ActionScript 3.0 :: Variable Value From 'selfmade' Eventlistener?

Jun 22, 2009

I have been making an image gallery and I want to add an image text to bottom margin of every image which heights differ from one another. I am loading images in Loader.as. That's why I have to use the following script to get the height of the first image from the Loader.as:Main.as:

public var textbox:Textbox= new Textbox();
public var imageText_tf:TextField = new TextField();
imageContainer.addEventListener("imageLoaded", function(e:Event):void{

[code].....

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package NetConnections.NetStreams{
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ActionScript 2.0 :: Strange Variable Results With Eventlistener Function

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So I've got a function that does several things: It creates video cue points, loads content & executes a function based on those cue points, and finally, sets the eventlistener for the video.

The problem I'm having (after tracing it out) is that the variables within the function seem to be stored as an 'array-like' deal. In other words, the variables output as they should when initially clicked. Next time the code executes, it outputs the newest variable values then IMMEDIATELY the first variable values. This output 'builds' and builds but ultimately the content never dynamically changes as it always ends up loading the first content that was loaded very first time out. I'm *guessing* it has something to do with the event listener being re-instantiated? Tried modifying where I add the listener to no avail.

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I still haven't been able to figure this one out. My best guess is something to do with the eventlistener being re-instatiated each time the function is called, but I'm not sure. Again, it seems to either be 'storing' the variables in a backwards array somehow (first variable is stored and accessed last at all times) or maybe somehow it's creating multiple instances of the eventlistener and the variables are being pulled from the first iteration of it.

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ActionScript 3.0 :: How To Remove This EventListener

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I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).

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I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:

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Ok I have 3 classes as an example. Main.as

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Code:

package com {
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But I also though other objects could be setup to listen for an event that has been dispatched. This is why I put a listener on ControlPac

Code:
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I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.

Here is the main class (a part of it anyway) where I'm adding the event listener.

ActionScript Code:
public function Game() {
this.addEventListener(Event.ADDED_TO_STAGE, Start);
this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);

[Code]....

why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.

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ActionScript 3.0 :: EventListener Limit - Cannot Add More

May 27, 2009

I am creating a simple site with tabs. I made each tab as a button. Each tab has a couple of buttons within. I am using simple goto timeline labels to pull this off. I am done with my first tab "main". But the moment I add another set of eventlistener code to the script, i get error 1009s.

Here is my code:
Code: Select allstop();
function goMain (e:MouseEvent):void{
gotoAndStop("main");
} main_btn.addEventListener(MouseEvent.CLICK, goMain);
function goAdvanced (e:MouseEvent):void{
gotoAndStop("advanced");
[Code] .....

So it gets me to think that i have reached the max allowable eventlisteners? or is there such a thing as a limit to eventlisteners? I am only on the 1st tab and I wonder how am I going to finish the rest of the site...

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Actionscript 3.0 :: EventListener For A Array Value?

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i can't seem to be able to make a EventListener work with a normal number value.my code is very basic, I'm making a game and i want it to update the stats text when the value changed, but when i try to add a event listener to my value it just kills all my code and nothing executes after it.In my Player.as i have:

Code: Select allfor(var j=0; j < stats.length; ++j) {
stats[j] = 0;
stats[j].addEventListener(Event.CHANGE, statschanged, false, 0, true);
}[code]........

when my flash gets to the addEventListener part of the code it just STOPS, nothing executes after it.Does anyone know a way i can make an event listener for a value that's in (or out) of an array?

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ActionScript 2.0 :: EventListener On A Flv Not Workin'?

Jul 3, 2008

I want to add a simple "play again" button when my FLV stops playing. Pretty simple, right?or whatever reason I can't add an eventListener when my video stops though. I can't even trace anything. the video loads i can dynamically change the volume so it's not like i'm referencing it wrong or something like that.

Code:
//stop swf playback
stop();

[code]....

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ActionScript 3.0 :: XML Use Outside Of EventListener Function?

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i've been at this for days, how do I get xmlData to load information outside of the function LoadXML? I'm willing to donate to the person who can get me something that works or this to work. I desperately need this.

Code:
var xmlData:XML;
var loade:URLLoader;

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ActionScript 3.0 :: Add Eventlistener From External Swf?

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Im loading in an external swf into my main swf and this external swf has two buttons, one send button and one abort button. Boths buttons ends up width unloading the external swf and here comes my question. I need theese buttons to add an eventlistener to a movieclip in the main swf.what i want to do is to remove the eventlistener on the button that loads the external swf so that it only can be loaded once and when you press either abort or send in the external swf i want to readd the loading eventlistener to the button in the main swf.

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ActionScript 3.0 :: Suitable EventListener To Use?

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what event listener should i use if i want to listen to a String that changes its value from time to time?

Code:
var sampleString:String;
sampleString = "this is a message";
sampleString.addEventListener(????????.????????, runFunction);

[Code]....

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