ActionScript 2.0 :: Adding Custom Class To Object

Jan 16, 2008

For the game I am making, I'm using a self-made sprite managing system. I've got three classes:
SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.

The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also has
a method "newGroup", wich creates a new SpriteGroup in mainSprites. In this way I want to make a system for creating and managing some sort of Movieclip-tree.
For example: mainSprites.enemies.badEnemy

The method newGroup in SpritesManager has a param "name" which is the name of the SpriteGroup to create. How do I create a new SpriteGroup referenced to as "name" in mainSprites?

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ActionScript 2.0 :: Adding Custom Class To Object?

Nov 23, 2005

For the game I am making, I'm using a self-made sprite managing system.I've got three classes: SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also hasa method "newGroup", wich creates a new SpriteGroup in mainSprites.In this way I want to make a system for creating and managing some sort of Movieclip-tree.For example:mainSprites.enemies.badEnemyThe method newGroup in SpritesManager has a param "name" wich is the name of the SpriteGroup to create.Here's where I'm stuck: how do I create a new SpriteGroup referenced to as "name" in mainSprites?

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