ActionScript 3.0 :: Flash Removing Eventlistener From Another Scope?

Nov 20, 2010

I got this function with an eventlistener like this:

Code:

public function onScroll(denne:MovieClip)
{
Main.instance.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);

[Code]....

View 7 Replies


Similar Posts:


ActionScript 3.0 :: Replacing An EventListener After It's Been Turned Off. Scope?

Feb 2, 2011

The point of all this code is to meet 508(c) requirements for an online course I'm building. Texas law stipulates that all images be expandable�which is to say that if you click on the image that it will fill the screen�and I am loathe to build timelines for every image to expand them.

Everything works reasonably well until I add the last line within the deflateThis function. With the addition of that last line, the one that turns the eventListener back on, the sprite behaves as if the removeChild commands aren't there, and the damn thing won't work. When I remove the last line the sprite behaves properly, but the eventListener is now turned off.

Here's what's what: -square is a alpha reduced layer at z level 0 to reduce the distraction of the stage. -closeBtn is an AS instantiated btn that closes the sprite when the user is done looking at it.

ActionScript Code:
import flash.display.Sprite;
import flash.events.MouseEvent;
import fl.motion.MotionEvent;

[Code]....

View 9 Replies

ActionScript 3.0 :: Removing The EventListener/function?

Dec 9, 2009

i have a problem with trying to remove animated clouds i have created when i enter a new 'scene' or frame.Here is an example of what im trying to say:

import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code]....

Basically i want to get rid of those clouds when i enter a new scene!

View 4 Replies

ActionScript 3.0 :: Removing Eventlistener From Deleted Instance?

Jan 18, 2010

in my main I have a system that allowed certain classes to be loaded and unloaded. When I load Game.as, it contains a trace statement when you press the left arrow key. When I remove the game instance from the stage, and set it to null, I can still press left arrow key, and the trace will come up. If I then make a new instance of game, it traces twice with only 1 click. When I close/load another time it traces three times.

I very specifically set:

Code:
mainContent.removeChild(game);
game = null;

Even trace statements confirmed that the game was being nullified, and the trace still continued.

View 10 Replies

ActionScript 3.0 :: Removing EventListener From Imported Class

Jan 30, 2011

I have an on enter frame listener defined in a function:
Code:
function sideClicked(e:MouseEvent):void {
removeEventListener(Event.ENTER_FRAME, loop);
var targetName=e.target.name;
var a:Array=[];[Code] .....

The looptoposition() function simple calls a function from a custom class repetitively to move an object until it reaches its position. This is the function it calls from the included custom class:
Code:
public function rotateToPos(a:Number,b:Number,c:Number):void {
if(!cubeReady){return;}
if(cube.rotationY<b){
cube.rotationY+=3;
[Code] .....

This gets the desired result visually - the cube rotates until the chosen point and then stops - however the listener continues. I have two problems:
1) I would like to remove the listener but can't seem to do so from the imported class - I'm having trouble referencing my functions in the root flash file.
2) I also need to declare that the function has completed - but the equalities mean that b is either greater or less than but never equal to? Whats a better way of getting the cube to rotate to a set position on each frame? The reason for the equalities are the cube can turn two different directions. So rotation could be negative.

View 7 Replies

ActionScript 3.0 :: Removing Eventlistener On Main Timeline Using Code Within Mc?

Feb 2, 2011

I have an event listener on my main timeline and I have an mc with some AS which sits on the main timeline. I was just wondering if the following code is correct if I wanted to remove the event listener on the maintimeline from the AS written in the mc.

MovieClip(parent).removeEventListener(Event.REMOVE D_FROM_STAGE,
MovieClip(parent).removedFromStageHandler);

View 8 Replies

ActionScript 2.0 :: Loadvar And Scope Variable - Array Seems Set To Null Or Out Of Scope

Jul 1, 2004

I add this actionscript code on the first frame. Variables are loaded but. The question is below the code.

[Code]...

View 2 Replies

ActionScript 3.0 :: Top-level Scope From Static Scope Conundrum

Apr 2, 2010

I have a Debug class I've written, and I'd like to include a static trace() method in there, unfortunately I have no idea how to then access global / top level trace as effectively I've blocked it with the local static scope.[code]

View 4 Replies

ActionScript 2.0 :: Flash And Its Non-strict OOP Scope?

Sep 26, 2005

I was writing some stuff today and i realized that variables inside a class are not constrained to the constructor or method scope. In my opinion this is utter lazynes. Scopes need to be fully enforced to force programmers to comply with correct OOP styles and organization.

to force yourslef to comply with the standards, when reffering to the consturctor always use the 'this' prefix and use 'var' for all temporary variables that should be inside the method scope.

View 5 Replies

ActionScript 3.0 :: Scope In MXML In Flash Builder 4.5

Sep 16, 2011

I've got years of experience with AS3 but am very new to MXML. I've downloaded Flash Builder 4.5 in the hope of building some mobile applications and am stumbling over the integration of Actionscript with MXML. I need to dynamically build an elaborate game interface by drawing shapes. For some reason, Flash Builder tells me I have an error in the Actionscript here:

[Code]...

View 2 Replies

Professional :: Scope Of Class Created In Flash?

Sep 14, 2010

What is the scope of a class created in Flash? If you create a class on the main timeline, can you use it anywhere in your project? If you use your class in a a movieclip, can you use that class outside of the movie clip?

View 3 Replies

Flash :: Finding Correct Scope Of An Object For A Callback?

