Actionscript 3 :: Parse JSON Object To Custom Class Object In It?
Aug 8, 2011I want to parse JSON string to some my custom object in Action script 3. Is there some libs to do this.[code]...
View 3 RepliesI want to parse JSON string to some my custom object in Action script 3. Is there some libs to do this.[code]...
View 3 RepliesI have the following class:
public class PartBean extends DatabaseObjectBean{
[Bindable]
public var partNumber:String;
[Code]....
I end up with this string: {"description":"Test","partNumber":"-1"}
I am not sure why the array is not being encoded as well.
How can i cast a object to another type? in AS3 i tried putting (objectType) infront of the variable but it doesnt work, below i have added objects of fishes into the child, and i am getting the fishes back out when mouse down is triggered, and then calling the fishes what to do. however i cant call the method of the custom class fish because it is a displayobject.[code]...
View 1 RepliesI have a pure ActionScript 3 problem, but the simplified test case I've prepared is in Flex 4 for better visibility (the source code is below): Since Flash Player 11 / AIR 3 support JSON natively, I've decided to move a multiplayer game, which used XML for communicating with server, to JSON. But I have a frustrating problem, that given two Objects like
[Code]...
I've got a php backend which delivers a time (e.g. '07:00:00'). This time is recognized as a string but I need it as a Date. So what I need is: Convert a string '07:00:00' to a Flex Date object. Is there a way to do this (without using regular expressions)?
View 2 RepliesI have written a Class for skinning the UI. The Class works by taking a movie clip name from the stage passed to it and create the skin for it.So I create an Object from the class such as this:
Code:
var CBox:UI = new UI();
Now what I wanted to do is reference a movie clip from the stage to this CBox variable, so when a call the Class methods it will know which movie clip to work on! Since currently I have to do this:
Code:
CBox.Skinning(content_mc, "content", 100, 200);
or
CBox.Over(content_mc);
As you can see Im passing the movie clip, content_mc, everytime. I just want to avoid this by creating a reference.
I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()
For the game I am making, I'm using a self-made sprite managing system.I've got three classes: SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also hasa method "newGroup", wich creates a new SpriteGroup in mainSprites.In this way I want to make a system for creating and managing some sort of Movieclip-tree.For example:mainSprites.enemies.badEnemyThe method newGroup in SpritesManager has a param "name" wich is the name of the SpriteGroup to create.Here's where I'm stuck: how do I create a new SpriteGroup referenced to as "name" in mainSprites?
View 6 RepliesFor the game I am making, I'm using a self-made sprite managing system. I've got three classes:
SpritesManager, SpriteGroup extends Movieclip and Sprite extends Movieclip.
The idea is: SpritesManager is holding an object: "mainSprites", SpritesManager also has
a method "newGroup", wich creates a new SpriteGroup in mainSprites. In this way I want to make a system for creating and managing some sort of Movieclip-tree.
For example: mainSprites.enemies.badEnemy
The method newGroup in SpritesManager has a param "name" which is the name of the SpriteGroup to create. How do I create a new SpriteGroup referenced to as "name" in mainSprites?
I've created a custom class to represent a monster in a game. The class definition has "public class Monster extends Object". I'd like to know if there's a way to initialize the object using object literal notation. For example, this works ok:
[Code]...
I get this error: "Implicit coercion of a value with static type Object to a possibly unrelated type Monster." Is there a way to do this? I'd rather NOT have to call the Monster's class initializer each time, because in the actual code there are a lot more variables in the monster class than just those three, and it's kinda unwieldy to pass a dozen long strings into the new() function.
I have created some (TextInput, ComboBox, CheckBox) Component instances (created as a public objects) in a Document class and added them to the stage.
Now I have created a custom class for a movieclip in library and instantiated it in the document class (also a public instance).
I need to access the component instances in the custom class. How to do this ?
Also, Is it a good practice to use ENTER_FRAME event frequently ? because if I can't access the above components instances in the custom class then I will be left with no choice but to use ENTER_FRAME event in the document class every time I need to change some value in the components...
extending Object on a custom class that would normally be unextended?
package qnx.notificationManager
{
public class Notification extends Object
{
I'm currently trying to add the resulting XML (xmlResult) to a textbox that is on the stage. I did try using MovieClip(root).[instancename].text = ..... however it didn't work - null object reference?
package {
public class ChatHistory extends MovieClip {
public function ChatHistory()
[Code]....
how can I push an object from my document class array to an array in my custom class?I have an instance of my custom class in my document class called "Pool".The array in my custom class is called "STOREDBALLS"The array in my document class is called "ballArray"How do I get the object from "ballArray" into "STOREDBALLS"I tried using "Pool.STOREDBALLS.push(ballArray[0])" but it didn't work.
View 3 Replies new to ActionScript 3 and while I'm trying to write as "clean" code as possible (creating various custom classes instead of everything in the document class for example), sometimes I stumble upon behaviors that would not arise if I had put everything in the same place.I have a project which involves fireworks which is working fine, but I'd like to add a smoke trail to the rockets (a custom class rocket object) and so far I can't get it done.
