ActionScript 1/2 :: Statement Must Appear Within On Handler
Mar 12, 2009I keep getting the "statement must appear within on handler" error when I try to add a gotoAndPlay event to my button...
View 3 RepliesI keep getting the "statement must appear within on handler" error when I try to add a gotoAndPlay event to my button...
View 3 RepliesI have been asked by a local web development company to code some flash banners for use with there banner ad site they are doing. I have been sent a banner to add the actionscript and also the actionscript as well. What I have is a fla doc with a button that covers the whole banner. Then on the banner I have this actionscript:-
this.masterButton_but.onRelease = function(){ if (root.Hyperlink != null){ getURL(root.Hyperlink); }else if(root.clickTag != null){ getURL(root.Hyperlink); }else{ getURL("http://www.greatrun.org/Events/Event.aspx?id=3"); } }
When I test it the compiler errors and says in the description "Statement must appear within on handler".
I am getting
Symbol=page5, layer=Layer 1, frame=1, Line 1Statement must appear within on handler my action in actionscript is
getURL("http:url.....)
I would like to use variables in my flash app. The app is quite simple, has many buttons, and on each of those buttons I have a simple script: on-rollover and on-release. For both actions I use the same value, which I want to put in a variable. The following script results in an error message: Statement must appear within on handler. When I have to declare the variable inside the on-handler, I have to declare it twice, which makes it useless as I have to enter the value twice. How can I get this working?
country = "uk"
on (rollOver){ gotoAndPlay(country)}
on (release){ getURL("/"+country+"/", "_self");}
I am just learning Flash. I'm using Flash CS4, However I am using Actionscript 1.0/2.0. I have a main page with just simple buttons, and such. My question is, I need to load a swf within my main page. I have a sqaure in the center of my page that I want to load a swf in. I made a rectangle using the rectangle tool, and converted the rectangle into a symbol so that actions may be placed within it. I want to load a file called News.swf within the rectangle. I can't find any code to do this that doesnt have compiler errors.
I found one code: News.loadMovie("News.swf"); when I put just that in the Actions field, and I export the movie I get the error: Statement must appear within on/onClipEvent handler
I just want to load News.swf in the actions tab within a symbol.
novice AS coder, trying to get a simple flash form to submit data to a php script, then get data back from the script.the "send" button has this code:
on(release) {
//assign user-input value to lv property called years
lvOut.years = years.text;
[code].....
sw1 = text input
asw1 = text input
My problem is that is sw1 when I put in "188" it gives me "28.73" instead of "209.43". If I put in "2" it gives me "28.73" instead of "21.78". So it really doesn't work. My other "If" "Else If" statement works.
Code:
protected function sw1_changeHandler(event:TextOperationEvent):void{
// TODO Auto-generated method stub
if (sw1.text <= String ( Number("18.325")) && sw1.text >= String ( Number("1"))){
(asw1.text = String ( Number("21.78")));
} else if (sw1.text <= String ( Number("24.83")) && sw1.text >= String ( Number("18.326"))){
[Code] .....
This is what I get in the output window:
Statement must appear within on handler
back_button.onRelease =function () {
[FlashCS3-AS2.0]i'm getting continuous errors of: ''Statement must appear within on/onClipEvent handler''On one .swf the script is working fine, but on 3 others im gettin 9 error messages on each.
I have entered the script on the 'Frame' on every scene, including the one that worked.Heres the script:
var groupinfo:Array = [intro, menu, modern, street, freestyle];
var activebtn:MovieClip;
function grow() {
if (this._yscale < 180) {
[code]...
This is what I get in the output window: Statement must appear within on handler back_button.onRelease =function () {
View 7 RepliesI am trying to call an external .swf and it does not seem to be working. I have read a few other posts with no luck. I have a small calendar that flips and at the bottom i have a link to another. So i put an empty MovieClip on the following frame. the button directs me to the empty frame where a pre-loader should start, but nothing happens. here is the code i last tried:
[Code].....
I am getting a compiler error saying "Statement must appear within on/onClipEvent handler" I am also trying to link back to the original .swf from the loaded .swf would anyone know how to do that?
Having a few problems with what I thought was a simple if statement. Here is the code:
[Code]...
I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.
if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
//code
[Code]...
I dont want to copy the code from the first into the second and the first and second into the third.
My mind isn't working and there is probably an extremelly simple way to get this working.
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.
The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);
Heres the code:
Code:
runCode_btn.onPress = function() {
data_xml = new XML();
data_xml.ignoreWhite = true;
data_xml.onLoad = function(success) {
[code]....
