ActionScript 3.0 :: How To Remove This EventListener
Jul 17, 2010
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
fullText.htmlText = '<a href="event:fullText"><u>Full Image</u></a>';
fullText.addEventListener("link",function(e:TextEvent){fullSize(num,fu llText); },false,0,true);
[code].....
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Aug 18, 2010
I am struggling with this. I have an EventListener function that receives a parameter. For any reason, seems that Flash doesn't like it when is time to REMOVE it:
Code:
var counter:Number = 0;
btnCreate.addEventListener(MouseEvent.CLICK,Create);
btnRemove.addEventListener(MouseEvent.CLICK,Remove);[code]......
What is the trick to remove an EventListener when it does have a parameter?
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Mar 4, 2012
I'm creating an actionscript custom itemRenderer, and I have[code]...
Where do I put my removeEventListener when I'm done with the itemRenderer?
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Jan 11, 2012
What the syntax is for removing the listener when writing it shorthand?[code]...
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Sep 16, 2010
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie, when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
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Feb 28, 2012
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
var topClip:Sprite = new Sprite();
[code].....
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Jan 14, 2010
In my scrolling code I want to remove the eventListener for my reportStageMouse event, but I get an error: 1120: Access of undefined property reportStageMouse. I am trying to remove the listener in my mouseUpOnStage event. I assume I cant remove the listener because it's in a nested function? [code]
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Sep 15, 2009
I am trying to remove the EventListener after I click on a MovieClip so that when I rollOut of the clip the movie will stay on the "clicked" frame rather than move back to the rollOut frame.
[Code].....
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Nov 24, 2011
straight into the code - mps is a OSMF video instance - when it has finished playing through the TimeEvent - I can remove its listener but not remove it from the stage - why is this not working!?
Code:
mps.addEventListener(TimeEvent.COMPLETE,removeVideo);
function removeVideo(t:TimeEvent):void
[code].....
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Mar 1, 2012
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;
[code]......
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Dec 29, 2009
I'm trying to remove an eventlistener on (in this specific case) a HorizontalList. The list is initialized with the property itemRollOver="playPreview(event)" I'd like to remove this eventListener by switching state and stating something like: <mx:SetEventHandler target="{horList}" name="itemRollOver" handlerFunction="null" />
This doesn't seem to work. The event is still handled and playPreview(event:ListEvent) is still called. How to properly do this? (I know I can do it in Actionscript, but I specifically want to do it by means of state switching)
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Jan 29, 2012
Problem is that I can't remove Event.COMPLETE event listener and when I call the loadData funtion twice or more, it works 2 times or more. Sorry for my bad english and worse explanation but I need to fix it today and I don't know what to do.
[Code]....
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Mar 15, 2012
This is my code in Flash/AS3, in main class.
addEventListener(Event.ENTER_FRAME,function(e:Event){
if(findObject == true){
// I want to remove this ENTER FRAME
}
});
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Sep 16, 2010
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie , when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
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Nov 16, 2011
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void
[code].....
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Jan 18, 2007
is being returned once the onrelease event happens. the loadmovie works fine but I want to remove
[Code]...
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Sep 30, 2010
In flash AS3 Do I need remove childs, if I remove the parent itseft? If I remove childs first, then remove the parent object afterall OR If I just remove parent object Will flash take same memory?
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Jan 8, 2009
do to the lack of good on Kongregate, I have come here =D
if(_root.row2.block1._x == _root.row1.block1._x)
{
_root.row2.block1.removeMovieClip();
[code]....
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Oct 9, 2009
Just wondered if I remove a parent movieclip and then set it to null, will it remove all the child movieclips within it from the Display list and also from memory, or do I need to iterate through the parent movieclip removing all its children before removing the parent?
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Sep 6, 2011
In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:
Code:
removeChild(picContainer);
addChild(picContainer);
[code].....
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Jun 13, 2010
I had a quick question, I have a movieclip with 15 frames in it with an image on each frame, and a stop action on each frame. On my main stage I have 15 different buttons, which when pressed will change the movieclip to that particular frame (so pressing button 3 would make the mc go to frame 3). I'm still rather new to AS3, but I figured the most simple way to do this was a function which was called when the buttons are pressed
[Code].....
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Jun 11, 2009
Is it possible to use a if statement with a eventlistener in it?
eg
if(myBut_btn.addeventlistener(MouseEvent.CLICK)){
[code]....
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Feb 17, 2009
I want to add an event listener to a textfield that triggers when the user is "in" the textfield and hits enter. Think like you're at google and youre gonna search for something - you enter the keyword in the textfield and then hit enter, instead of clicking on the search button.
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Oct 26, 2009
I want to have a class(Generator) generating MovieClips and inside these Clips are buttons with Listeners. Another class(Main) can get the Clips generated and add them to the stage. The problem is if I add the Listener to the Button in the Generator class, i don't get the event. I do get the Event if I get the Button from the Generator and add the Listener in the Main class.
[Code]...
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May 10, 2010
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load.I am using this for some press loader functionality before a database is queried.[code]The above if statment works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
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Jun 30, 2009
I am trying to build a simple player inside my swf file. The code is a bit messy but it seems to work.I´m using a soundChannel for Playback..I´m trying to figure out how to have the player play the next song once the previous one has reached its end.Do I add some sort of EventListener to the soundChannel?[code]...
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May 10, 2010
Im trying to use the added eventlistener. When a child is loaded i then wish to trigger to a function. But the function seems to be triggering before the graphic is load. I am using this for some press loader functionality before a database is queried. My code looks like this....
loadingicon = new loadIcon();gridCradle.addEventListener(Event.ADDED, loadiconAdded);gridCradle.addChild(loadingicon); public function loadiconAdded(e:Event) { if (e.target == loadingicon) { troot.debugger.htmlText+="icon loaded" gridCradle.removeEventListener(Event.ADDED, loadiconAdded); inizRequestOfData(); } }
The above if statement works. But inizRequestOfData() seems to be trigged before the loading of anygraphic is done.
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May 23, 2011
I'm not sure exactly what's going on here (maybe I'm not understanding how the timeline executes?).
I have a game that has the menu in the first frame, the game in later frames. When the game is won, the user is able to click to return to the menu. Using trace(), I've found that the click reads, and it starts to execute the actions that have been written in the 1st frame. But, when it gets to the line that adds an event listener to a button on the stage using solo.addEventListener(MouseEvent.CLICK,goSolo) (solo is the name of the button on the screen), it returns:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
The line executes just fine when the whole thing initializes, so I don't know why it's not working when it restarts. Is the code getting read before the stage is populating when I return the user to the main menu using gotoAndPlay(1) from the click listener? It doesn't make a difference if I use gotoAndStop(1). What's a good workaround?
Or is it because the button is in a layer lower than the actions? (I've always put my actions in the highest layer, and don't remember ever having this problem before). But why then would it still work at the very beginning but not with the restart?
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May 14, 2010
I'm trying to setup something like Aspect Oriented Programming in Actionscript 3, basically the only thing I need to be able to do is something like this:
SomeClass.getMethod("methodName").addEventListener(afterMethodExecuted, function() {
//run code
});
This way I can run code after (or before) any method in any class has run, allowing numerous new possibilities.
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