Flash :: BitMap Eventlistener Not Working?
Jan 1, 2010
I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.
package {
import flash.display.BitmapData;
import flash.events.*;
[code].....
View 1 Replies
Similar Posts:
Feb 5, 2009
I have movie A which loads in movie B.I then add movie C to movie B
PHP Code:
//from my movie B when a button is clicked I say
this.dispatchEvent(new Event("Home_Off"));
//in movie C I have
[code]....
I know the function with the dispatch is triggered, other things in that function happen.why would my hideHome function not get run?
View 9 Replies
Mar 27, 2011
I am trying to move an object on stage with arrow keys. I am using this code
[CODE]....
The problem is that it do not start to move immediately after I press the key and it takes few moments to move. I have uploaded the swf file here [URL]...oqwnlssewe.swf
View 1 Replies
Feb 28, 2012
I am trying to remove an eventlisnter on a button so when the button is pressed the animation completes before you can press the button again. But based on my code below you can push the button as many times as you like:
var LeftButt:MovieClip = new left_button();
var RightButt:MovieClip = new right_button();
var topClip:Sprite = new Sprite();
[code].....
View 1 Replies
Nov 9, 2011
I'm using the regular 3D API of flash player 10 and i'm rotating on the Y axis a sprite which contains my bitmap. Although the bitmap.smoothing property is set to true, the bitmap is far from smooth.
View 8 Replies
Dec 7, 2009
I have one class called Person that extends a Sprite. First i have a bitmap that i add to the sprite class: This bitmap is a transparent PNG. addChild(_imageBitmap); then i did some drawing in Flash that has the shape of this person and extended this to the SimpleButton. This way, only the edge or the inner shape is clickable. then i add this shape to this Person class too.
[Code]...
View 2 Replies
Aug 7, 2009
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 Replies
Jun 16, 2010
I have coded a map that when a province object is clicked on, it should move to the center of the screen and grow a percentage of the width, along with displaying a number of different things.
The problem is that in order for the image to resize it needs to be clicked on twice. It moves, and all of the children display just as they were designed to do, but the resize doesn't work on the first click.
menuItem4_mc.addEventListener(MouseEvent.CLICK, onClick);
public function onClick(mc:MouseEvent):void {
menuItem4_mc.width = width * .65;
[Code]....
View 1 Replies
Mar 5, 2011
I have a preloader that loads and attaches a swf like so: stage.addChild(loadedSWF); In the loadedSWF I have an eventlistener: stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); When a TextField added to the display list is focused the onKeyDown stops responding
[Code]...
View 2 Replies
Jun 9, 2010
Is it possible to ad more than one parameter to an eventListener? And if so, how would one go about doing so (syntax-wise). Here's what I'm trying to do:[code]I want to be able to tell the gotoNextFrame function which movieClip to control.
View 4 Replies
May 13, 2011
First i used to work on AS2 but i have converted to AS3 to benefit the new features .
And here is my problem : i have a function where i will create in it several buttons each one do different task but each task is so small that can be only one statement like changing the value of some variable.
Do i have to make an EventListener and a handle function for each button !! i have tried that and it made my code very messy , can't i just make something like that : button1.onClick = function(){} like AS2 ? Or is there a class i can use to make something like ?
View 4 Replies
Feb 3, 2010
I've got as far as adding multiple buttons to the stage with AS3 and giving them unique instance names, but now I have a problem. There is no limit on the amount of buttons that could be present, there could be one or one hundred so I can't hard code.
How would I go about creating event listeners for each button? I tried pushing each instance name into an array then looping through but that gave me an error about how the buttons didn't exist, so it can't listen.
View 1 Replies
Jun 11, 2010
I have an array of 12 buttons on a timeline that when first visiting that part of the timeline, get a CLICK eventlistener added to them using a for loop. All of them work perfectly at that point.When you click one it plays a frame label inside the specific movieClip and reveals a bio on the corresponding person with a close button and removes the CLICK eventlisteners for each button, again using a for loop. The close button plays a closing animation, and then the timeline goes back to the first frame (the one with the 12 buttons on it) and the CLICK eventlisteners are re-added, but now only the first 9 buttons of the array work. There are no output errors and the code to re-add the eventlisteners is exactly the same as the first time that works. I am completely at a loss and am wondering if anyone else has run into this problem.All of my buttons are named correctly, there are absolutely no output errors (I've used the debug module) and I made sure the array with the buttons in it is outputting all 12 at the moment the close button is clicked to add the eventlisteners back.[code]
View 2 Replies
Jan 7, 2011
I have class ShowCase that inherite from my class ContentMC (that inherite from MovieClip). In the class ShowCase I have an EventListner that calls a function in the parent class ContentMC. But I get an error that says "Access of undefined property restoreMenuItem".
This is my eventlistner in ShowCase.as.
showcaseItem.addEventListener("CONTENTMCCLOSED", restoreMenuItem);
Here I get the error, it doesn't find the function restoreMenuItem.
