in any special order) to answer a question:[code]Is this the right approach and way to add variables in an if statement?
I have been asked by a local web development company to code some flash banners for use with there banner ad site they are doing. I have been sent a banner to add the actionscript and also the actionscript as well. What I have is a fla doc with a button that covers the whole banner. Then on the banner I have this actionscript:-
on my main timeline i have a movie clip called "screen" within that i have a dynamic text box for inputing a number. var for text box is txt_1
on the same timeline i have another mc called "animation" withing that i have a mc called "prizes" there are 2 animations in the prizes movie clip that are supposed to run based on the if statement...i have an action assigned to the prizes as below:
//this.onEnterFrame = function () { if (_root.screen.txt_1 == "11111") { prizes.gotoAndPlay('prizes1');[code]........
but this is not working...basically i want to say that is the text that was inputed was "11111" play the first prize animation inside the "prizes" mc, and if its "22222" play the second prize animation in the "prizes" mc.what am i doing wrong?
Now i need to hide the sample_mc that is already on stage only if a clip is loaded... on the else statement sample_mc should be visible again..So...i dont know how to say that in AS2 language...
Actionscript Code: If clip is loaded , sample_mc._visible = false; else sample_mc._visible = true;
Does it exist in actionscript a between statement? If I would search for a value that is more than 2 but less than 4. Is there like a >2<4 statement I could do?