ActionScript 3.0 :: Bitmap Smoothing Not Working On A 3D Object?
Nov 9, 2011
I'm using the regular 3D API of flash player 10 and i'm rotating on the Y axis a sprite which contains my bitmap. Although the bitmap.smoothing property is set to true, the bitmap is far from smooth.
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Similar Posts:
Feb 7, 2012
What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.[code]...
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Dec 9, 2003
getting a bitmap to apply smoothing properly after being scaled very small.What I am doing now is loading a .png image with a Loader object. After loading the file I cast the loaderInfo's content to a bitmap and set the smoothing value to true. This works without a problem until I reach a ScaleX and ScaleY value less than 0.5.
For example, if I have a 1000x1000 object, scaling it down to 200x200 causes the bitmap smoothing to no longer work.I can reproduce the problem using all of the following Sizing methods:
Change the scaleX and scaleY properties on the bitmap. Directly change the height and width properties of the bitmap. Add the bitmap as a child of another sprite and change the scaleX and scaleY properties of the sprite. Add the bitmap as a child of another sprite and change the height and width properties of the sprite. Creating a new BitmapData object with a matrix scale and then drawing the original BitmapData onto it.I've also tried some other workarounds that I found when searching, such as:setting the scaleX of the image to 1.001 or 0.999 forcing the height and width of the Bitmap object to be even numbers.
Below is some sample code for reproducing the problem. (I am running this locally so I have a copy of testimage.png in my bin-debug folder)
public class MainObj
{
public var comp:UIComponent;
public function MainObj()
[code]....
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May 11, 2010
i have made a bitmap over a menu and the only problem is that I made a scale and a rotation over that bitmap and it gets distort and I don't know why, because I use this:
ActionScript Code:
attachBitmap(b, 2, "always", true);
when i attach the bitmap.
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Oct 18, 2010
I'm doing a simple bkend admin using php for the client to upload images to be displayed on their flash website. ideally if they upload at the correct size, no problem, but sometimes they don't. So my problem comes in when the uploaded images are very big. When they are scaled down, the smoothing makes no difference at all.
I was wondering if there is a work around?
Code:
import flash.display.*;
loadMcListener.onLoadinit = function(){
var bitmap = new BitmapData(mc._width,mc._height,true,0x000000);
[Code].....
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Aug 3, 2010
I would like to use the smoothing function for my code here below.This is just a slideshow gallery that resize the photos at 100% full page with scaling proportions.=
2 - Another problem issue: this has a little movement effect that moves the photo when the mouse moves. To do this i scaled the images at 110% but it looks a bit streched here.
Code:
// import tweener
import caurina.transitions.Tweener;
import flash.events.Event;[code]....
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Nov 8, 2009
Trying to set the smoothing of a dynamically loaded, through XML, JPEG set to true using AS2. I've seen an example of that would do this with this code:
createEmptyMovieClip("myMC",getNextHighestDepth()) ;
loadBitmapSmoothed("mypic.jpg",myMC);
In my code I'm loading a series of products from an XML file. Each bit of information for each product gets loaded into a seprate array. I have a 'zoomy box' image, which loads an image, but at 200%, which I want to smooth...
The code:
nZoompic1[i] = (childs.childNodes[EEE].childNodes[i].childNodes[18].firstChild.nodeValue);
What the syntax would be for getting it to work?
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Jan 1, 2011
Can I control bitmap smoothing levels, or is it strictly on and off (true, false)?
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Jun 16, 2011
I'm creating an aerial view style game with the flash player 10 built in 3D, but Some of my sprites are very small, like 32x32 pixels, and when they are placed into the 3D world they become very blurry.
Is there a way to prevent flash player from smoothing the objects?
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Dec 1, 2008
I need fullscreen gallery and the bitmap smoothing thing. I tried to combine the gallery code and the bitmap code I found in this thread. Well, it's a xml based fullscreen gallery and it works fine but without smoothing . okay, i hope anybody can help - here is an extract of the gallery code:
[Code]...
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Dec 2, 2009
I set up this sample movie clip in the hopes to figure out a problem I'm having:[code]In the above code, I can add the contents of myImageLoader to myMovieClip with no issues and it resizes as expected (and consequently artifacts appear). With the final two lines of code, apparently myBitmap is not being loaded with the contents of myImageLoader.content which will cause the final line to fail with the following error:Code:TypeError: Error #1009: Cannot access a property or method of a null object reference.at loadImageTest_fla::Main Timeline/frame1()I understand the error, I just don't get why the contents are not being loaded into the bitmap object.
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Apr 20, 2010
I'm having a helluva time trying to figure out the syntax for smoothing of dynamically loaded png's. It's such an easy function for as3, but seems very complicated in as2.
Actionscript Code:
import mx.utils.Delegate;import mx.transitions.Tween;import mx.transitions.easing.*;var numOfItems:Number;var radiusX:Number = 100;var radiusY:Number = 40;var centerX:Number = Stage.width / 4;var centerY:Number = Stage.height / 2;var speed:Number = .001;var perspective:Number = 3;var home:MovieClip = this;theText._alpha = 0;var tooltip:MovieClip =
[code]....