The function restoreMenuItem is in ContenMC and looks like this.
public function restoreMenuItem(evt:Event):void
{
}
How do I call this function that's in the parent?
View 1 Replies
Oct 24, 2011
In my Flash program, I am trying to run a function within an object. The object uses a class called "SkullDemon.as." The function I am trying to run is called "moveSkullDemon();" this function is coded within the "SkullDemon.as" class. My main document class is "TME2d_Main.as." Within that file I create an instance of the Skull Demon class like this:
[Code]...
View 2 Replies
Feb 23, 2012
var playGraph = new Chart();
var playPart1 = new Part1();
var playPart2 = new Part2();
[code]....
View 1 Replies
Nov 16, 2010
ActionScript Code:
var AniLoader:Loader = new Loader();
var AniRequest:URLRequest = new URLRequest("Animation.swf");
AniLoader.load(AniRequest);
AniLoader.x = 0;
AniLoader.y = 0;
[Code] .....
I'm trying to load a video into my flash, what code can I use in the eventListener that listen to an event where the movie is finish playing? The code below just doesn't work
AniLoader.addEventListener (Event.Complete, removeAni);
View 8 Replies
Nov 20, 2010
I got this function with an eventlistener like this:
Code:
public function onScroll(denne:MovieClip)
{
Main.instance.addEventListener(MouseEvent.MOUSE_WHEEL, onMouseWheelEvent);
[Code]....
View 7 Replies
Mar 1, 2012
I have an array of buttons in a public var in _model.btnArray. I want to make a function that i can pass an index number parameter that will add addEventListener to the button at that index and removeEventListener to all other buttons in the array. The function creates a tempArray:Array and assigns _model.btnArray to it. Then it addEventListener to the index passed as a parameter to the function. Then it splices the passed index out of the tempArray and then loops through spliced tempArray to remove all the EventListeners from it. which should be the listeners on all the buttons except for that one spliced. but this isn't working, its giving me an error and i don't know why.should this be working or is it just wrong?
Code:
function addRemoveEventListener(num:Number){
var tempArray:Array = _model.btnArray;
[code]......
View 1 Replies
Feb 3, 2009
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
View 1 Replies
Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
View 4 Replies
Mar 3, 2007
I am trying to load data using flash remoting from a mysql database via php using amfphp, i have an event listener that waits for a combobox to be used and changed, once it does, the data in there should be sent to the backend part of the system via flash remoting using PendingCall and once done should retrieve the data and place it into a second combobox. but it doesn't work.
var sectionListener:Object = new Object();
sectionListener.change = function(){
trace("1");
[code]....
View 2 Replies
Feb 12, 2010
I have a clip where, on my main timeline, there's a bunch of eventlisteners. It freezes & crashes flash all the time... tho the exported swf file runs smooth. Im removing them when the playhead reaches a different frame, adding new ones at that frame as well.
View 12 Replies
Dec 17, 2010
I'm loading images via a URLRequest and Loader classes and I want to manage the image when the request is complete. The example below doesn't fire the event when it is complete. The same code would work find for a URLLoader, but not a Loader object. Basically the image loads and the event listener is never fired. Can anyone tell me how to get an event to fire when Loader finishes loading an image.
var imageReq:URLRequest = new URLRequest("http://www.google.com/images/nav_logo29.png");
var imageLoader:Loader = new Loader();
[Code].....
View 1 Replies
May 19, 2011
Not sure if this is the best option but thought maybe if I could use an eventlistener that would save some time. I am loading an XML file once a second and want there to be triggers if specific values are in the XML so far I have this:
[Code]...
View 2 Replies
Jan 29, 2012
Problem is that I can't remove Event.COMPLETE event listener and when I call the loadData funtion twice or more, it works 2 times or more. Sorry for my bad english and worse explanation but I need to fix it today and I don't know what to do.
[Code]....
View 2 Replies
Mar 15, 2012
This is my code in Flash/AS3, in main class.
addEventListener(Event.ENTER_FRAME,function(e:Event){
if(findObject == true){
// I want to remove this ENTER FRAME
}
});
View 1 Replies
Jun 14, 2011
I just started using TLF text and it's interesting. I have this issue however. I made an swf to demonstrate the problem and you can try it here: [URL] But this is the problem: I have an input textfield (type input) and output textfield (dynamic not selectable) and eventlisteners on the input fields. It seems like the TLF does not register the enter-key. Try it for yourself via the link above.My code is:
[Code]...
View 1 Replies
Feb 22, 2011
If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
View 1 Replies
Dec 29, 2010
I'm working on a game, and to keep performance good, instead of addChild'ing 50 new sprites to the stage every second, I decided to have each player draw to their own bitmap, and then to the 'master' bitmap. This introduces an issue though: the second player would override all data the first player has put into to bitmap...My basic debugging proof of concept:
Code:
// bitmap test
import flash.display.Bitmap;
import flash.display.Bitmap;[code]......
View 1 Replies