The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.
why this code won't work
[Code]...
I'm sure you can put if statements inside other if statements, seriously I can't figure it out
I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.
View 13 Replieswhat I'm trying to do is create an else if argument for each object in an array based on a user set number
Code:
for(var i:int=0; i < numberOfElseIfs; i++){
GENERATE AS3 CODE
}
to which I want it to GENERATE THE FOLLOWING CODE:
Code:
}else if(baskets[i].used == false){
baskets[i].used = true;
drawButton(i);
}
the problem is obviously that the compiler reads this code rather than understanding I'm trying to regenerate the code within the for loop...does that make sense :S? So basically I need as3 to read the code between the for statement as if it is going to echo that out later. Is this even possible?
I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...
example:
if(bla == bla) {
<------------how would I write another if statement here?
}else if (bla == bla){
}
I have a movieclip on the screen called "mc_bg". Within this movieclip are 7 movieclips called "barrier1" through "barrier7".From main.as I want to be able to do this call:
for (var i: int = 1; i < 3; i++ ){
trace("got here")
trace(mc_bg["mc_barrier" + String(i)])
[code]....
I'm using an SWF handler to load my pages(MovieClips) into the Main Movie. I'm using Actionscript 2.0. My problem is when I click the button the swf is loaded into the handler but my actionscript is not executing its _x axis move.(graphics should slide in from the right), Here is the code I have applied to the sliding graphic:
//OLD SKOOL
xTargetOSM = 30;
OSM.onEnterFrame = function() {
[code]....
-this code works when the SWF is played alone, but fails when it is loaded into the SWF handler in my main movie.
I am now using FancyUpload (flash upload) to allow user to upload files in a small project. I use Generic Handler to handler in server when user uploads his file, but I'm getting error:
Can't get session in Generic Handler (.ashx) when using Firefox or Chrome etc except IE
I read so many solution and finally found out that Flash has some bug that can't send cookie in Firefox or Chrome except IE. Maybe I can check the session in Flash before it's start to send the file to the server or check session in Generic Handler before save it, How to do it?
I have the next code:
mc.onPress=function()
{
//some code
}
How do I remove the event handler onPress?
I am trying to make a liquid gui layout (i think this is what it's called).Anyway, I have done part of this, but I'm having trouble figuring out how to position movieclips that aren't on the stage.These movieclips have linkage ID's and are being called when you click on a button.
Code:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.RESIZE, resizeHandler);[code].........
The linkage ID name is: pageWeddings
When you click on the button "weddings", it loads "pageWeddings".I want to position this somehow.
I'm adding event handlers to dynamically created movies. The event handler is not active and the cursor does not change to a finger over the clip Here is the applicable code.
Code:
function loadSubNav():void{
//Load Thumbnails
[code].....
I would like to use System.showSettings(0) up front and trapwhen the user chooses Deny instead of Allow in an onStatus eventhandler as I show in attached code.
View 1 RepliesI'm failing repeatedly when trying to get a navigation system to work. Breaking the code into more chewable chunks is my latest idea, but there is still a ticklish problem: I need to activate a handler in an swf I load with the loader class. I get a compiler error that says: Scene 1, Layer 'Layer 1', Frame 1, Line 63 1061: Call to a possibly undefined method MakeIt through a reference with static type flash.display:DisplayObject.
[Code]....
I've tried about 8 different ways to get a key event into my code, and none of them seem to work.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
styleName = "plain"
[Code].....
I want to extend my function to a better design to where I can pass a canvas object into so I don't have to write N functions.. I'm not sure as how to do this properly I've come up with a naive design with a switch but even then if I add another canvas I still need to write new code for the new canvas.
function fadeCanvasOut(event:TimerEvent):void
{
canvas1.alpha -= 0.1;
[code].....
I want to get this to work:
private function frigganWork(event:MouseEvent):void
{
trace("WTF?");
navigateToURL(new URLRequest("http://stackoverflow.com/questions/ask"), "_self");
}
but I get an error: "Call to possibly undefined method frigganWork."
I'm trying to put a label and an image on a UIComponent, side-by-side. I want to use UIComponent for efficiency reasons, and the entire component is more complicated than just a button with an icon.
I'm trying to get a click handler on ther entire UIComponent so that when a click happens on either the label or the image, the same [click] event handler is called. If I add a click handler on the root component, it works, but when I introduce space between the label and the image, the space between them becomes un-clickable. I produce the space by using the move(x,y) method for the label and the image with a small gap between the x/y coordinates.