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Feb 19, 2009
I have searched several threads, and no answer has been found to apply a bitmap smoothing to an image already inserted inside a movie clip on stage (not dynamically loaded). Any suggestions on what to do to apply smoothing to an image inside a clip? Trying to come up with an answer as I am getting a funny fuzz around a logo that I'd like to see disappear. It appears clean and crisp within the png file, but not in the compiled swf.
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Nov 6, 2009
i have a question and a unfortunate problem to report. First my question is how do I apply smoothing to a rotating bitmap asset that is in the flash timeline, (i.e.: not dynamically loaded), I don't like it all jaggy like that. Is there a way I can apply bitmap smoothing to a movieclip with a bitmap in it without going through all the rigamarole of loading the asset eternally? Bonus points for something super simple like MovieClip.forceSmoothing (I need this in AS3).
And unfortunate issue: I have a problem in Papervision. I think it might be a bug, where a plane object with an externally loaded BitmapAssetMaterial makes the computer chug like mad when the plane is viewed edge on or very close to edge on (I am using transparent PNGs). They display fine otherwise.
[Code]...
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Aug 20, 2009
I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?
My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:
Code:
var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);
LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),
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Aug 5, 2009
does cached a bitmatp improve speed of vector object or bitmap object?
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Feb 16, 2011
I'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
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Jan 1, 2010
I am trying to add an event listener to my BitMap. Tile extends gameProps, which extends BitMap. I try using addEventListener. That doesnt work. but the Adobe docs say that Bitmap has an addEventListener object.
package {
import flash.display.BitmapData;
import flash.events.*;
[code].....
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Dec 7, 2009
I have one class called Person that extends a Sprite. First i have a bitmap that i add to the sprite class: This bitmap is a transparent PNG. addChild(_imageBitmap); then i did some drawing in Flash that has the shape of this person and extended this to the SimpleButton. This way, only the edge or the inner shape is clickable. then i add this shape to this Person class too.
[Code]...
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Dec 10, 2006
basically im trying to set a bitmap to follow an object i have.heres some code...
Code:
override public function paint():void{
super.paint();
if(imageLoaded=false){
trace("loading image...");
[code].....
all the stuff in the loadImage() used to be where loadImage is called and it would run but would draw the image over and over leaving a trail so i moved it so it would only draw once but now it wont even work, tells me "Error #1009: Cannot access a property or method of a null object reference." which reffers to "mBit.x = super.px;".
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Jan 24, 2010
I've got another simple question. I have a mc who's bitmap that is associated with him I want to change.
[Code]...
When BlankClip is first created, I want to tell it to either have the same image as Block_0 or Block_1. Looking it up online, it seems like I have to use BitmapData somehow, but I'm really unfamiliar with things...I've been working on this same code for about 2 hours...
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Jan 5, 2010
how to smooth scroll a bitmap object?? When I use the bitmapData.scroll() method it is jerky.
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May 13, 2010
I am trying to load an sprite into a bitmap, but cannot get the sprite to fill the bitmap. Here is the results I am getting: [URL]
here is the applicable part of the code I am using that gets these results:
function(){return A.apply(null,[this].concat($A(arguments)))}addChild(container); //add sprite to see true sizebd = new BitmapData(container.width,container.height,false,0xff0000); //colored for effectb = new Bitmap(bd);bd.draw(container);addChild(b); // add bitmap to compare to sprite
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Jan 28, 2009
i need to vectorize a bitmap object in runtime?
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Feb 11, 2009
I have an image, that will be dynamically loaded. I have some graphics drawing tools with which a user can draw something, which is saved on a shape object. Now what i want to make the uploaded pic & drawing pic into one pic. Actually it will be better if i can draw on the uploaded pic.
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Dec 13, 2011
I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?
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Jul 30, 2009
When I created a Bitmap object from drawling the pixels of an image and then scale that Bitmap too large (or even too small) the image disappears or in some cases distorts in what appears to be random pixels barfed all over my screen.
In order to show you this I have made an example: [URL]
(click the plus button any more than 8 times and poof! the bitmap disappears)
And source: [URL]
(Flash CS4)
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Aug 5, 2011
i want to use bitmap copy on a image that i loaded
[Code]...
Error : flash.display:BitmapData to an unrelated type flash.displayisplayObject. is there a work around that will remedy this?
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Aug 4, 2009
I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:
[Code]....
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Mar 30, 2011
Is it possible to draw a Bitmap to a Graphics-Object like
this.graphics.beginBitmapFill(bitmapData, matrix, false);
this.graphics.drawRect(0, 0, w, h);
this.graphics.endFill();
with an offset?
A simple moveTo(x, y) call before beginBitmapFill does not work :/ Neither does changing the x and y value of drawRect... (That just seems to have the same effect as an translation with the matrix...) Additionally I don't want do draw that thing in a separate Graphics-Object and add that one into the other...
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