Actionscript 3.0 :: Flash - Activating EventListener For An Object
Oct 24, 2011
In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:
[Code]...
View 2 Replies
Similar Posts:
Jan 7, 2009
Am working on a flash AS 2.0 project where am loading movies from the same folder. my code goes like
on (release) {
loadMovie("HAD.swf",2);
}
problem is the swf loads infront of the main movie but the main movie's links are still active.
View 4 Replies
Mar 9, 2009
I want to create some AS to disable and enable a button.Let's call this ButtonX. I want this button to appear disabled at first, and then allow the user the option of enabling this button(ButtonX) by clicking another button. Let's call this ButtonY. I cannot get this to work. I am attaching the code I am trying. I have this AS added to ButtonY and ButtonX is the instance name for the button I want to de-activate-activate.
View 7 Replies
Aug 27, 2010
How do you make an EventListener that listens for a object to hit an x value. So if lets say a movie clip hits x value, I want something to happen based on the event. How would you write this?
View 4 Replies
May 11, 2009
So I have a MC called "slider" slider has multiple graphics and clips and buttons in it. I have an event handler that tells the "slider" clip to move when you rollover and to move back when you rollout. Problem is that anything you rollover in the parent clip, once rolled off, even thought it is still in the parent clip, it triggers the rollout action.
Code:
this.slider.addEventListener(MouseEvent.MOUSE_OVER, slideOvr);
this.slider.addEventListener(MouseEvent.MOUSE_OUT, slideOut);
[code].....
View 1 Replies
Nov 16, 2009
I am working in air application , i need to know how to add event listener when any object is updated,how can i implement this.Example:i have Class name Vehicle, and child class are Car,Bus,Bikes,Scooter,..etc, child class also have many properties like color,model no,....etc
I have array collection and AddChild() method in Vehicle class by this, i will add, child class to the vehicle class.I need a event listener which can trigger if any of the property is updated or changed in any of the child class property, how can i implements this in Flex3.
View 2 Replies
Mar 19, 2012
How can I access to an object who fires an eventListener event?
Let's say I have a mc:
var element = new MovieClip();
which has an eventlistener:
element.addEventListener(MouseEvent.CLICK, elementEventHandler);
[Code]....
So that is what I want to achieve... Recover the object who fired the event and then do crazy things with it (in this example, add another object in it).
pd: yes, I know I can directly use the var element in this snippet, but in the real code I'm generating the mcs in a loop, according to a xml file.
View 2 Replies
Nov 16, 2008
This has to be simple, if only I knew how. I'm an AS3 newbie, and am having difficulty setting up multiple specific EventListeners within a code generated display object container.
I am generating a 'page' (Sprite) with a heap of 'cards' (Sprites) on it. Each of those cards, in turn, contains a selection of text boxes and other objects generated from database output using a 'for' loop. My hope is to attach an EventListener to each 'card' so that a MouseEvent will let me manipulate the data that lead to the content of that actual card (the i-th iteration of my for loop). I've been playing with everything I can think of (limited repertoire of thoughts though) and the best I've managed is for my EventListener to access the final set of data, whichever 'card' I click on. I've summarised and attached my code for the function, how to get back to the i-set of data from the EventListener attached to the i-th card. I can handle the PHP and MySQL side of things but am fumbling my way into the OOP of AS3.
View 6 Replies
Sep 18, 2010
I am trying to activate a my webcam and run a live stream from it. Im running into problems though. I can get the webcam to turn on(the green light comes on). However, nothing is displayed. I have copied the code i am using to try and achieve this, hopefully its just a simple mistake.I am using Flash Builder 4 to put all this together.
Code:
package camera
{
import flash.display.Sprite;
import flash.media.Camera;
[code]....
View 2 Replies
Mar 14, 2007
Im using the Lightbox 2.0 [URL] And a flash movie in the same page. Now ive got this thumbnail slider in the flashmovie with thumbnails loaded from an xml file. As soon as i hit a thumbnail i want the Lightbox to show the full image of the thumbnail.
I've got everything set up and if i test if the Lightbox works with an html link it works perfectly:
HTML Code:
<a href = "path/to/image.jpg" rel="lightbox" title="my Title">Lightbox test</a>
Now my question is how do I call the same action in AS?
I understood the rel attribute refers to both the Lightbox JavaScript and the StyleSheet. But i really dont know how to set the rel attribute in flash.
View 14 Replies
Jun 20, 2007
if it is possible to activate lightbox 2 from flash.
As extracted from the Lightbox tutorial, lightbox needs an <a href> tag with a rel="lightbox" attribute to be activated.
e.g.
