ActionScript 3.0 :: Add Eventlistener From External Swf?
Mar 6, 2009
Im loading in an external swf into my main swf and this external swf has two buttons, one send button and one abort button. Boths buttons ends up width unloading the external swf and here comes my question. I need theese buttons to add an eventlistener to a movieclip in the main swf.what i want to do is to remove the eventlistener on the button that loads the external swf so that it only can be loaded once and when you press either abort or send in the external swf i want to readd the loading eventlistener to the button in the main swf.
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
Is is possible to attach an EventListener to a function? Such that if at any point in a function's execution an Event is Dispatched the EventHandler will get fired?
But its not hearing the dispatched event. I tried to extend ControlPac as an evnt and also as a Sprite but its still not able to receive dispatched events from another object
I have an eventListener called Update, in an action script file called "game". Whilst on the timeline of my fla I would like to to remove the eventlistener that's located in the as. file. What I'm looking for is how to address the eventlistener from the fla.
I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.
Here is the main class (a part of it anyway) where I'm adding the event listener.
ActionScript Code: public function Game() { this.addEventListener(Event.ADDED_TO_STAGE, Start); this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);
[Code]....
why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.
I am creating a simple site with tabs. I made each tab as a button. Each tab has a couple of buttons within. I am using simple goto timeline labels to pull this off. I am done with my first tab "main". But the moment I add another set of eventlistener code to the script, i get error 1009s.
Here is my code: Code: Select allstop(); function goMain (e:MouseEvent):void{ gotoAndStop("main"); } main_btn.addEventListener(MouseEvent.CLICK, goMain); function goAdvanced (e:MouseEvent):void{ gotoAndStop("advanced"); [Code] .....
So it gets me to think that i have reached the max allowable eventlisteners? or is there such a thing as a limit to eventlisteners? I am only on the 1st tab and I wonder how am I going to finish the rest of the site...
i can't seem to be able to make a EventListener work with a normal number value.my code is very basic, I'm making a game and i want it to update the stats text when the value changed, but when i try to add a event listener to my value it just kills all my code and nothing executes after it.In my Player.as i have:
when my flash gets to the addEventListener part of the code it just STOPS, nothing executes after it.Does anyone know a way i can make an event listener for a value that's in (or out) of an array?
I want to add a simple "play again" button when my FLV stops playing. Pretty simple, right?or whatever reason I can't add an eventListener when my video stops though. I can't even trace anything. the video loads i can dynamically change the volume so it's not like i'm referencing it wrong or something like that.
i've been at this for days, how do I get xmlData to load information outside of the function LoadXML? I'm willing to donate to the person who can get me something that works or this to work. I desperately need this.
I am trying to extract the last part (after the last .) of what trace(evtObj.target) shows, but when i try to use the code bellow to do it i get some of the info i get for the traces EventOb=_level0.RightSide.instance435.Ath (or whatever it is that triggered the event) Legth=Undefined
i get Undefined for all the string commands i have tied
example for evtObj.target with _level0.RightSide.instance435.Ath i want to get just Ath
this is a function where tooltips are shown on a map. I have tooltips with an arrow on the left and tooltips with an arrow on the right.All working ok but the event is only triggered once.eventlistener only works on last i in for-loop,Why?
function parsemarkets(markets:XML):void { totalmarkets = markets.market.length( for (var i:Number = 0; i< totalmarkets; i++) {[code].........
I have been making an image gallery and I want to add an image text to bottom margin of every image which heights differ from one another. I am loading images in Loader.as. That's why I have to use the following script to get the height of the first image from the Loader.as:Main.as:
public var textbox:Textbox= new Textbox(); public var imageText_tf:TextField = new TextField(); imageContainer.addEventListener("imageLoaded", function(e:Event):void{
I am a newbie with Flash CS4 and via a tutorial of Lynda.com I am trying to make my first website. With the exercise files of Lynda I had no problem, but with my own .psd file I am getting error 1061 after I tried to make a mouseEvent.I noticed that in the actions script the word "eventListener" stays black instead of changing into blue.
This is the action script:
Actionscript Code: stop();//handle events for buttons...about.addEventlistener(MouseEvent.CLICK, clickSection);function clickSection(evtObj:MouseEvent){//trace shows what's happening... in the output window trace("The about button was clicked!")}
I am struggling with this. I have an EventListener function that receives a parameter. For any reason, seems that Flash doesn't like it when is time to REMOVE it:
Code: var counter:Number = 0; btnCreate.addEventListener(MouseEvent.CLICK,Create); btnRemove.addEventListener(MouseEvent.CLICK,Remove);[code]......
What is the trick to remove an EventListener when it does have a parameter?