ActionScript 3.0 :: Loading The Object With The Part Pushing The Object To The Array At The End - Not Working

Aug 4, 2009

I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:

[Code]....

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Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:

array[1].push(object);

If not whats the best way to do this? At the moment I have a seperate array and I just do array[1] = arrayOfObjects.length -1;

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ActionScript 2.0 :: Pushing And Object In An Array

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ok this is going to be tricky to explain. The scenario is i have an array like so Code: var Final:Array = new Array(); and i have a class with a bunch of variables grouped together (no function in this one) the original reason was for this to serve as a way making seperate instances (something like a structure from C++ i suppose) when needed but once i explain further it might just be making it more complicated. now what im doing is to use array.push to add new objects inside the above array. but the problem is every time i push i mostly likely will need to "create" a new instance of the object am i correct.but i cant do that sice the function that does will have a static name for the instance of the object i push into the array.

i hope that made sense, now what i need as a solution is some way to dynamically add unique instances of the object into the array without having to have unique names everytime. i can only see two logical method of doing this, one is to figure a way of dynamical naming the instances, or to have some sort of syntax like array.push(new Object(Copy stuff from a temporary Object)); But one more would be to avoid using objects all together but even that ive tried to figure out

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how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.

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I'd like to get the input text in the SWF to save on exiting the SWF without pushing a button. Here's what I have so far that incorporates pushing a button

Code:
var savedstuff:SharedObject = SharedObject.getLocal("Cookie");
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[Code]....

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ActionScript 3.0 :: Array, Shuffle A Part Of An Array Using Start And End Index Is Not Working Properly?

Feb 15, 2011

I have used a method to shuffle a part of a Array, but i noticed that it does not work very well.When i run this method I sometimes get empty array values.So if you would try the example below and test it out some times you would get a right result but sometimes a wrong result.For example when i run this i get in my trace output:

a,b,c,d,g,,e,f (here after the g it goes wrong)
a,b,c,f,g,d,e (here it  goes right)
a,b,c,d,,g,f,e (here it goes wrong)[code]...

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Aug 13, 2006

why does this not work

[code]...

as soon as i put an object into an array it stops working with onEnterFrame

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I'm trying to update a List component pushing new items inside his DataProvider object.

I've tried with a:
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I'm working with a web service and am returning an array to a field (that I set the data type as an Array). The result thus far is "[object Object]". How can I get the array values back out as a string?

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Apr 2, 2010

I have an xml say in following format

[Code].....

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ActionScript 2.0 :: Retrieving Object Properties From Object Array?

Nov 11, 2007

I'm basically loading an XML file to assign instances of a movie clip a distinct value, which it uses to modify its height. So, I'm looping through the xml and instantiating my class Object each time (Rect) and then placing that Object into an array:

Code:
function loadXML(loaded){
if(loaded){
var boxArray:Array;
xmlNode = this.firstChild;

[code]....

the trace here always comes up undefined. "listPosition" in this bit is an Rect parameter, defined in the previous bit of code as "i", so I can keep track of the order of the stack.I've found one or two examples of putting objects into an array and getting them back out, but it doesn't seem to work with this, maybe because I'm using a class. I don't know.Could this be an area where I need to use the array access brackets, like around the movie clip the object is loaded into. I've tried everything I can think of -- referencing back to the movieclip, adding extra objectRef type parameters... nothing has worked yet.

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Flash - Copy XML Array From One XML Object To Another Xml Object

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how to copy one xml object values from one xml object to another empty xml object.

I have one xml object from the xml array and need to copy that to another xml object. How can i copy xml from one object to another

if am parsing the XML object with for loop and i get the nodes

var myXML:xml = new xml();
for(...)
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[Code]...

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I have a function that checks if 2 objects are touching OB1 and OB2, if they do touch it runs the rest of the collision code where OB1 is the character and OB2 is a tile that the player cannot pass through.

I came across an issue where i wanted sprites to be separate from the hitboxes but my collision code works by checking the height and width of an object (you guys know the drill).

So i have a Tile class with 2 parts to it, a bitmap and a movieClip.

So i have this setup(pseudocode):

Code:
loop
{
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}

This should work right? But it ONLY works for the first object in the loop!

