Actionscript 3 :: Flash Cs5 - Remove EventListener With Anon Functions?
Jan 29, 2012
Problem is that I can't remove Event.COMPLETE event listener and when I call the loadData funtion twice or more, it works 2 times or more. Sorry for my bad english and worse explanation but I need to fix it today and I don't know what to do.
[Code]....
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Mar 1, 2012
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;
[code]......
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Mar 15, 2012
This is my code in Flash/AS3, in main class.
addEventListener(Event.ENTER_FRAME,function(e:Event){
if(findObject == true){
// I want to remove this ENTER FRAME
}
});
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Jul 17, 2010
I've got a text field that initiates a function when the link is clicked, but after it's clicked I want to attach a different function to the text field, but It doesn't initiate with this one still active.
fullText.htmlText = '<a href="event:fullText"><u>Full Image</u></a>';
fullText.addEventListener("link",function(e:TextEvent){fullSize(num,fu llText); },false,0,true);
[code].....
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Aug 18, 2010
I am struggling with this. I have an EventListener function that receives a parameter. For any reason, seems that Flash doesn't like it when is time to REMOVE it:
Code:
var counter:Number = 0;
btnCreate.addEventListener(MouseEvent.CLICK,Create);
btnRemove.addEventListener(MouseEvent.CLICK,Remove);[code]......
What is the trick to remove an EventListener when it does have a parameter?
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Mar 4, 2012
I'm creating an actionscript custom itemRenderer, and I have[code]...
Where do I put my removeEventListener when I'm done with the itemRenderer?
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Jan 11, 2012
What the syntax is for removing the listener when writing it shorthand?[code]...
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Sep 16, 2010
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie, when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
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Feb 28, 2012
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
var topClip:Sprite = new Sprite();
[code].....
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Jan 14, 2010
In my scrolling code I want to remove the eventListener for my reportStageMouse event, but I get an error: 1120: Access of undefined property reportStageMouse. I am trying to remove the listener in my mouseUpOnStage event. I assume I cant remove the listener because it's in a nested function? [code]
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Sep 15, 2009
I am trying to remove the EventListener after I click on a MovieClip so that when I rollOut of the clip the movie will stay on the "clicked" frame rather than move back to the rollOut frame.
[Code].....
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Nov 24, 2011
straight into the code - mps is a OSMF video instance - when it has finished playing through the TimeEvent - I can remove its listener but not remove it from the stage - why is this not working!?
Code:
mps.addEventListener(TimeEvent.COMPLETE,removeVideo);
function removeVideo(t:TimeEvent):void
[code].....
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Dec 29, 2009
I'm trying to remove an eventlistener on (in this specific case) a HorizontalList. The list is initialized with the property itemRollOver="playPreview(event)" I'd like to remove this eventListener by switching state and stating something like: <mx:SetEventHandler target="{horList}" name="itemRollOver" handlerFunction="null" />
This doesn't seem to work. The event is still handled and playPreview(event:ListEvent) is still called. How to properly do this? (I know I can do it in Actionscript, but I specifically want to do it by means of state switching)
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Sep 16, 2010
I have a movie placed on stage (on first frame of Timeline) and an Event.ENTER_FRAME EventListener inside the movie , when I click a button on stage that takes me to 2nd frame, I want to remove the Event Listener inside the movie. How can that be done.
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Nov 16, 2011
I'm trying to override the addEventListener function to input an extra line of code to put the event listener type in an array so I can remove it all at once.But the override function doesn't seems to run.
Code:
override public function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = true):void
[code].....
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Jan 5, 2010
I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
up.addEventListener(MouseEvent.CLICK,
function(event:MouseEvent):void
{ [code]............
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Jul 28, 2009
I have this function in my 1st frame
Code:
Select allfunction DisplayPic(evt:Event):void {
if (typing_txt.length==10) {
var pic_mc:MovieClip = new MovieClip();
var temp_mc:MovieClip = new card();
pic_mc.addChild(temp_mc);
pic_mc.x = 316.8;
pic_mc.y = 244.8;
addChild(pic_mc);
stage.removeEventListener(Event.ENTER_FRAME, DisplayPic);
}
Isn't the event listener removed? When I use gotostop ("frame5") it still works in the 5th frame and the pic_mc will still appear on "frame5". May I know how to remove all the functions and the pic_mc on "frame5"?
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Apr 4, 2011
What I am trying to do is, if a user presses keyboard (key 1), picture 1 should FadeIn and if a user presses keyboard (key 2) picture one should FadeOut and picture 2 FadeIn and vice-versa. With the code mentioned below it works fine sometimes if I am not pressing any other key while it is performing one action but sometimes it behaves weird also. What I want AS3 to do is not to take any action or in other words it should not listen to keyboard until it finishes the opening or closing animation of a picture or any other object assigned to the key.
stage.addEventListener (KeyboardEvent.KEY_DOWN, KeyDownHandler);
/**///keyboard keycode for 1 & 2var key1:uint = 49;
var key2:uint = 50;
var BG1:Image1 = new Image1();
var BG2:Image2 = new Image2();
[Code] .....
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Sep 17, 2010
I've managed to create a button which on MOUSE_DOWN scales its parent object- it works just like windows in your OS, where you grab the corner and can change the scale of the window.
Here's how I've done it, (minus the MOUSE_DOWN listener)
Code:
function scaleDragHandler(event:Event):void {
var mcWidth:Number = event.target.parent.width;
var mcHeight:Number = event.target.parent.height;
[Code].....
However, it throws the error, "Access to undefined property 'scaleMC'" on the removeEventListener line. My thought was to put another listener for mouse up inside the first, but that sounds wrong
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Oct 25, 2011
Im adding lot of simple functions to prototypes of top level objects ( Object , Array , String ...) and have 2 questions :
Is possible to add functions to top level's classes in compile-time ?
If not , is there a way to allow this functions to compile ? I dont like to turn off strict mode
ex:
string.removeWhiteSpace();
string.sliceStr("." , "end");
textField.scrollBottom();
this return compile-time error , cause there is no such function , i have to write it in braces :
string["removeWhiteSpace"]();
string["sliceStr"]("." , "end");
textField["scrollBottom"]();
and i like to aviod it )
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May 15, 2010
i have As code with functions on frame 1-6 i want on frame 7 to have a clear code that will remove all the functions from frame 6. I need only the AS code to be cleared on frame 6 no where else... so the functions that are there no longer work in the rest of the animation.
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Jan 1, 2010
I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.
package {
import flash.display.BitmapData;
import flash.events.*;
[code].....
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Jun 16, 2010
I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things.
The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first click.
menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick);
public function onClick(mc:MouseEvent):void {
menuItem4_mc.width = width * .65;
[Code]....
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Mar 5, 2011
I have a preloader that loads and attaches a swf like so: stage.addChild(loadedSWF); In the loadedSWF I have an eventlistener: stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); When a TextField added to the display list is focused the onKeyDown stops responding
[Code]...
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Jun 9, 2010
Is it possible to ad more than one parameter to an eventListener? And if so, how would one go about doing so (syntax-wise). Here's what I'm trying to do:[code]I want to be able to tell the gotoNextFrame function which movieClip to control.
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May 13, 2011
First i used to work on AS2 but i have converted to AS3 to benefit the new features .
And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.
Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?
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Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
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Jun 11, 2010
I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]
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Jan 7, 2011
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
Here I get the error, it doesn't find the function restoreMenuItem.
The function restoreMenuItem is in ContenMC and looks like this.
public function restoreMenuItem(evt:Event):void
{
}
How do I call this function that's in the parent?
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Oct 24, 2011
In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:
[Code]...
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