Using An If Statement With A Eventlistener?

Jun 11, 2009

Is it possible to use a if statement with a eventlistener in it?
 
eg
if(myBut_btn.addeventlistener(MouseEvent.CLICK)){

[code]....

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Having a few problems with what I thought was a simple if statement. Here is the code:

[Code]...

I can't quite figure out the small problem with the code. It seems to just bypass the first requirement of the if statement when I do type in the proper input and go straight to the else statement.

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ActionScript 1/2 :: Execute Code In Previous If Statement If Second If Statement Is Executed?

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if (variable == 1){
//code
//Execute this code.
} else if (variable == 2) {
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[Code]...
 
I dont want to copy the code from the first into the second and the first and second into the third.
 
My mind isn't working and there is probably an extremelly simple way to get this working.
 
I know I could used functions but for some reason it stops the instance referencing working: _root["bullet"+j] doesnt work in a function.

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The Flash movie contains 2 Text files, one Component button, and 1 component checkbox.The purpose of the application is to load an XML file(works)Populate 2 text fields with information from the XML file(works)Compare the two text fields, if they contain the same information then the checkbox, via AS is told to be selected. (Heres the problem);

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Code:
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The idea behind this app is that its an electronic form. The user fills it out, the information is then sent to a newly created XML file, months later the open the XML file in flash, and Flash fills out text fields and check and or unchecks Checkboxes based on the XML data.CheckBoxes are mandatory.But I don't see how I'll be able to use them if i can't create and condition statements based on the loaded Data.

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why this code won't work

[Code]...

I'm sure you can put if statements inside other if statements, seriously I can't figure it out

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I need to write an if statement inside an if-else statement. But no matter how I write it it keeps giving me a syntax error.The syntax error is "1083: syntax error: else is unexpected".[code]No matter how or where I place the braces, it keeps giving me errors.

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Code:
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to which I want it to GENERATE THE FOLLOWING CODE:

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I have a script which is giving me a lot of trouble since I have no idea how to write another "if statement" inside another if-else statement. I keep getting errors, I guess I don't know where to put the braces exactly...

example:
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[code]....

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I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed

[Code].....

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I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.

[Code]...

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Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.

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Professional :: Using The ADDED EventListener?

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Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....

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ActionScript 3.0 :: How To Remove This EventListener

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I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.

fullText.htmlText = '<a href="event:fullText"><u>Full Image</u></a>';
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[code].....

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I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).

I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?

Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?

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I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:

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Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?

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Ok I have 3 classes as an example. Main.as

AutoSlide.as
ControlPac

Main looks like this.

Code:

package com {
import flash.display.Sprite;
import flash.events.Event;[code]....

But I also though other objects could be setup to listen for an event that has been dispatched. This is why I put a listener on ControlPac

Code:
controlPac.addEventListener(AutoSlide.CALL_SLIDE, callNextSlide);

But its not hearing the dispatched event. I tried to extend ControlPac as an evnt and also as a Sprite but its still not able to receive dispatched events from another object

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I have an eventListener called Update, in an action script file called "game". Whilst on the timeline of my fla I would like to to remove the eventlistener that's located in the as. file. What I'm looking for is how to address the eventlistener from the fla.

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May 10, 2010

can add an EventListener to an UILoader so that i can click on it?

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ActionScript 3.0 :: Add EventListener To Classes?

Jul 4, 2011

How to add EventListener to classes, when the main movieclip is in stage.

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ActionScript 3.0 :: EventListener Is Not Being Hit By DispatchEvent?

Feb 14, 2012

I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.

Here is the main class (a part of it anyway) where I'm adding the event listener.

ActionScript Code:
public function Game() {
this.addEventListener(Event.ADDED_TO_STAGE, Start);
this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);

[Code]....

why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.

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ActionScript 3.0 :: EventListener Limit - Cannot Add More

May 27, 2009

I am creating a simple site with tabs. I made each tab as a button. Each tab has a couple of buttons within. I am using simple goto timeline labels to pull this off. I am done with my first tab "main". But the moment I add another set of eventlistener code to the script, i get error 1009s.

Here is my code:
Code: Select allstop();
function goMain (e:MouseEvent):void{
gotoAndStop("main");
} main_btn.addEventListener(MouseEvent.CLICK, goMain);
function goAdvanced (e:MouseEvent):void{
gotoAndStop("advanced");
[Code] .....

So it gets me to think that i have reached the max allowable eventlisteners? or is there such a thing as a limit to eventlisteners? I am only on the 1st tab and I wonder how am I going to finish the rest of the site...

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Actionscript 3.0 :: EventListener For A Array Value?

Sep 12, 2010

i can't seem to be able to make a EventListener work with a normal number value.my code is very basic, I'm making a game and i want it to update the stats text when the value changed, but when i try to add a event listener to my value it just kills all my code and nothing executes after it.In my Player.as i have:

Code: Select allfor(var j=0; j < stats.length; ++j) {
stats[j] = 0;
stats[j].addEventListener(Event.CHANGE, statschanged, false, 0, true);
}[code]........

when my flash gets to the addEventListener part of the code it just STOPS, nothing executes after it.Does anyone know a way i can make an event listener for a value that's in (or out) of an array?

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ActionScript 2.0 :: EventListener On A Flv Not Workin'?

Jul 3, 2008

I want to add a simple "play again" button when my FLV stops playing. Pretty simple, right?or whatever reason I can't add an eventListener when my video stops though. I can't even trace anything. the video loads i can dynamically change the volume so it's not like i'm referencing it wrong or something like that.

Code:
//stop swf playback
stop();

[code]....

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ActionScript 3.0 :: XML Use Outside Of EventListener Function?

Feb 16, 2009

i've been at this for days, how do I get xmlData to load information outside of the function LoadXML? I'm willing to donate to the person who can get me something that works or this to work. I desperately need this.

Code:
var xmlData:XML;
var loade:URLLoader;

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Im loading in an external swf into my main swf and this external swf has two buttons, one send button and one abort button. Boths buttons ends up width unloading the external swf and here comes my question. I need theese buttons to add an eventlistener to a movieclip in the main swf.what i want to do is to remove the eventlistener on the button that loads the external swf so that it only can be loaded once and when you press either abort or send in the external swf i want to readd the loading eventlistener to the button in the main swf.

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