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Feb 24, 2010

I'm loading a .jpg into an object, and what I'm trying to do is load that same .jpg into another object later on in the script without requesting it to be downloaded (since it should already be in memory). Here is an example of what I'm using:

Code:
var my_loader:Loader = new Loader();
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[code]......

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Once I met a task to put filter (blur for instance) onto only a part of a display object.As for bitmaps I just made two of them: filtered upper and unfiltered lower. And then just masked the filtered one with a proper shaped mask. It worked.

As for random display object, the same idea is coming. Draw the display object to some bitmap, put that bitmap higher and mask it with some shape.

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Clearly i'm a coding Novice, and I am going absolutely insane trying to figure out The Object-Oriented Scrollbar. I have the caurina folder in the same directory as my .fla , but when I publish I get these three error messages:

1172: Definition caurina.transitions could not be found.
1172: Definition caurina.transitions could not be found.
1120: Access of undefined property Tweener.

When I change my publish settings to find the files I get this message: 5001: The name of package 'caurina.transitions' does not reflect the location of this file. Please change the package definition's name inside this file, or move the file. /Users/npenta/Documents/AKA::Truth/Web/caurina/transitions/Tweener.as

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In the code I'm writing, I use a with block to reference a newly created object thus:

[Code]...

I tried doing this.xot, xot, and other stuff, but it just keeps sliding under _root.xot instead of ArrowL##.xot.

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I was wondering if it was possible to push an array of boxes for example, through a function so that it formats all of them?

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ActionScript 2.0 :: Pushing To Multidimensional Array

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correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query. I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class. The hierarchy I want to create is as follows:

[Code]...

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Flash :: Use Of The Array.filter() Method For Searching And Retrieving An Object Instance From An Array?

Jul 13, 2010

I am curious if this is an okay implementation of the Array.filter() method.

[Code]...

I was not able to figure out an implementation of the callback function for the filter() method, where the callback was outside of the getGallery() function. I wonder if there is a way to get the isGallery function outside of the getGallery scope?

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ActionScript 3.0 :: Cloning Array - Get Back An Object Rather The Exact Duplicate Of The Array Itself

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I have been trying for an hour to clone an array, It seems that nobody has a true reference on how to do it. Two arrays - movieClipArray 1 and movieClipArray2 I want to duplicate movieClipArray1 entirely so that when I addChild(movieClipArray2[0]), it doesn't take away from movieClipArray1 or reference it in any way.

[Code]...

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ActionScript 1/2 :: Add A Time Delay Before Pushing To An Array?

May 16, 2009

I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files.  Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
 
This all works fine and dandy on my computer, but when I run it online it breaks down.
 
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array.  (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
 
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
 
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
 
How can I make sure that the referenceListA[i] mathes up to its own information?

[Code]....

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ActionScript 3.0 :: Pushing Value To Array Via Getter / Setter

Mar 22, 2012

I seem to have run into a situation where when I push a value to an array held within a singleton via a getter/setter , Flash seem so access the getter over the setter method. Within my command/controller (I am using RobotLegs)

override public function execute():void {
// various line of code here
//Place screenshot image into an array from model for later reference.
model.unitScreenshots.push(screenShot); // screenshot is just a Bitmap object
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The getter and setter within my model e.g. robot legs singleton
public function get unitScreenshots():Array {
return _unitScreenshots;
} public function set unitScreenshots(value:Array):void {
_unitScreenshots = value;
}

When I set a break point on both the getter and setter, only the getter method is being called, why? I would think that a push value on the array would trigger the setter, not the getter.

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I am trying to use the following code to convert an object read in from a ByteArray to an Array and store it:

var data:Object = ba.readObject();
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In debugging, I find that 'data' is indeed populated with the correct data and takes up memory and is in an Array friendly format. However, invObjects is NULL. How does merely saying 'data as Array' make the holding variable suddenly null?

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To line up with my multi-dimensional data array, I would like to create and display textfields. I was hoping to do this in a multi-dimensional textArray however flash does not seem to like it and I am getting a #1010 error. Here is the code I have:

ActionScript Code:
var textArray:Array = new Array();
createTextFields();

[code]....

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