Code:
<a href="images/image-1.jpg" rel="lightbox" title="my caption">image #1</a>
However I dun think it is possible to use getURL(); for this in flash right?
is there a work around for this? what i am aiming to do is have the user click on an image/mc in my flash
e.g.
Code:
my_mc.onRelease = function() { // Activate lightbox from here };
and have it call the light box up.
View 1 Replies
Apr 20, 2004
I have a set of flash buttons in a left hand frame in dreamweaver in the right hand frame I have a swf file, is it possible for the buttons to control the swf! For example I want button 1 to make the swf jump to frame 1, button 2 make the swf jump to frame 2 ect....
View 1 Replies
Apr 20, 2004
here is my problem I have a set of flash buttons in a left hand frame in dreamweaver in the right hand frame I have a swf file, is it possible for the buttons to control the swf!!!!! for example I want button 1 to make the swf jump to frame 1, button 2 make the swf jumb to frame 2 ect ect ect
View 1 Replies
Mar 30, 2011
Can I install Flash CS4 after installing, activating & updating Photoshop CS5?
View 1 Replies
Oct 27, 2010
I have a YouTube video embedded in my page. It is hidden (display:none). You need to click one of the video link buttons to display the video and play it. The links are defined like this:
<a href="javascript:play('xxxxxxxxxxx')">Video 1</a>
<a href="javascript:play('xxxxxxxxxxx')">Video 2</a>
xxxxxxxxx represent YouTube video IDs.
[Code]....
It's fundamentally pretty simple! But here's the problem. since the video player is hidden, the flash object is not activated. So when I click a video link, the line ytplayer.style.display = 'block'; displays the video player, but it takes about about half a second for flash to load. During this time it cannot accept any method calls, such as the next line ytplayer.loadVideoById( id, 0, 'hd1080' );. Essentially, I have to click the link twice, once to load up the flash video player, the second time to actually load the video into the player.
View 1 Replies
Jan 1, 2010
I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.
package {
import flash.display.BitmapData;
import flash.events.*;
[code].....
View 1 Replies
Jun 16, 2010
I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things.
The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first click.
menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick);
public function onClick(mc:MouseEvent):void {
menuItem4_mc.width = width * .65;
[Code]....
View 1 Replies
Mar 5, 2011
I have a preloader that loads and attaches a swf like so: stage.addChild(loadedSWF); In the loadedSWF I have an eventlistener: stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); When a TextField added to the display list is focused the onKeyDown stops responding
[Code]...
View 2 Replies
Jun 9, 2010
Is it possible to ad more than one parameter to an eventListener? And if so, how would one go about doing so (syntax-wise). Here's what I'm trying to do:[code]I want to be able to tell the gotoNextFrame function which movieClip to control.
View 4 Replies
May 13, 2011
First i used to work on AS2 but i have converted to AS3 to benefit the new features .
And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.
Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?
View 4 Replies
Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
View 1 Replies
Jun 11, 2010
I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]
View 2 Replies
Jan 7, 2011
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
Here I get the error, it doesn't find the function restoreMenuItem.
The function restoreMenuItem is in ContenMC and looks like this.
public function restoreMenuItem(evt:Event):void
{
}
How do I call this function that's in the parent?
View 1 Replies
Feb 23, 2012
var playGraph = new Chart();
var playPart1 = new Part1();
var playPart2 = new Part2();
[code]....
View 1 Replies
Nov 16, 2010
ActionScript Code:
var AniLoader:Loader = new Loader();
var AniRequest:URLRequest = new URLRequest("Animation.swf");
AniLoader.load(AniRequest);
AniLoader.x = 0;
AniLoader.y = 0;
[Code] .....
I'm trying to load a video into my flash, what code can I use in the eventListener that listen to an event where the movie is finish playing? The code below just doesn't work
AniLoader.addEventListener (Event.Complete, removeAni);
View 8 Replies
Nov 20, 2010
I got this function with an eventlistener like this:
Code:
public function onScroll(denne:MovieClip)
{
Main.instance.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
[Code]....
View 7 Replies
Mar 1, 2012
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;
[code]......
View 1 Replies
Mar 3, 2007
I am trying to load data using flash remoting from a mysql database via php using amfphp, i have an event listener that waits for a combobox to be used and changed, once it does, the data in there should be sent to the backend part of the system via flash remoting using PendingCall and once done should retrieve the data and place it into a second combobox. but it doesn't work.
var sectionListener:Object = new Object();
sectionListener.change = function(){
trace("1");
[code]....
View 2 Replies
Feb 12, 2010
I have a clip where, on my main timeline, there's a bunch of eventlisteners. It freezes & crashes flash all the time... tho the exported swf file runs smooth. Im removing them when the playhead reaches a different frame, adding new ones at that frame as well.
View 12 Replies
Dec 17, 2010
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();
[Code].....
View 1 Replies