So I will ask my question first: what methodology do you use in general when you want to make a custom class object leave a trail of particles behind it? Do you include the trail generation in the class? in a separate class? on the document class?what I've been doing (and what I feel is the "cleanest" and most reusable way to do it) is to put the trail generation in the custom class rocket object. This object is just composed of some graphics and the function that generates the particles(which are another custom class).The actual handling of the firing and the movement of the rocket is done by the document class.So the problem I'm having is that when I generate a particle on a frame, if I add it to the rocket object, it follows it (local coordinates), and if I add it to the stage then I can't remove it from within the rocket object...
I am using Flex 4 and for whatever reason I cannot get the following code to work which happens inside of a ListEvent handler for a dataGrid:
_tempRule = DataGrid(event.currentTarget).selectedItem as Rule;
Rule is a custom class, and the above code always returns null. The dataprovider for the datagrid is an ArrayCollection. If I try to wrap the above code to make it like the following:
DataGrid(event.currentTarget).selectedItem as Rule
I get this error:
TypeError: Error #1034: Type Coercion failed: cannot convert Object@e15a971 to com.mycompany.arcc.business.Rule
Now I know I have done this before with native Flex classes like Button, etc, but it my case it will not work. Here is the Rule class:
package com.mycompaany.arcc.business {
import flash.utils.describeType;
import mx.collections.ArrayCollection;
[Code] .....
I have the following as code in a separate file placed in the root folder of the swf file. The as file is the class for a MovieClip in the library.When i manually place the library symbol on the stage, the MC works fine and draws the square with the nodes. However, when I try to create a copy using ' new sqMC();' code, I get an error.
Code:
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Point;
[code]....
Having problem reading bytearray of custom objects.
public class CustomObject extends Object {
public function CustomObject() {
public var _x:Number = 100
[Code]....
I want to listen for a custom event dispatched from the document class in a custom subclass. For example, let's say in the document class I have:
ActionScript Code:[code]....
So that the subclass will trace 'Event from document class received' when the 'customEvent' event from the document class is listened by the eventlistener. However, the output is only 'customEvent dispatched', meaning it wasn't heard in the subclass.
I am programming a web based application with Actionscript 2.0 classes for flash 8, and I want to save user data using the local shared object.As the data is potentially rather complex I would prefer to store it in an instance of a custom class that I then stick in an array property of the local shared object data property.However, when I try to do this, if I retrieve the stored object it seems to have lost all its instance methods. If I do a for in on it, I can see the private properties to which I have assigned my data, but as they are private I cannot retrieve them.how I can store an instance of a custom class in a local shared object without it being corrupted in this way?
View 4 RepliesI followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;
[Code]....
What I want to do is make a get request to this URL: [url]... which should return some JSON and then parse out certain information from it.
How would I go about doing this in Actionscript 3? I'm more concerned with figuring out how to get the data to feed to a JSON parser rather than parsing the JSON, since there seem to be plenty of questions about parsing JSON. The reason I want to do this in AS3 is that I have a 3D flash visualization set up and I want to get this data, parse out the relevant bits, and then display the parsed bits in the visualization.
I have dates in JSON which are generated from ASP.NET pages using the JSON.NET library. [code]...
How do I parse these with ActionScript from Flex 3 Professional? I'd like to have this in a native data format.
I'm trying to get the value of a JSON object in ActionScript 2 but it keeps returning undefined or [object Object].Here is my code:
for (var i:Number = 0; i < oProduct.prosAndCons.pros.length; i++) {
if (i == oProduct.prosAndCons.pros.length) {
break;[code]....
I have a json object where I don't know some of the values at compile time, but I do know that all objects will be valid at runtime. So in the example below, the first trace will output "50" and I want the second trace to output "100", the value of someObject.someparam, which gets defined at runtime.
var plan:Object = { "testParam": 50, "testParam2": "someObject.someParam" }
var someObject:Object = {"someParam": 100}// this actually doesn't get defined until runtime
trace ("testParam " + plan.testParam);
trace ("testParam2 " + someSortOfInterpreter(plan.testParam2);
Is there a way or a library made to deserialize a JSON string into a typed object in ActionScript and Python?
For eg.
class Person
{
String name;
[code]....
So, the last statement basically casts the object we get after deserializing the jsonString into the Person object.
I'm getting a large JSON string and decoding it into an object which i loop through to build an interface.
View 1 RepliesI'm getting a large JSON string and decoding it into an object, i'm looping through this object to create the interface. The problem is it seems to build the interface in a random order, is this because actionscript 3 loops through the properties of the object randomly?
View 3 RepliesI'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
I am running flash cs5.5 and attempting to use the JSON calls that are in flash player 11. I patched my install so that I could select flash 11 as the target. When I run in a browser, everything is fine. When I publish to a macos projector, the JSON pieces do not work.
Is there any way to make it work?
Here is my code:
private static function on_complete(e : Event):void
{
trace ("Http on_complete!");
[Code]....
This works as expected in the browser, however in the projector it never gets beyond the ob=JSON.parse call. I can tell where it gets by uncommenting the amount=xxx lines
I cant tell what it is doing because as far as I know the debugger in cs5.5 is flash 10, so it doesnt work for debugging. I am wondering if whatever it uses to cram into a projector file is running flash player 10 as well?