ActionScript 3.0 :: Pushing Object To Array In Custom Class?

Dec 29, 2011

how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.

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I created an array in the var declarations with Code: var private eDrag:Array In a function that adds imported mcs to the stage, I also added code to push each to the array. Here is an example of a block of code loading the object with the part pushing the object to the array at the end:

[Code]....

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ActionScript 3.0 :: Pushing Object In An Array?

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Is it possible to push an object into a specific index in an array. Because I have a set array from 1-10 and each index has a unique purpose so I was wondering if it would be possible to do something like:

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ActionScript 2.0 :: Pushing And Object In An Array

Oct 1, 2009

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ActionScript 3.0 :: Any Difference To Declare Each Array Before Pushing Them To The Main Array?

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Flash :: Cast A Display Object To Custom Class Object?

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[Code]...

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I have an array of a custom class. The class includes 3 movieclips that all share the same position. I have 5 items in the array, and in the document constructor I fill them as such:

ActionScript Code:
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ActionScript Code:
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[Code] .....

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ActionScript 3.0 :: Array As Parameter And Custom Class?

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If I set my variables as type MovieClip instead of the type of the class for the MovieClip I am calling them as, will this affect my presentation in any way? Say I have a movieClip Walls with a class definition Walls. Will

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ActionScript 1/2 :: Add A Time Delay Before Pushing To An Array?

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[Code]....

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ActionScript Code:
/*
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[Code].....

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[Code]....

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ActionScript 3.0 :: Pushing Textfields Into Multi-dimensional Array?

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ActionScript Code:
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[code]....

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Code:
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ActionScript 3.0 :: Movieclip To Custom Class Object?

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I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
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ActionScript 2.0 :: Adding Custom Class To Object?

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ActionScript 2.0 :: Adding Custom Class To Object

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For the game I am making, I'm using a self-made sprite managing system. I've got three classes:
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ActionScript 3.0 :: Accessing Function Of Custom Class That Is Stored In An Array?

Jan 27, 2011

i am making a few object of action script..,what special about this object is that in the contructor function of  this object is that i  make it to send a sprite parameter which will act  as it's parent..,var anObject:myObject = new myObject(parentSprite);and in my main project i used those object and store it in an array after adding it to the stage.i do store it to an array cause i need to be able to refer back to it..everything was fine up until i need to call function inside that object which i already stored in an array. how should i call the function in that object from an array that stored the object?

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ActionScript 3.0 :: Copying An Existing MovieClip Instance And Pushing Onto Array?

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Here's what I am trying to do: I have an array of movie clip instances called iconArray[]. what I want to do is create the effect of shifting icons on screen right or left. Lets say we're shifting the icons left--what I want to happen is the icon on the left (iconArray[0]:MovieClip) to tween to the left about 20-30 pixels and then fade out, which I can currently achieve. The problem is I want copy the instance of that icon as a temp MC and push it onto iconArray and then have it fade in tween from the right.
 
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[Code]...

it does not create a new icon, is seems to point to the same movie clip as iconArray[0] and any adjustments I make to the x or alpha affect the original MovieClip instance and not the new on I created and pushed onto the array.
 
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ActionScript Code:
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[Code].....

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Aug 14, 2010

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Feb 10, 2010

I've created a custom class to represent a monster in a game. The class definition has "public class Monster extends Object". I'd like to know if there's a way to initialize the object using object literal notation. For example, this works ok:

[Code]...

I get this error: "Implicit coercion of a value with static type Object to a possibly unrelated type Monster." Is there a way to do this? I'd rather NOT have to call the Monster's class initializer each time, because in the actual code there are a lot more variables in the monster class than just those three, and it's kinda unwieldy to pass a dozen long strings into the new() function.

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ActionScript 3.0 :: Accessing Object Instance From A Custom Class?

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I have created some (TextInput, ComboBox, CheckBox) Component instances  (created as a public objects) in a Document class and added them to the stage.
 
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