Dec 11, 2009

I'm working on writing a tweening class in as2 that has a callback variable and I can't seem to find a good way to get the scope without specifically passing in a scope variable as well. This tweening class needs to work in classes as well as on the timeline. Here's what my codes looks like right now.params.scope[ params.onComplete ]( params.onCompleteParams );params is an object passed into the class. This works but I don't want to have params.scope in there.

View 1 Replies

Flash :: Does The Display Index Effect The Scope Of An Object

Jan 29, 2010

know if the index effect the scope of an object because I am creating a game and for some reason, I get an error like below

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.objects::Torret/updateObject()
at com.objects::EngineApi/loop()

[Code].....

updateObject is the loop for all my objects. I have one centralized loop and in that loop it calls on an array of objects that have been placed on the stage. all of them containing the method updateObject. to update the status of the object. addGameChild() is a encapsulated addChild() , that not only adds the object to the stage, but places it in a array so it's updateObject() method can be called on. it is also used to make it easier for garbage collection.

View 1 Replies

Flash :: Call JQuery Plugins Without A Wrapper Function In Global Scope From It?

May 8, 2011

Calling jQuery Function from Flash

if we have a jQuery plugin of the following style[code]...

Could anyone point me in the right direction for how this call can be made directly or clarify if it's just not a supported operation?

View 3 Replies

ActionScript 3.0 :: Flash Error #1010: A Term Is Undefined And Has No Properties, Scope?

Oct 16, 2010

I'm having trouble getting to the bottom of this error. The debugger says my class is undefined. Wonder if you might have some ideas, I cannot manipulate the properties in side the Ball class I have created in my main document class.May be a scope error of some kind or a problem with my Ball class declaration.

Code:
/* Main Document Class*/
package {

[code].....

View 11 Replies

Flash :: BitMap Eventlistener Not Working?

Jan 1, 2010

I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.

package {
import flash.display.BitmapData;
import flash.events.*;

[code].....

View 1 Replies

AS3 :: Flash - Resizing As A Result Of An EventListener

Jun 16, 2010

I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things.

The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first click.

menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick);
public function onClick(mc:MouseEvent):void {
menuItem4_mc.width = width * .65;

[Code]....

View 1 Replies

Flash :: AS3 Preloader Eventlistener Strangeness

Mar 5, 2011

I have a preloader that loads and attaches a swf like so: stage.addChild(loadedSWF); In the loadedSWF I have an eventlistener: stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); When a TextField added to the display list is focused the onKeyDown stops responding

[Code]...

View 2 Replies

ActionScript 3.0 :: Flash EventListener Parameters

Jun 9, 2010

Is it possible to ad more than one parameter to an eventListener? And if so, how would one go about doing so (syntax-wise). Here's what I'm trying to do:[code]I want to be able to tell the gotoNextFrame function which movieClip to control.

View 4 Replies

ActionScript 3.0 :: Flash OnClick Instead Of EventListener?

May 13, 2011

First i used to work on AS2 but i have converted to AS3 to benefit the new features .

And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.

Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?

View 4 Replies

AS3 :: Flash - Add Multiple Buttons To Stage With Eventlistener?

Feb 3, 2010

I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.

How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.

View 1 Replies

Actionscript 3 :: Flash Button Eventlistener Array Bug

Jun 11, 2010

I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]

View 2 Replies

Flash :: EventListener Function In Parent Class?

Jan 7, 2011

I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".

This is my eventlistner in ShowCase.as.

showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);

Here I get the error, it doesn't find the function restoreMenuItem.

The function restoreMenuItem is in ContenMC and looks like this.

public function restoreMenuItem(evt:Event):void
{
}

How do I call this function that's in the parent?

View 1 Replies

Actionscript 3.0 :: Flash - Activating EventListener For An Object

Oct 24, 2011

In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:

[Code]...

View 2 Replies

Flash :: Animation Not Waiting For An Eventlistener Before Moving On?

Feb 23, 2012

var playGraph = new Chart();
var playPart1 = new Part1();
var playPart2 = new Part2();

[code]....

View 1 Replies

ActionScript 3.0 :: EventListener - Loading Video Into Flash

Nov 16, 2010

ActionScript Code:
var AniLoader:Loader = new Loader();
var AniRequest:URLRequest = new URLRequest("Animation.swf");
AniLoader.load(AniRequest);
AniLoader.x = 0;
AniLoader.y = 0;
[Code] .....

I'm trying to load a video into my flash, what code can I use in the eventListener that listen to an event where the movie is finish playing? The code below just doesn't work
AniLoader.addEventListener (Event.Complete, removeAni);

View 8 Replies

ActionScript 3.0 :: Flash - Add Remove EventListener Array?

Mar 1, 2012

I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?

Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;

[code]......

View 1 Replies

ActionScript 2.0 :: [Flash 8] Eventlistener With Combobobx And Flash Remoting?

Mar 3, 2007

I am trying to load data using flash remoting from a mysql database via php using amfphp, i have an event listener that waits for a combobox to be used and changed, once it does, the data in there should be sent to the backend part of the system via flash remoting using PendingCall and once done should retrieve the data and place it into a second combobox. but it doesn't work.

var sectionListener:Object = new Object();
sectionListener.change = function(){
trace("1");

[code]....

View 2 Replies

ActionScript 3.0 :: EventListener Freezes And Crashes Flash All The Time

Feb 12, 2010

I have a clip where, on my main timeline, there's a bunch of eventlisteners. It freezes & crashes flash all the time... tho the exported swf file runs smooth. Im removing them when the playhead reaches a different frame, adding new ones at that frame as well.

View 12 Replies

Flash :: URLRequest & Loader EventListener Not Firing For Image?

Dec 17, 2010

I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.

var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();

[Code].....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved